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MetaNarrativeAudio
commentsDescriptionMetaNarrativeAudio is a professional narrative audio system for Unreal Engine 5.7 designed to make dialogue, radio chatter, ambient voice lines, and subtitle-driven narrative events easy to manage at scale.Instead of creating and wiring countless individual assets manually, MetaNarrativeAudio uses a 100% DataTable-based workflow so your narrative lines can be managed in CSV/Excel and imported directly into Unreal. This makes it ideal for teams and solo developers who want a fast, scalable, and organized audio pipeline.Why MetaNarrativeAudio?MetaNarrativeAudio is built for gameplay-driven storytelling. It supports:Automatic Ambient Playback for hands-off narrative loopsZone-based DataTable switching based on player locationNested Zones for layered environments (e.g. level → building → room)Profile System for level-specific or gameplay-state-specific configurationsDynamic Profile Switching during gameplay (exploration/combat/stealth, etc.)Event-triggered playback from any BlueprintSubtitle widget integration with a customizable UMG interfacePriority interruption system for critical voice linesCSV Import/Export for spreadsheet-friendly iterationBuilt for Real Gameplay ScenariosUse MetaNarrativeAudio to power:Radio communicationsCharacter inner thoughtsTutorial voice guidanceCheckpoint / boss intro sequencesLocation-based narrative eventsAtmospheric ambient dialogueZone-Aware Narrative FlowThe plugin automatically switches the active dialogue source based on player location. For example, a player can move from a general exploration area into a combat zone, then into a nested safe room, and the active DataTable updates accordingly without extra Blueprint logic.This makes it easy to create immersive, context-aware storytelling in large levels and complex environments.Trigger Actors IncludedMetaNarrativeAudio includes level trigger actors for fast setup:MetaNarrativeTrigger for a single narrative lineMetaNarrativeSequenceTrigger for multi-line sequencesThese are perfect for doors, checkpoints, tutorials, secrets, boss intros, and story moments. They can use either the current profile/zone DataTable or a custom DataTable per trigger.Subtitle System with UMG IntegrationThe plugin supports a subtitle display workflow using a UMG widget that implements the MetaNarrativeDisplayInterface. You create and style the widget, place it in your HUD, and register it with the subsystem. The system then automatically calls show/hide events during playback.This gives you full visual control while keeping audio logic centralized.Fast Setup, Scalable PipelineA quick setup flow includes:Create a DataTable using MetaNarrativeDataTableRowCreate a MetaNarrativeProfileActivate the profile in Level BlueprintRegister your subtitle widgetPlay narratives from Blueprints or let ambient playback handle it automaticallyData-Driven and Production-FriendlyEach narrative row supports:Audio assetSubtitle textSpeaker namePriorityDelay before playOptional duration overrideThis structure makes the system practical for both small projects and larger productions with many narrative lines.Ideal ForNarrative-driven gamesSurvival / horror / exploration gamesTactical shooters with radio commsOpen-world contextual dialogue systemsBlueprint-heavy projects that need a clean audio narrative pipelineShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:- DataTable-driven narrative audio system (CSV/Excel-friendly workflow)- UMG subtitle widget integration via interface-based display system- Zone-based narrative switching with nested zone support- Profile-based audio configuration (per-level / per-context setup)- Dynamic profile switching during gameplay- Ambient auto-play narrative system with configurable intervals- Trigger actors for single-line narrative playback- Sequence trigger actors for multi-line narrative playback- Priority-based interruption system for critical dialogue/alerts- Blueprint-callable playback/query functions (Play, Queue, Stop, Random, Progress)- Optional custom DataTable overrides per trigger (or use active profile/zone table)- Multiplayer-compatible design (player-targeted subsystem usage)Code Modules: MetaNarrativeAudio (Runtime)Number of Blueprints: 0 Number of C++ Classes: 10Network Replicated: YesSupported Development Platforms: WindowsSupported Target Build Platforms: Windows (Win64)Documentation: https://asha-empire.dev/docs/metanarrativeaudio/Example Project: https://drive.google.com/file/d/1o_LvQA5RGgvKbIg8N_YwRs6upSfVm0bL/view?usp=sharingImportant Notes: Full C++ source included - no external dependenciesCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsScriptBlueprintUmgMore from Asha Empire Team2 results availableItems 0 to 2MetaREST5.0(2)MetaMeshmizer
Restoration Zone Effect
dynamic Niagara-like effect for a health and energy restoration zone, ideal for RPGs, survival, sci-fi, and action games.The effect creates a visually recognizable healing zone: a glowing circle on the ground, ascending energy flows, soft pulses, floating particles, and pulsating waves highlighting active regeneration.Demo video: https://youtu.be/_K01i9cwjaQIncluded formatsUnreal EngineTechnical detailsType of Emitters: GPUNumber of Unique Effects: 2Number of Materials: 2Number of Textures: 2Texture Resolutions: 128x128Number of Blueprints: 1Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsVideogameRestorationEffectMaterialNiagaraVisualEffectFantasyZoneSpellHealingAnimatedEnergyMagicMore from EffectsCreator11 results availableItems 0 to 2Ripple Effect MaterialFrom €1.99*Puddle of acidFrom €5.03*Interdimensional portalsFrom €3.01*
Procedural Weapon Generator
THE VIDEO DEMOUpdate 1.1This update expands the customization system and temporarily disables the smoke VFX while we fix a technical issue.New Parts Added5 New Grips5 New Pommels3 New Guards6 New "Blades"Changes & Fixes(It will return in a future update.)Smoke effect has been removed temporarily while we resolve a VFX problem.Update 1.0Modular Weapon Generator gives you full control over creating unique weapons — perfect for RPGs, shooters, and stylized games.With a real-time editor, you can mix and match modular parts, instantly preview results, and generate ready-to-use prefabs directly inside Unity.Designed to speed up prototyping and content creation, this tool lets you focus on gameplay while offering thousands of possible weapon combinations.Version 1.0 includes:(The video may show an earlier version with fewer features.)Real-time in-editor weapon generationModular part system with 63 exclusive partsUp to 59,904 different combinationsAutomatic prefab generationEasy drag-and-drop workflowCompatible with any Unity render pipelineShow moreIncluded formatsUnityTechnical detailsNumber of textures: 254Normal, Roughness, Metalness, Base Color, Mask.Number of Material : 41Texture dimensions: 1K , 2K and 4K ResolutionNumber of meshes/prefabsHead or Blade 18xGuard or Neck 13xShaft or Grip 16xPomeel or end cap 16xTotal 63Polygon Count: Triangle count ranges from 196 to 7,256, with most assets below 3,000 triangles.Rigging: NoUV mapping: YesTypes of materials and texture maps (PBR)CompatibilityMinimal compatible Unity versionUnity 6.xSupported render pipelinesURPBuilt-inOther informationFile formatunitypackageSize726.24 MBFileweappon_generator.unitypackageTagsCreatorMmoFantasySoulProceduralRpgGeneratorWeaponUrpMore from SR_BODINHO24 results availableItems 0 to 2Dental ClinicCyber LoftSkeleton Boss - Lowpoly
Dialog Selector Macro
macro is designed as a versatile tool for quickly building choice-based UI and simple dialogue systems in-game. By calling it once, it automatically handles UI display, branching logic, and key-input detection, eliminating the need for complex setup. It can be integrated directly into existing Blueprints and offers high portability regardless of project size.Main Features■ Choice UI GenerationDisplays any number of choices and can be used for dialogue events, branching scenarios, and more.The text and order of the choices can be freely specified from the calling Blueprint.■ Timed ChoicesA time limit can be set for each selection, and it includes built-in handling for when the timer expires.This makes it easy to create fast-paced events or QTE-like interactions.■ Selectable Display LocationUI displayed on screen (Screen Space)UI placed in the world (World Space)Both display types are supported, allowing you to choose based on your gameplay needs.■ Automatic Branching by Pressed KeyWhen a choice is confirmed, the macro retrieves the key used for confirmation and branches execution accordingly.This keeps the overall Blueprint graph clean and allows complex branching to be managed intuitively.Ease of Use and ExtensibilityNo special systems or setup requiredCan be called from any BlueprintIntegrates without interfering with other systems, regardless of project scaleHighly reusable and improves the efficiency of event creationTypical Use CasesNPC dialogue selectionQuest and event branchingSimple multi-choice UI eventsTutorial guidance selectionQTE-style input decisionsThis macro can be used across many game genres and streamlines the creation of interactive events.If you liked the asset, please leave a rating.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:■ Choice UI Generation■ Timed Choices■ Selectable Display Location■ Automatic Branching by Pressed KeyNumber of Blueprints:8Input:KeyboardNetwork Replicated:NoSupported Development PlatformsWindows:YesMac:Not TestedDocumentSampleProjectVideoContact:huge.tuna.17@gmail.comCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsSystemBlueprintUmg
Advanced Replay System
ShowcaseHow to Setup: SetupAny Queries: ajaypsinghbundela@gmail.comAdvanced Replay System is a Real Time Replay System. This Plugin tracks every registered Actor and Simulate them within the real world.It is made in Unreal Engine C++ for best Performance. This plugin is Fully Modular and can be added to any New or Existing Project with ease.Features:Real Time ReplayFully Modular ArchitectureTrack any Actor, Static or Skeletal with just one ComponentPlay/Pause/ResumeSeek through TimelineSave/Load System to Replay whenever you want, only last saved replayFocus Any Simulating Actor in RealtimeWorks with Spawning and DestroyingNext in Line Features:Multi Mesh Actor Tracking (Currently you can set this up using Different Actors with Component and attach to one another.Dynamically Save and Load Multiple Replays, without hardcoding slots.NBA Style Replay Camera ControlSniper Bullet Tracking Camera Systemmuch moreNumber of C++ Classes: 10Replication: Replication ReadyShow moreIncluded formatsUnreal EngineTechnical detailsAdvanced Replay System is a Realtime Replay System, that tracks the Actor in the Scene which is registered to the Replay System. It is fully Modular and can be integrated to any New or Existing Project with Ease. There is lot more to come in the future.Showcase Video: ShowcaseFeatures:Real Time ReplayFully ModularTrigger Replay with any eventPlay/Pause/Stop Replay with UI ControlsFocus Control, can change camera focus to any Simulating Actor at runtime.Save/Load Replay System(Just one Save at a time for now)Spawning and Destroyed actors are also consideredNumber of C++ Classes: 10Input: KeyboardNetwork Replicated: Replication ReadySupported Development Platforms:Windows: YesDocumentation Link: https://docs.google.com/document/d/1HvMLS8nbgyLykgfGOghOQp_poTg1xmKGGzuZfw5r3ZQ/edit?usp=sharingVideo Link: How to SetupFuture Plans:Multi Mesh Actor Tracking (In Progress)Dynamic Multiple Replay Save System (Removes manually controlling of Save Slots)NBA Style Camera Control SystemSniper Style Bullet Tracking SystemCompatibilitySupported Unreal Engine Versions5.3 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularSeamlessProceduralScript
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WW2 Germany Weapons
of 5 guns that are used by Germans in WW2. All the models have animations. Animation previews are HERE. For textures guns have 3 texture size options and scopes have 2 different texture size options.To preview models better you can check out my Artstation or Sketchfab profiles.Included formatsUnreal EngineTechnical details High Quality TexturesLow Poly Models Game Ready 1K, 2K and 4K TexturesAll AnimatedNumber of Unique Meshes: 12Number of Total Animations: 58Animation Names:FG42: 14 Animations (Fire, Reload, Safety etc.)Gewehr43: 11 Animations (Fire, Reload, Safety etc.)P08 Pistol: 8 Animtions (Fire, Reload, Safety)MP40: 11 Animations (Fire, Reload, Safety etc.)STG44: 14 Animations (Fire, Reload, Safety etc.)UV Mapping: YesCollision: YesLODs, Sounds, Scripts: NoneVertex Count:FG42: 8.568 (Bullets Included)FG42 Scope: 1.532Gewehr43: 6.538 (Bullets Included)Gewehr43 Scope: 2.007P08 Pistol: 4.249( Bullets Included)MP40: 5.361 (Bullets Included)STG44: 8.843 (Bullets Included)LODs: NoNumber of Materials and Material Instances: 7Number of Textures: 32 (88 Including 4K and 1K Textures)Texture Resolutions: 2K (Includes Altarnate Resolutions Like 4K and 1K)Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.5Supported Target PlatformsMacWindowsOther informationDistribution MethodAsset PackageTagsPbrGermanySniperMachinegunPistolWarRealisticWeaponWw2RifleSubmachineMore from OnurErdem12 results availableItems 0 to 2WW2 US Weapons Pack1.0(1)WW2 M1911A1 PistolWW2 M1 Garand
Ultimate RTS Camera
don't always portray what your buying, download the demo and get a real feel for how this functions. (144mb)UE 5.0. Updated for the new Enhanced Input Plugin. Watch the 5.0 QuickStart / Overview Video HereUE 5.2 - EnhancedInput is now the default, so this pack works with zero setup. Just add, open the demo level, and play!Ultimate RTS Camera is a full featured camera system for RTS style games. It supports dynamic detection between keyboard and gamepad, with full support for each. It also includes mobile support, including drag, pinch and zoom, and 2 finger rotate. The system stems from a character and is fully replicated. The focus for this project was smooth clean movements, with nice interpolations between any input or jumps.Lots of options to tweak and customiseBlueprints fully commented and variables organisedEasy to extend of sub-classJump to Actor, with follow-cam, via interface or simple functionLocked or interruptible actions depending on needs.Predefined sphere trace returning the info you need.Free rotate, fixed rotate, and incremental rotates.Custom camera interpenetration systemUE4:How to merge the Input Mappings for UE4Watch the Overview video for UE4 Show moreIncluded formatsUnreal EngineTagsRtsReplicatedTimeModularGamepadMobileCameraRealBlueprint
Action Music - STRIKE
is also available in our MEGAPACK - our first 10 asset packs available in one huge collection of high-quality music. Need custom audio for your game? COMMISSION US!Score your game with tactical precision with the STRIKE - Modern Action music asset pack. This music collection contains 10 tracks, including seamlessly looping versions of each track.Combining cinematic percussion, pulsating synths and distorted electric guitar, this pack boasts the iconic sound of modern tactical warfare, from tense stealth missions to all out combat. Suitable for a variety of genres, including first person shooters, third person shooters, stealth games, twin stick, tactical, military simulators and more!Listen to STRIKE HERETracks included:Alpha Strike - 1:39Fire Support - 2:24Guerrilla Tactics - 3:06Infiltration Mission - 2:06Night Vision - 2:09Special Ops - 2:30Tactical Airdrop - 1:22Ticking Time Bomb - 2:14Tools of the Trade - 1:56Vehicular Pursuit - 2:10Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:10 Unique CompositionsFixed TemposLooping versions of each trackRoyalty-freeNumber of Audio Wavs: 20Number of Audio Cues: 20Sample rate / bit rate: (44,100 Hz)Does music loop: (Yes)Minutes of audio provided: 41:45 (21:39 of unique audio)Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation: https://drive.google.com/file/d/1z9w8SdbAQKAtzQz-aotgCSFC6jUhXswu/view?usp=sharingCompatibilitySupported Unreal Engine Versions4.1, 4.10 – 4.19, 4.2, 4.20 – 4.27, 4.3 – 4.9, and 5.0 – 5.3Supported Target PlatformsWindowsXbox OneMacNintendo SwitchOculusPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationDistribution MethodAsset PackageTagsSoundFirstPersonActionShooterMusicBackgroundThirdpersonLoopAudioCombatStealthMore from Audimus Music14 results availableItems 0 to 2Synthwave Music - NEON5.0(1)From €20.11*Medieval Fantasy Music - MEAD5.0(3)From €20.11*Orchestral Fantasy Music - REALM5.0(1)From €30.17*
Advanced Multiplayer Leveling System
Want to make a AAA game? Check out our top-notch multiplayer survival framework (UMSP), where this system is fully included and integrated!👉 CLICK HERE TO CHECK OUT - Ultimate Mutiplayer Survival Pack🎮 Watch & PlayTrailer Video | Playable Demo🎓 DocumentsIntegration Video❓ Have a question?Discord with 2.000+ MembersAdvanced Experience & Leveling SystemTake your game to the next level with our fully customizable, plug-and-play Experience and Leveling System. Designed with precision and efficiency, it’s packed with powerful features to enhance gameplay and reward players dynamically.Key Features:Dynamic Leveling:Easily configure settings like Max Level, Level Differences, Suffixes, Skipping Levels, Experience Calculation Modes, and more.Uses streamlined mathematical equations (no loops) for efficient level determination, requiring only two variables: Level and Total Experience Points.Experience Points Distribution:Rewards are distributed proportionally to each player based on their damage after enemy elimination or restricted area completion.Customizable Components:Fully modifiable AI components, including Health, Name, Experience Points Rewards, and Spawning Areas.Immersive Design:Includes beautifully designed and animated widgets for notifications and updates.With this system, you’ll deliver a seamless and engaging progression experience, perfect for both casual and competitive gameplay. Built for efficiency and scalability, it’s a must-have for games aiming for AAA-level immersion and replayability.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Fully Multiplayer ReplicatedFully customizable with tons of settingsRestricted AreasRewards dividing to each playerCustomizable AI component systemDifferent experience calculation methods based on custom mathematical equationsCustom Level SuffixesDetails like Level skipping prevention, Level decreasing prevention, customizable Level up rangeNumber of Blueprints: 6 (including 1 Player Character, 1 AI Character, 2 System Components and 2 System Actors)Network Replicated: YesSupported Development Platforms:Windows: YesOther: Not tested yetDocumentation: Fully commented blueprints, for support feel free to contact us on Discord.Important/Additional Notes: System is made of easy to use, plug & play customizable components both for Player and AI.CompatibilitySupported Unreal Engine Versions4.21 – 4.27 and 5.0 – 5.6Supported Target PlatformsWindowsWin32Other informationLast update07/15/2025Distribution MethodComplete ProjectTagsReplicatedSystemEnemyCustomizableMultiplayerZoneAdvancedExperienceAIRealisticPlayerCampBlueprintRewardMore from Dreamrise Studios18 results availableItems 0 to 1Ultimate Multiplayer Survival Pack V64.5(180)-50%$149.99*$299.99Multiplayer Mission System V24.7(39)-30%$69.99*$99.99
Pixel Art Component
commentsDescriptionDrop a PixelArtCamera actor into your level to render your scene in crisp retro pixel art. Includes classic CGA/EGA/VGA/Hercules-style color profiles, palette quantization (with .pal import), ordered dithering, optional edge outlining, and “purity” toggles to disable modern post effects that break the look.Pixel Art Component is a premium Unreal Engine 5 plugin that lets you render your game world with an authentic retro pixel-art aesthetic using a camera-based workflow.The primary workflow is the included PixelArtCamera actor: place it in your level, pilot it in the editor, and immediately see the effect. The PixelArtCamera contains a built-in PixelArtComponent that performs a post-process style pass to create chunky pixels and optionally map colors to classic hardware-inspired palettes.Key capabilities include:PixelArtCamera actor (drop-in): Place a PixelArtCamera in your scene and use it like any other camera.Pixelation / low-resolution rendering: Control the look using either a fixed Target Resolution (e.g., 320×200) or a resolution divisor to adjust how blocky pixels appear.Classic color profiles: Emulate retro display modes (CGA/EGA/VGA/Hercules variants) or use None for full-color pixelation.Palette-based color mapping: Reduce colors to a limited palette for an authentic retro feel, including importing .pal palette files.Ordered dithering: Add adjustable dithering to better approximate gradients and shading under limited palettes.Optional edge outlining: Add stylized outlines using depth/normal-based edge detection with tunable coefficients.Purity toggles: Disable modern post-processing effects (e.g., motion blur, bloom, depth of field, etc.) that can interfere with crisp pixel presentation.Editor help + demos: Includes an in-editor documentation window with screenshots and demo utilities to quickly preview the effect.Use cases: retro/boomer shooters, 2.5D games, stylized prototypes, “PS1/PC-era” inspired visuals, and rapid art-direction exploration.What’s includedFull C++ Source4000+ example palettesPixelArtCamera actor (ready to place in a level)PixelArtComponent (can also be added to an existing camera if desired)Palette support (including .pal import)In-editor Help/Documentation window and demo levels/utilities (if you ship those with the plugin package)Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Pixel-art post-process rendering via custom global shader (resolution downscale + composite back into SceneColor)Color palette quantization (CGA/EGA/VGA presets + custom palettes via UPixelArtPalette)Ordered dithering, edge detection (depth + normals), and optional camera pixel-grid snapping for stable motionAttach UPixelArtComponent to any camera to render at reduced resolution and composite a crisp pixelated result.Palette workflows: built-in retro profiles + palette assets, plus editor import/reimport of .pal files with thumbnails.New in 1.2:v1.2 adds major rendering upgrades: OKLab palette matching, LUT generation/caching, Rec.709 color consistency, new dithering modes with scale and pre/post quantize toggle, optional low-res depth/normal edge sampling, output gamma + masking controls, configurable pass timing, and low-res scene-color sampling to reduce shimmer.Code Modules: PixelArtComponent — RuntimePixelArtComponentEditor — EditorNumber of Blueprints: 1Number of C++ Classes: 5Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesDev Environment:WindowsDocumentation Link:Built into plugin and in Documents folderExample Project: Content in PluginCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacSupported Development PlatformsWindowsMacOther informationDistribution MethodPluginTagsPaletteEffectRetroVisualEffectClassicPixelartStylizedPixel
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HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
