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Advanced Photo Mode System

video link:https://www.youtube.com/watch?v=Dmy6TRSghikAdvanced Photo Mode SystemA fully featured, AAA-style photo mode solution designed for Unreal Engine projects.This system provides extensive control over the camera and visual presentation, including camera roll, FOV, camera speed, sensitivity, zoom speed, and a complete set of post-process controls such as brightness, saturation, contrast, sharpness, chromatic aberration, film grain, vignette, depth of field, and filter presets.In addition, it features frame customization and a highly flexible logo system, allowing full control over logo type, size, opacity, and on-screen position.The entire system is built with a Data Asset and Data Table–driven architecture, ensuring clean scalability and easy customization. All settings are managed through a single settings widget, and when the menu is opened, values are automatically routed to their correct targets using a for-loop–based initialization system.Ideal for developers who want a clean, expandable, and production-ready photo mode without hard-coded logic.Note:This project requires the BlueprintFileUtils and CommonUI plugins.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Fully Data-Driven Advanced Photo Mode SystemComprehensive Camera Controls (FOV, Roll, Speed, Sensitivity, Zoom)Advanced Post-Process Settings (DOF, Vignette, Film Grain, Filters, Chromatic Aberration)Modular Frame & Logo Customization SystemSingle Dynamic Settings Widget with Automatic Value AssignmentEasy to Extend via Data Assets and Data TablesClean, Production-Ready Blueprint ArchitectureImportant / Additional NotesBuilt entirely with Blueprints (No C++ required)Compatible with Cine Camera ActorNo hard-coded values — all parameters are data-drivenDesigned for scalability and future feature expansionIdeal for AAA-style photo mode implementationsNumber of Blueprints: 2 interfaces , 9 DataAssets , 1 DataTable , 1 Structure , 27 Textures , 1 Pawn , 8 Widget 1 Data-focused Widget (data handling & value routing)Input: Keyboard & MouseNetwork Replicated: NoSupported Development Platforms:Windows:YesMac:YesDocumentation Link:https://www.youtube.com/watch?v=Dmy6TRSghikNote:This project requires the BlueprintFileUtils and CommonUI plugins.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodComplete ProjectTagsSaturatedSystemHdrModularAdvancedProceduralCaptureModePhotoScreenBlueprintLogoMore from Ramazan Arikan7 results availableItems 0 to 2Advanced Modular Traversal System Replicated V15.0(1)From €31.18*Advanced Modular Interaction System Replicated V15.0(2)From €20.11*Modular Motion Warping Vault & Mantle System V2 (Replicated)5.0(2)From €20.11*

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G-Pistol FPS Animations

Pistol animations for modern first-person games.DemoVideoMovement:-idle-walk-runAction:-Reload-Reload Empty-Fire_idle-Equip Holster+ Procedural Animations -Compatible with UE5 SkeletonShow moreIncluded formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: (Yes)Number of Animations:17Network Replicated: NoNumber of Blueprints:7Number of Widgets:1Number of Sound : 24Animation Types (In-place)Number of Characters: (1)Vertex Counts of Characters: (18,000)Number of Materials:9Number of Material Instances:15Number of Textures: (52)Texture Resolutions: (• 4096x4096 )Supported Development Platforms:Windows: (Yes)Mac: (No)Important:Animations are tested and retargetable to the default Epic Skeleton. Includes clean looping animations and organized naming conventions. Compatible withUnreal Engine 5+.CompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsRealisticNiagaraPistolSoundEffectWeaponBlueprintAnimationblueprintMore from wely.dev3 results availableItems 0 to 2Modern AK Pack5.0(1)MODERN MAIN MENUM4A1 PACK

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Vivid Motion: Ultimate Status Effects Kit (72 Effects )

for the the animated version: https://youtu.be/5hJwUizIlBASummaryA massive collection of 72 high-fidelity animated status effects for 2D games. Every effect features a 16-frame seamless loop, designed to add professional visual feedback to your combat and UI.DescriptionVivid Motion: Ultimate Status Effects Kit provides a professional library of 72 unique animated kits. These are designed to handle every possible gameplay state, ranging from classic RPG conditions to modern sci-fi and technical status indicators.Each effect is authored to feel fluid and consistent. Instead of static icons, these animated overlays provide high-quality feedback that makes your game feel polished and responsive. Every asset is designed to be "plug-and-play," easily anchored to character heads, bodies, or world objects.What’s Inside (72 Unique Kits):Buffs & Positive States: Heal, Shield, Regen, Haste, Armor, Blessed, Luck, Mana, Invincible, Reflect, Focus, Growth, and more.Debuffs & Conditions: Poison, Burn, Freeze, Bleed, Curse, Slow, Weaken, Sleep, Silence, Confusion, Wet, Petrify, Sunder, Blind, Root, Exhaust, and more.System & Combat Effects: Stun, Shock, Rage, Fear, Charm, Invisibility, Taunt, Berserk, Bomb, Link, Disarm, Execute, Level Up, Marked, Nanobots, Encryption, Trap, X-Ray, Flee, Cage, EKG, Quest, and many specialized variants.Technical detailsResolution: 64 x 64 px per frame Total Content: 72 unique animation kits.Frame Count: Exactly 16 frames per sequence for every asset.Looping: All animations are designed as seamless loops.Format: Transparent PNGShow moreIncluded formatsUnityTechnical detailsTechnical detailsResolution: 64 x 64 px per frameTotal Content: 72 unique animation kits.Frame Count: Exactly 16 frames per sequence for every asset.Looping: All animations are designed as seamless loops.Format: Transparent PNG Sprite Sheets Compatibility: Works with Built-in, URP, and HDRP 2D pipelines.CompatibilityMinimal compatible Unity versionUnity 6.xSupported render pipelinesHDRPURPBuilt-inOther informationFile formatunitypackageSize2.60 MBFilevivid_motions_universal_status_effects_72.unitypackageAdditional files1 additional fileShow detailsTagsBuffSeamlessAnimatedRpgStylizedSpirit2DAsset

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Modular Death & Respawn Framework

commentsDescriptionShowcase VideoSetup / Tutorial VideoPlayable DemoDocumentationModular Death, Spectate & Respawn Framework is a clean, lightweight, and modular solution for handling player death flow in Unreal Engine projects.The system is designed to be easy to integrate and extend, providing a clear and flexible structure for managing death states, spectate mode, and respawn behavior without unnecessary complexity.It allows developers to control how players transition from death to spectate and back into gameplay using multiple respawn options, combined with smooth post-process transitions for a polished experience.Ideal for FPS, TPS, action, and shooter-style games that require a reliable and reusable death framework.FeaturesModular death handling systemSpectate camera mode after deathMultiple respawn optionsPlayer StartCheckpointSpectate LocationSmooth post-process transitions between statesClean and readable Blueprint logicModular and extendable architectureDemo map includedShowcase and setup videos includedNotesBlueprint-only implementationDesigned for single-player projectsNo third-party plugins requiredLightweight and production-readyRecommended Companion AssetThis framework is fully functional as a standalone system and does not require any other assets.For developers looking to enhance death visuals, it can optionally be combined with Z11 Ragdoll System to add physical ragdoll reactions before transitioning into spectate and respawn.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Modular death, spectate, and respawn systemCheckpoint-based respawn supportConfigurable spectate camera with post-processAdjustable respawn delay and spectate durationClean and readable Blueprint architecturePlayable demo map includedNumber of Blueprints:8Input:Keyboard & MouseNetwork Replicated:NoSupported Development Platforms:Windows: YesMac: YesDocumentation Link: Document PDFImportant/Additional Notes:Designed for single-player projects onlyNo third-party plugins requiredDemo assets included for showcase purposesLightweight and easy to extendCompatibilitySupported Unreal Engine Versions5.2 – 5.7Supported Target PlatformsWindowsMacAndroidPS4iOSLinuxNintendo SwitchOther informationDistribution MethodAsset PackageTagsSpawnSystemModularFirstpersonComponentGamereadyFrameworkCheckpointThirdpersonDeathSetupProceduralScriptCameraOptimizedBlueprintCharacterDeadSmoothMore from Z11 Game Systems3 results availableItems 0 to 2Procedural IK-Based Item Pickup & Inspection System5.0(1)Multiplayer Ready Highlight – Modular FPS Component (FREE)5.0(1)Active Ragdoll Recovery & Get-Up System – Multiplayer Ready

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Niagara Weather Bundle

commentsDescriptionTransform static scenes into living environments. This bundle includes Snow, Rain, Clouds, and Fireflies — the essential FX quartet for any outdoor project.Niagara Weather Bundle includes:Niagara Snow VFX Niagara Cloud FXRain Niagara VFXNiagara Fireflies FX Included formatsUnreal EngineTechnical detailsType of Emitters: (CPU)Number of Unique Effects: 4LODs: (No)Supported Development Platforms:Windows: (Yes)Mac: (Yes)CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsXbox OneAndroidiOSPS4MacWindowsNintendo SwitchHoloLens 2Win32HTML5LinuxGear VRSteamVR / HTC ViveOculusOther informationDistribution MethodAsset PackageTagsFallSceneVisualSnowAtmosphereCinematicStormSkyWeatherWaterEnvironmentNatureRainLightSpringCloudSummerWinterAutumnSeasonEnvironmentalFireflyLiquidParticleSnowflakeMore from Evil Tiger24 results availableItems 0 to 2Dark Music Pack5.0(2)Scary Music Pack5.0(1)Evil & Scary Music Pack3.7(3)

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Ultimate Cel Shader Pro

Quick Links📄 Written Documentation💬 Discord Support✅ Supports Unreal Engine 5.0-Current🤔 Pro Vs Lite, What's the difference?Lite Includes: The customizable cel shaderPro Includes: The customizable cel shader + The customizable outline shader for the ultimate cartoon look.🔥 AboutUltimate Cel Shader allows you to quickly add customizable cel and toon shading to your game with post process materials, you can get this set up in just a few minutes and give your game a whole new cel-shaded and/or toon look. It also works with reflections, shadows, emissives, Lumen, and nanite out of the box so you don't need to worry about incompatibility with your level.☑️ Features:Highly customizable cel shader post-process material, with optional customizable outline post-process material.Works with emissives, reflections, shadows, lumen, and nanite.Since it's a post-process material it takes just a few minutes to integrate into your project.Can be controlled using blueprints for things such as dynamic changes or settings menu options.❗️ NOTE: The environments in this pack come from Epic Games free Edith Finch sample content.Show moreIncluded formatsUnreal EngineTagsPostToonShaderMaterialComicbookComicProcessingCellUltimateCelFrequently asked questionsDoes this work with mobile/VR forward rendering?Does this work with Nanite meshes and Lumen?Can I adjust the outline shader distance to fade away?

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Robin

https://www.youtube.com/watch?v=jUqxsO9Fb78This asset is included in the Complete Birds Pack and Complete Animals.Realistic wing folding pose and flapping motion.BP of third person character to explain how to use the animations that are included. IK is applied to this BP.Technical DetailsFeatures:Realistic wingsFoot IKThird person character blueprintRigged: YesRigged to Epic Skeleton: NoIf rigged to the Epic Skeleton, IK bones are included: NoAnimated: YesNumber of Animations: 51Animation Types (Root Motion/In-place): In-place for flapping (Both for walking)Number of Characters: 1Vertex Counts of Characters:Mesh_RobinLowPoly: 2,527Mesh_RobinMiddlePoly: 11,627Number of Materials and Material Instances: 2Number of Textures: 6Texture Resolutions:Base Color, Normal: 4KRoughness: 2KSupported Development Platforms:Windows: YesMac: YesImportant/Additional Notes: 160 bonesShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Realistic wingsFoot IKThird person character blueprintRigged: YesRigged to Epic Skeleton: NoIf rigged to the Epic Skeleton, IK bones are included: NoAnimated: YesNumber of Animations: 51Animation Types (Root Motion/In-place): In-place for flapping (Both for walking)Number of Characters: 1Vertex Counts of Characters:Mesh_RobinLowPoly: 2,527Mesh_RobinMiddlePoly: 11,627Number of Materials and Material Instances: 2Number of Textures: 6Texture Resolutions:Base Color, Normal: 4KRoughness: 2KSupported Development Platforms:Windows: YesMac: YesImportant/Additional Notes: 160 bonesCompatibilitySupported Unreal Engine Versions4.18 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsBirdLowpolyScriptAnimalRealisticWingAnimationblueprintMore from JUNNICHI SUKO23 results availableItems 0 to 2Complete Animals Pack4.7(13)Complete Birds Pack5.0(1)Red Crowned Crane5.0(14)

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SkyScape – Ultra Realistic Weather & Dynamic Sky

Free ShowCase | Documentation | Spanish Video Tutorials | English Video Tutorials | ChatBot SkyScape V2 Weather & Time System Your all‑in‑one toolkit for real‑time, custom, and probabilistic climate control.SkyScape brings your game world to life with breathtaking weather and dynamic time‑of‑day changes that feel alive and unscripted. From gentle morning mists to raging thunderstorms and perfect sunsets, it’s all just a drag‑and‑drop away. No complicated setup or coding—just plug it in and watch your environments breathe, shift, and amaze players. Elevate immersion and storytelling with a single, powerful toolkit.Key FeaturesEffortless Integration & Total Control: Drag‑and‑drop the SkyScape Blueprint into your level, hook it up in seconds with no wiring or extra code—then tweak every parameter on the fly.Dynamic Climate & Time Transitions: Experience ultra‑smooth, multi‑phase blending of weather, sun‑and‑moon cycles, seasons and time‑of‑day for truly living, ever‑changing worlds.Super‑realistic climate transitions with smooth day‑night cycles and dynamic sun & moon movement.Probability‑driven weather mode (NEW): assign weights to presets and let the system choose automatically.Secure internals: hidden variables to prevent accidental misuse and keep your Blueprint graphs clean.Blueprint getters & setters expose every core variable for on‑the‑fly tuning and UI binding.Pause & resume simulation instantly when you need to test or tweak settings.Advanced save system: slot‑based persistence with SkyScape SaveSystem, DeleteSaveSystem and DoesSkyScapeSaveSlotExist for fine‑grained control.Intuitive API renames:ExecuteSkyReconfiguration (formerly ApplyStyleSkyScape)PauseSimulation (formerly StopSkyScape)ResumeSimulation (formerly StartAgainSkyScape)plus all new Blueprint functions for weather, time, seasons, and more.Easy Integration & Full ControlDrag‑and‑drop the SkyScape Blueprint into your level, hook up your UI or game logic, and you’re ready to go.Network Replicated: YesSupported Development Platforms:Windows: YesMac: YesLinux: YesShow moreIncluded formatsUnreal EngineTagsStarLightingSnowCustomizableTimeSkyWeatherScriptDynamicRainRealisticCloudMoonSunBlueprintSkybox

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Deer - Stag

asset has realistic DEER STAG model.The model has 45 bones, 18400 tris and 4 levels of LODs. LODs are enabled and configured.Texture maps (4 color variations) - albedo (alpha mask), AO / metallic / roughness, normal map (all 4096x4096).Separate model for mobile phones with 3400 triangles.The asset also has a model without alpha channels (see screenshot).65+ animations (IP/RM):Attack (up, front, left, move forward, back, right, run), hit (front, back, middle), death (left, right), idle 1-6, eat 1-2, eat dig, eat walk, drink, lie 1-2, sleep, 15 stages jump (start, start forward, start place, fly up, fly up forward, fly horizontal, fly down high, fly down high forward, fly down low, fly down low forward, land, land forward, land place, fall edge, hooked and climbed), jump (forward, run, place), walk (front, left, right, back, back left, back right ), trot (front, left, right), run (front, left, right ), swim (enter, front, left, right, back, back left, back right ), turn (left, right), turn 180 (left, right ).Root motion animations are customized and working!The beginning, cycle and end of animations to eat, sleep, lie, etc. customized.You can watch the video showcasing the animations here:https://youtu.be/9xK4CtuCKocIf you have any questions, then write me.Show moreIncluded formatsUnreal EngineBlenderfbxobjConverted GLB, glTF, and USDZTechnical detailsFeatures:The asset only includes the model with animations.Rigged: YesRigged to Epic Skeleton: NoAnimated: YesNumber of Animations: 112Animation Types: In-place/Root MotionNumber of Characters: 3Vertex Counts of Characters: 9500, 9200, 1700Number of Materials and Material Instances: 8Number of Textures: 12Texture Resolutions:4096x4096 (6)512x512 (6)Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.23 – 4.27 and 5.0 – 5.7Supported Target PlatformsAndroidGear VRHoloLens 2HTML5iOSLinuxMacNintendo SwitchOculusPS4SteamVR / HTC ViveWin32WindowsXbox OneOther informationDistribution MethodAsset PackageAdditional files1 additional fileShow detailsTagsDoeWildStagDeerScriptRealisticMotionForestAnimalRootAnimationblueprintMore from Radik Bilalov24 results availableItems 0 to 3Cats - Simple4.7(14)Cats Pack5.0(6)Sheep Family5.0(1)Cow5.0(4)

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Firearms Evolved

Showcase Video | 🎮 Playable Demo | 📖 Documentation | 💬 Discord ServerCheck out all pack reviews and questions on Orbital Market!Firearms Evolved offers solutions to various problems commonly encountered when creating weapons for the player character in a single-player shooter game.Key Features:Core Weapon Logic: Fire Rate, Semi-/Auto-/Burst-Fire Modes, and more.Recoil System: Procedural recoil with aim-offset/return logic.Staged Reloads: Reloads can be split up into 3 stages: Magazine In, Magazine Out, Cycle Action.Fake Tracers: Bullets originate from the camera center, with a fake-tracer system for the firearm.Hit-Scan/Projectiles: Choose your preferred bullet logic.Realistic Firearm Behavior: Simulated weapon chamber and smart reloads.Magazine Management: Type-based ammunition, stored on the player character.Aim Sway: Slightly move the player camera while aiming down sights.All special behaviors can be toggled on/off and offer countless customization options. The firearms can be used for first-person and third-person shooters and are intended to be used by the player character.Important Note: This pack is not intended to be a finished drag-and drop shooter controller. Instead, its purpose is to save development time by providing a basis for a player weapon system. While the firearms themselves are complete, some other systems are intentionally kept vague (e.g., player character and movement, damage system). The pack also doesn't include a rig or animations for the player hands.Provided Resources:Demo Level, showcasing the firearm features (can be viewed in-engine).Written Documentation and a Support Discord Server.Quick-Start GuideFeature OverviewIf you have any suggestions, feedback, or encounter any issues, please do not hesitate to contact me via the support discord server.Changelist:Version 1.1 (17.08.24)Improved the aim return logic. Firearms will now cancel any aim return if the player quickly pans their camera or if the player pans their camera upwards.Updated some warning / error text to be more descriptive / helpful.Sources:Most Meshes, Animations, and VFX: Lyra Starter Game (Epic Games)Bullet Decal: OpenGameArt (Musdasch)Show moreIncluded formatsUnreal EngineTagsFirstFpsPersonSystemTemplateShooterFirearmThirdpersonWeaponBlueprintRifleFire

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack

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SciFI Cyber Robot 02

VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton