New

Asset image

Ghost Exorcist Animation

Video - LinkList of Animation CategoryExorcist (10)SitAshWaterPrayerHit ReactStandPrayerCrossAttackShieldIn GroundCandleHit ReactGhost 1 (13)EnrageScreamBurnAttackRunGhost 2 (15)EnrageFlyLampScreamHurtBurnGhost 3 (15)EnrageFeedRunBurnAttackShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.6 – 5.8Supported development platformsWindows, macOSDistribution methodAsset packageTarget platformsWindowsMacAndroidShow moreTagsZombieEnemyAnimationGhostCriticalExoticDangerousAnimatedFlyJumpDangerPitRiggedFireHorrorMore from NexaFrame Production24 results availableItems 0 to 2Horse Animation5.0(1)Casino Animation4.0(1)Cover Animations3.0(1)

Asset image

Clash Battle - Multiplayer Card Arena Template

commentsDescriptionClash Battle Template is a production-ready, server-authoritative real-time card battle game. It includes both the game template and the complete WebSocket server backend.Create your own Clash Royale-style game without wasting time creating code and mechanics from scratch.WebGL DemoDocumentationDiscord CommunityDeveloper's websiteWhat's included:Game Template:A complete battle system in the style of Clash Royale with troops, buildings and spells.21 demo cards, king and princess towers, crowns, overtime with double and triple elixir.Battles against other players or bots.Full meta-game: deck builder, card collection, upgrade system, lootboxes, shop with daily rotation.Server-authoritative battles with smooth client-side interpolation for both WebSocket and offline backends.Offline modeLogin (email/password + guest), profile, settings, nickname renameClan system with real-time chat, emotes, donations, member roles, search and clan war.Friends list with online status and friendly battlesLeaderboardsBattle PassTrophy RoadChest SlotsBattle emotes, victory animations, particle reward FXReplay SystemMatch history + replay viewerReal-time server data update system, exporting with just one click.Localization: English, Portuguese, Chinese, Japanese and Korean (LanguageManager, ready for more languages)Local + remote update flow (Google Play / App Store / custom JSON)Customization:Every game-design-related setting lives in the Editor as ScriptableObjects:Units (stats, AI, animations, costs)Maps + arenasLootbox reward tablesShop offers + rotationsCurrency definitionsBattle Pass / Trophy Road / Chest Slot rewardsClan rules + chat configThe documentation has step-by-step tutorials for creating a new arena and a new card.WebSocket Backend Server:Authoritative battle simulation at 20 ticks/sec (configurable) with delta-encoded state sync.REST + WebSocket APIs for auth, matchmaking, shop, IAP, clans, friends, telemetry.JWT auth with email/password + persistent guest accounts (device-id based).Real-money IAP with server-side receipt validation: Google Play Billing, Apple App Store StoreKit, Stripe Checkout / Payment Intents.Auto-reconnect for battle and lobby sockets.GM panel with ban / kick / grant currency / set trophies / search players.Real-time data push to clientTelemetry pipeline with crash aggregationMulti-region distributed scaling via Redis (optional)This asset uses the following third-party resources:LeanTweenLicense: MITAuthor: Russell Savage - Dented PixelUnityHFSMLicense: MITAuthor: InspiaaaColyseus Unity SDKLicense: MITAuthor: Endel DreyerMsgPack SerializationLicense: MITAuthor: Denis ZykovMeshCombineWizardLicense: MITAuthor: Gojko RadonjicUniTaskLicense: MITAuthor: Yoshifumi Kawai / Cysharp, Inc.VContainerLicense: MITAuthor: hadashiAUIEffectLicense: MITAuthor: mob-sakaiUIParticleLicense: MITAuthor: mob-sakaiOther assets, audio, 3D models, etc., are all under the CC0 license.Show moreIncluded formatsUnityCompatibility and file informationFile formatunitypackageFileclash_battle_multiplayer_card_arena_template.unitypackageFile size221.16 MBSupported development platformsWindowsRender pipelinesURPMinimum Unity versionUnity 6.xHas package dependenciesNoShow moreTagsMultiplayerDefenseFantasyCardTowerRoyaleClashStrategyMore from BizachiCode2 results availableItems 0 to 2BulletHell Elemental Template v1.6.1From $49.99Slingshot Squad | Template + EditorFrom $28.99

Asset image

Ice Fantasy UI Kit - Frostbound (HD)

light kit: pale frosted glass with faint frost clouds, a polished silver-blue trim with a bevel, and corners cut like a crystal - long facets on two corners, short ones on the other two. Corners carry a frost star with rules running out to small crystals, and the studs are crystal prisms. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a winter level, a frost-magic class, a northern survival game, or a holiday event UI that should look cold without going dark.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - crystal, double, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crystal, helm, icicle, mountain, northstar, pine, snowflake, windRibbons (3): banner headers in three widthsDividers and ornaments (6): icicle, snowflake, shards, frostline, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/frostbound-ui-kit.html . The SVG masters ship as the Additional File IceFantasyUIKitFrostbound_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsMenuHudFrostWinterInventorySpriteUserinterfaceIceSnowflakeInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

Asset image

UE5 Premium Missile System (Armored Core Style)

& Tutorial Video: This asset package contains all of the required components to replicate FromSoftware's Armored Core Style Missile lock weapons system. It contains 4 distinct types of classic missile variants: Standard Homing, Intercept Homing, Vector-Thrust Homing, Intercept Vector-Thrust Homing. All assets are custom made and come preassembled out of the box. All assets are built upon a "Closest to the middle of the screen" lock system. Missile system comes ready and able to lock on to up to 12 targets at a single time. Sound FX, Static Meshes, Materials, Material Instances, Textures, Blueprints, and Niagara Particles are all custom and included in the sample project. Usage, installation, and explanation can all be found in the linked video above ~ Included formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreTagsModularModernScifiMetalFantasyAnimatedRealisticBlueprintMore from TheRoyalMarket24 results availableItems 0 to 2Unreal 5 Skeleton EDITOR (Maya)5.0(1)UE5: (Gundam Style) FUNNEL-Orbit Weapons5.0(2)UE5: Bullet, Muzzle-Flash, & Hit (Niagara Particles)

Asset image

Art Deco UI Kit - Gilded Court (HD)

lacquer with fine gold pinstripes, a two-pixel polished gold frame, and notched corners cut square into every panel, button and slot. Corners carry a deco sunburst fan with stepped rules, and the studs are gold lozenges. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a casino or card game, a 1920s mystery, a luxury tycoon or hotel sim, or a noir detective story.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - double, gilded, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crown, fan, gem, hourglass, key, laurel, spade, trophyRibbons (3): banner headers in three widthsDividers and ornaments (6): deco, sunburst, zigzag, lozenge, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/gilded-court-ui-kit.html . The SVG masters ship as the Additional File ArtDecoUIKitGildedCourt_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsLuxuryCasinoMenuCardHudGoldInventorySpriteUserinterfaceInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

Best

Asset image

Modular Stylized Medieval Town

commentsDescriptionA high-quality, modular environment pack designed for creating cozy, anime-inspired medieval towns and cities. Perfect for RPGs, adventure games, or social spaces.Pack Features:Fully modular building components (houses, taverns, structural frames)Merchant stalls, carts, and marketplace propsStreet decorations, fountains, banners, and fencesStylized foliage and treesAll assets are optimized for UE5 Lumen to ensure beautiful real-time lighting.Showcase: https://youtu.be/h29MPIX0l78?si=Oc219Q82vCug2IMSIncluded formatsUnreal EngineTechnical detailsFeatures:High Quality 2k TexturesCome with texture of (Base Color, Metallic, Roughness, AO, Alpha and Normal Map)Game Ready Optimized MeshesCome with 3 maps (Demo_Day | Demo_Night | Showcase)Number of Unique Meshes: Total of 229 Unique Meshes93 of Structure Modular Meshes123 of Unique Prop Meshes13 of Plants MeshesCollision: (Yes, custom and automatically generated)LODs: (No)Number of Materials and Material Instances:21 Master Materials86 Material InstancesNumber of Textures: 187 of Textures include (Base Color, Metallic, Roughness, AO, Alpha, Normal Map)Texture Resolutions: (2048x2048)Supported Development Platforms:Windows: (Yes)Mac: (Yes)This product supports Lumen for Unreal Engine 5.1.1+Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.Email: thinkboxprod@gmail.comCompatibilitySupported Unreal Engine Versions5.1 – 5.7Supported Target PlatformsWindowsMacPS4LinuxXbox OneOther informationDistribution MethodAsset PackageTagsVillageModularFantasyTownAnimeMedievalStylizedMore from Thinkbox Production2 results availableItems 0 to 2Modular Japanese Room Interior5.0(1)Vintage Guitar Amplifier 3D Model – PBR Ready (4 Texture Variants)

Asset image

Australian Collection: Traffic Signs

Video: hereWelcome to the Australian Collection: Traffic Signs Vol. 1 !Enjoy this Australian road sign pack with over 130 signs. This pack is designed to provide good-looking road signs for your game. The road signs have a little bit of dust / dirt on them, which makes them even more realistic.Oftentimes, in your search for the ideal product for your game, you will find products, that are unrealistic and thus lower the quality of your future game. Road signs of other asset makers frequently show mistakes in their textures, that will disappoint you in the long run. Such mistakes include: signs being of a pure metal material or a generally bad material or signs having unrealistic heights/widths.If you don't want to have such mistakes in your game, you are welcome to use my assets :)!Support Discord: https://discord.gg/a4hJa5nFeaturesAustralian Road Signs Build your own Signs! (11x Modular Meshes, 5x Complete Sign Meshes)Large and small sizes for the Square, Triangle, Stop -Sign1x Master Material + ORM Texture 131 Signs, ~150 possible Variations - Material Instances (just drag and drop them on the Sign Mesh)Continuous updates and improvements🧀 Visit also the some of the other Collections:Signs of Country (US, Ger, PL, China and 60+ more) , Smart Cable Connector Tool , Smart Traffic Light ToolSmart Road Markings , Road Essentials , Store Assets , Parking Garages , Warning Signs CollectionSiren Control System, Folder Utilities Plugin--Show moreIncluded formatsUnreal EngineTechnical detailsNumber of Unique Meshes: 16Collision: Yes, automatically generatedLODs: YesVertex Count: 142 – 769 VerticesMaterials: 1 (Master Material)Material Instances: 133Number of Textures: 149Texture Resolutions: 2048px (you can scale it down via bulk edit in the UE)Supported Development Platforms:Windows: YesLinux: YesDocumentation: - Just add the Pack to your Project.Important/Additional Notes: If you have any questions or special needs, just write an e-mail ;) - support(at)defconnet.work - Should be work on all devices, it's only an Asset Pack, but i can only test it on Linux, Windows & Android. This Product used some Sign References which are licensed under the Creative Commons Attribution 3.0 Australia (Source: https://www.adelaidesignsgroup.com.au/regulatory-series-road-signs/ / Standards Australia / https://www.tmr.qld.gov.au/ ).CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxiOSAndroidWin32Xbox OnePS4SteamVR / HTC ViveOther informationDistribution MethodAsset PackageTagsAustraliaStreetSignModularRealisticRoadAustralianTrafficSimulationMore from DerSky23 results availableItems 0 to 2Road Essentials - Modular Roads, Bridges & Guardrails4.9(7)Modular Tunnel Collection - Vol. 15.0(2)Smart Cable Connector5.0(15)

Asset image

Android

Videohttps://www.youtube.com/watch?v=IOx-8w-K1mYThis Android Character is rigged to the UE Mannequin and therefore compatible with a variety of Marketplace Animations. You can utilize it in Sci-Fi or futuristic settings for your game. The Morph Targets make it easy to couple with the Live Link Face App to use the Character for Virtual Production, V-Tubing and more.If you like this product, please consider leaving a review / rating. In case you have a problem, please post a question. Maybe I can help.Included formatsUnreal EngineTechnical detailsFeatures:52 Morph Targets make the Character compatible with the Live Link Face AppMasks inside the Materials let you color the Android in 3 different AreasEye Material has various controls, from Pupil Size to Eye Color / Glow / etc.Rigged: YesAnimated: No (only UE Mannequin Animations)Number of characters: 1Vertex counts of characters: 36507Number of Materials and Material Instances: 3 Materials, 11 Material InstancesNumber of Textures: 16 TexturesTexture Resolutions: 512² (T_EyeIrisBaseColor) - 4096² (T_Body_BaseColor)Supported Development Platforms:Windows: YesMac: Unverified but should workCompatibilitySupported Unreal Engine Versions4.27 and 5.0 – 5.7Supported Target PlatformsiOSLinuxOculusMacPS4Win32WindowsXbox OneAndroidHoloLens 2Gear VRSteamVR / HTC ViveNintendo SwitchOther informationDistribution MethodAsset PackageTagsCharacterLinkMorphAndroidScriptTargetNpcRealisticLiveAnimationblueprintMore from Pseudocorpus4 results availableItems 0 to 3Medieval Furniture5.0(1)Monster: Glowing Wanderer5.0(1)Basic Human1.0(1)Medieval Props

Asset image

Advanced Dynamic Stamina & Status Bar System

your game's interface with a highly modular and visually intuitive stamina system. Designed for developers who need more than just a simple progress bar, this asset provides a multi-layered approach to tracking player vitals, energy, or fatigue.Whether you are building a hardcore survival sim, a fast-paced action RPG, or a tactical shooter, this system adapts to your mechanics through a powerful set of customization tools.Youtube: https://youtu.be/RgoDvLRDVrsDocumentation: https://www.notion.so/Advanced-Dynamic-Stamina-Status-Bar-System-Documentation-2f334c244c38800c9ad8dd1ad3296c21Key FeaturesModular Sector System: Break your bar into any number of segments. Perfect for representing "pips" of energy or specific stat thresholds that grow as the player levels up.Multi-State Visuals: Out-of-the-box support for different visual states, including active fill, depletion buffers (ghosting effect), and permanent fatigue/locked sections.Full Color Control: Every element—from the main bar and background to the "spent" animation—can be recolored via simple parameters to match your game’s palette.con Integration: Includes a flexible slot system for status icons.Smooth Animations: Built-in logic for fluid transitions, "shake" alerts for low energy, and responsive regeneration effects.Total Creative FreedomThis asset is built with customization as the priority. You aren't locked into a specific "look." Using the exposed parameters, you can transform the aesthetic from a clean, minimalist sci-fi bar to a rugged, stylized survival meter in seconds.Adjustable Thickness & Padding: Fine-tune the geometry of the sectors.Icon Library Support: Easily swap the default icons for your own custom sprites.Performance Optimized: Extremely lightweight logic ensures minimal impact on your UI thread, even with complex animations.Note: This system is designed to be plug-and-play. Simply drop it into your HUD, link your variables, and you’re ready to go.Show moreIncluded formatsUnreal EngineTechnical detailsNumber of Widgets: 2Supported Development Platforms:Windows: (Yes/No) YesMac: (Yes/No) YesDocumentation Link: https://www.notion.so/Advanced-Dynamic-Stamina-Status-Bar-System-Documentation-2f334c244c38800c9ad8dd1ad3296c21CompatibilitySupported Unreal Engine Versions5.6 – 5.8Supported Target PlatformsMacWindowsPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsBarCartoonAnimatedStylizedBlueprintMore from Roman Y.5 results availableItems 0 to 2Kuwahara Filter: Stylized Oil Paint Post Process ShaderFlexInput Hints — Modern Dynamic Control PromptsSkeleton Knight (UE5 Mannequin Support)

Asset image

Martial Pants Metahuman 3D model 265 - MH & UE5 Skeletons - Rigged

Pants 3D model for MetaHuman, parametric 3D asset rigged to MetaHuman Skeleton, UE5 Manny and Quinn. Photorealistic dark-grey martial arts pants with relaxed cut and elastic waist, compatible with MetaHuman Creator and all male and female bodies. Delivered in MHPKG, FBX and Blender with 4K PBR textures, ready for game development, virtual production, and cinematic pipelines in Unreal Engine.💡OUR TUTORIALS:NEW!! How to Use MHPKG Assets on Metahumans 5.6+NEW!! How to Use Assets on Metahumans 5.6+How to Use Assets on MetaHumans UE5.3+How to Use Assets on UE5 Mannequins UE5.3+✏️CONTACTIf you have any questions, please contact us before making a purchase:nicepicturesco@gmail.comIf you encounter any bugs or issues with the project, we will resolve them free of charge.For additional tasks related to the project (e.g., adjusting skinning for specific animations, merging assets, creating new colors/textures, adding simulations, etc.), We will be happy to assist for an additional fee.________________________________________________________________________________📀OVERVIEW VIDEO - UE5 SKELETON + 18 BODY MH TYPES______________________________________________________________________________100% compatible with the new Metahuman Creator (UE 5.6 and later, Parametric)100% compatible with all male and female Metahuman bodies (UE 5.3 and later)100% compatible with UE5 skeletons Manny and Quinn (UE 5.3 and later)______________________________________________________________________________📦FILE FORMATS:Unreal Engine 5.3 and later - Rigged (ALL male and female Metahuman bodies and UE5 Skeleton Manny and Quinn)MHPKG for Metahuman Creator______________________________________________________________________________🏷️DETAILS:ALL Male and Female bodies are included ONLY in the Unreal Engine ProjectThis project supports Lumen for Unreal Engine 5.0+ https://dev.epicgames.com/documentation/en-us/unreal-engine/lumen-global-illumination-and-reflections-in-unreal-engine4K TexturesPBR MaterialsNamed Objects/Textures/MaterialsReal-World ScaleNo Default NamesNo NGonsNo Overlapping VerticesNo Overlapping FacesNo Overlapping UVsNo Missing Textures______________________________________________________________________________Our Site | Youtube | Instagram Show moreIncluded formatsUnreal EngineMetaHumanTechnical details🚬TECHNICAL DETAILS:Rigged: to MH skeleton:(Yes) - ALL male and female Metahuman bodiesRigged: to UE5 skeleton(Yes) - Manny/QuinnMorph: (No)Animated: (Only Demo)Cloth Simulation (No)Animation types (Root Motion/In-place): (No)Number of characters: 20______________________________________________________________________________📐GEOMETRY:LOD 0Vertices: 5,548Polygons: 5,617______________________________________________________________________________🖌️TEXTURES:4096x4096 (Bodies, Clothes, Hair)1024x1024 (Eyes)______________________________________________________________________________🔑SUPPORTED DEVELOPMENT PLATFORMS:WindowsMacCompatibilitySupported Unreal Engine Versions5.3 – 5.7Supported Target PlatformsMacWindowsOther informationDistribution MethodAsset PackageTagsTrouserPbrArmyHuntingModularLowpolyModernSoldierEquipmentGamereadySuitRealisticTacticalParametricCharacterSportClothingClothesUniformFabricRiggedMetaHumanOutfitControlrigEpicskeleton

Popular

Asset image

Sci-Fi Hydra

DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)

Asset image

HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

Asset image

Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

Asset image

SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

Asset image

Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack