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Stylized Gameplay VFX Bundle

Video:• Stylized Energy Orbs VFX: Link• Stylized Power-Up VFX: Link• Stylized Rocket Thruster VFX: LinkA collection of stylized visual effects designed for gameplay systems, pickups, energy effects, and propulsion mechanics.This bundle includes:• Stylized Energy Orbs VFX• Stylized Power-Up VFX• Stylized Rocket Thruster VFXPerfect for:• Power-Ups• Pickups• Energy Systems• Spaceships• Rockets• Drones• Gameplay Feedback• Futuristic ProjectsFeatures:• 3 Complete VFX Packs• 46 Stylized Effects• Customizable Parameters• Easy To Use Niagara Systems• Optimized Material SetupPlug & Play:Simply drag and drop the effects into your scene and attach them to your gameplay objects.Built with Unreal Engine 5 Niagara for real-time game-ready performance.Show moreIncluded formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU)Niagara Effects: 46LODs: NoNumber of Materials: 24Number of Material Instances: 30Number of Textures: 23Texture Resolutions: 256 / 512 / 1024 / 2048Number of Meshes: 9Engine Compatibility: UE 5.3+Demo Map IncludedSupported Development Platforms: PC, WEB, Consoles, MobilesCompatibilitySupported Unreal Engine Versions5.3 – 5.8Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneLinuxHTML5Other informationDistribution MethodAsset PackageTagsPowerThrusterOrbVisualCustomizableEffectGameplayNiagaraRocketEnergyStylizedPickup

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Simple Auto Depth Of Field Plugin

Auto Depth Of Field PluginSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Comprehensive Documentation: A step-by-step guide is included to ensure a clean implementation right hereIncluded NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. And thats It! Its Super Simple[!IMPORTANT]This is a cosmetic client sided featureSupport For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comShow moreIncluded formatsUnreal EngineTechnical detailsSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Included NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. Support @For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comFeatures:Simple And Easy to use Depth of FieldCode Modules: "Name": "AutomaticDepthOfField", "Type": "Runtime","LoadingPhase": "Default", "PlatformAllowList": [ "Win64" ]Number of Blueprints: 1Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms: Win64Documentation Link: https://casual-coder.gitbook.io/automatic-depth-of-field-pluginCompatibilitySupported Unreal Engine Versions5.2 – 5.8Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsMacLinuxWindowsOther informationDistribution MethodPluginTagsSeamlessCameraDepthSimpleMore from CasualCoder1 results availableItems 0 to 2Simple Voice Chat Plugin5.0(1)

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Ironwyrm Sentinel Rigged Dark Fantasy Insectoid Warrior

lean, armored insectoid warrior built for dark fantasy and horror projects. Chitinous plating, clawed segmented arms, and a narrow mandibled face with glowing eyes give it a hostile, alien presence — ideal as a boss enemy, guardian creature, or cinematic hero asset.Fully rigged biped skeleton with walk animation included. High-detail mesh (~300,000 polygons) — best suited for renders, cinematics, and 3D printing rather than real-time game engines without further optimization. Textured and ready to drop into Blender, Maya, or your preferred 3D software.Includes: FBX file with rig, animation, and textures.Included formatsfbxConverted GLB, glTF, and USDZTechnical detailsGeometryTriangles36006Total triangles36006Vertices17975Unique meshes1Textures and materialsTextures10Max texture resolution4096Materials1Vertex colorsNoSquare texturesYesAnimationsAnimations tracks0Rigged animationsYesMorph animationsNoOther informationFile formatzipSize273.14 MBFilesource.zipTagsInsectSoldierScifiFantasyWarriorBugAlienCreatureMonsterHorror

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Tactical Combat AI Framework

Combat AI Framework (EQS, Cover System, Healing, Full Behavior Tree AI)Bring your enemies to life instantly with this comprehensive, production-ready AI Behavior Framework designed specifically for Unreal Engine 5. Built entirely using clean, deeply commented, and organized Blueprints, this system serves as the perfect startup template for beginners and a robust, scalable foundation for experienced developers.From basic patrolling to advanced combat tactics like taking cover and tactical healing, this asset handles the heavy lifting of enemy AI so you can focus on building your game.Key Features🛡️ Combat & Advanced TacticsDynamic Cover System (EQS): Utilizing Unreal Engine’s Environment Query System, enemies intelligently find nearby cover, move to safety, peek out to shoot, and duck back down to reload or protect themselves.Automatic Healing System: When health drops below a customizable threshold, the AI strategically retreats to heal gradually over time before aggressively re-entering the fight.Continuous Fire Logic: Enemies engage seamlessly, maintaining continuous fire while the player is in sight and halting naturally when line of sight is broken.👁️ Perception & InvestigationAI Perception Integration: Built using UE5’s native AI Perception component. Easily configure sight radius, peripheral vision angles, and hearing sensitivity.Smart Patrol System: Set up custom, looped patrol routes using predefined points. Enemies move naturally along the path until interrupted.Sound Investigation: Real-time reaction to noises (footsteps, gunshots). Enemies break patrol to investigate the exact location of a sound, returning to their route if no threat is found.⚙️ Architecture & LifecycleComplete Death System: Cleanly handles AI termination by disabling movement, stopping behavior trees, turning off combat functions, and triggering death animations.Beginner-Friendly Architecture: No messy spaghetti code. Variables, functions, and macros are strictly organized and color-coded for effortless customization and learning.📦 What’s Included?This pack contains everything you need to drop this AI into your project right out of the box:Blueprint & Logic ComponentsAI Architecture AssetsEnvironment & SetupEnemy Character BPBehavior TreeExample LevelHealth & Healing SystemBlackboardBasic Animation SetupCombat & Shooting LogicAI Controller BPPatrol & Investigation LogicEQS Cover QueryShow moreIncluded formatsUnreal EngineTechnical detailsFeaturesPatrol SystemPlayer Detection SystemSound Investigation SystemCombat SystemCover System using EQSHealing SystemDeath SystemState-Based AI BehaviorBehavior Tree & Blackboard IntegrationClean Blueprint ArchitectureTechnical DetailsBlueprint-Based: 100%Engine Version: Unreal Engine 5.7+Network Replication: No (Single Player Focus)AI Systems: Behavior Trees, Blackboard, AI Perception, EQSPlugins: None requiredDocumentation: https://drive.google.com/file/d/1wbJHezCYwK1Tn3suycwnoYaYC6FZeZ37/view?usp=sharingDemo Video: https://youtu.be/WnvkRrhiV3ABlueprints : 19AI SystemsBehavior Trees: 1Blackboards: 1EQS Queries: 1MapsExample Map: 1Test Map: 1MeshesEnemy Character: 1Player Character: 1Total: 2MaterialsInstances: 1TexturesLevel Floor: 1AudioGunshots Sound : 2Demo Content (Not Included)Asset Construction Volume (demo only)NotesRequires enabling UE5 AI systems (Behavior Trees, AI Perception, EQS). No third-party dependencies.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsTemplateBehaviorBlackboardFrameworkAIBlueprint

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Fire Dash

commentsDescriptionWhen you open this pack, the default map “L_Effects” will load , When you hit play it will load the sequencer with camera animation and VFX.For a better understanding, please refer to the video demonstration.Included formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU,) Number of Unique Effects:2 LODs: (No) Number of LODs: (0) Number of Materials:6 Number of Material Instances:1 Number of Textures:13 Texture Resolutions: 1024*1024 Number of Blueprints: 1 Supported Development Platforms: Window (Yes), Mac (No) Documentation Link: Please check the description for everything about this pack. CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsDashFire

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Mushroom Monster Pack PBR

https://youtu.be/5FK5ktw8h84The Mushroom Monster Pack PBR is a complete character package, starting with a rigged & animated model, including 16 animations and close to 30 morph targets to customize the look of your mushroom from skinny to fat, from flat head to round head and even more. Textures can be customized using the included Substance material, or you can choose from one of the 9 supplied texture variants, like jungle or ice.Animations:Attack01Attack02Attack03Attack04endAttack04loopAttack04startBlock01Block02Block03DeathHitIdleBreakSquashWalkWalkBackBonus features include concept art & sound effects. The sound effects are designed to be played with the animations. Concept art includes 3 ultra resolution .psd and .png formatted images. Whenever possible, the Photoshop versions are in layers, allowing you to customize the work.Use the concept art on your website, Steam page, or any other advertising material.For the fastest answers to questions, please join the Discord.Show moreIncluded formatsUnreal EngineTechnical detailsNumber of Materials: 9 Do Materials derive from a Master Material with instances as variation: No Number of Textures: 12 Texture Resolution (complete list): 2048x2048 Intended Platform: Desktop & Console Documentation Included: No Additional Details: Includes 3 Concept Art pieces in .psd and .png format Includes a Substance material for Texture Customization .fbx includes non-animated Morph Targets designed to allow for in-game mesh customizationCompatibilitySupported Unreal Engine Versions4.12 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsMacPS4Xbox OneOculusSteamVR / HTC ViveWin32iOSHTML5LinuxGear VRAndroidOther informationDistribution MethodAsset PackageTagsCharacterMushroomMorphFantasyScriptAnimatedTargetRealisticRpgCreatureMonsterAnimationblueprint

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Agentic FeedbackFX ( ScreenFX, HitStop, Impact Frames, Haptics, Shakes ) | C++

commentsDescriptionThe difference between "I pressed a button" and "I FELT that."That's game feel. ScreenFx, hit stop, camera shake, impact frames, the rumble in your hands. The stuff that makes combat satisfying - and the blood vignette when you're low on health, the fire overlay when you're burning, the screen pulse when poison ticks.Overview & SetupNote: Includes 1 sample post-process material. This plugin is the system - pair it with your own materials or asset packs for the full effect (more below)C++ Native | Multiplayer-Safe | Data Asset ConfigLearn More: insodimension.com/products/feedbackfxJoin Discord: discord.gg/BaAW7s8fhQModular Event-Driven ArchitectureCreate custom events. Create custom triggers. Everything lives in one Data Asset config - not scattered across your codebase.- Custom Events - Subclass `UAgenticFeedbackFXEvent` for new screen effects- Custom Triggers - Subclass `UAgenticFeedbackFXTrigger` for new automationThe 6 events and 2 triggers are starting points. Extend the system without touching existing code.The 6 Built-In Event Types- Camera Shake - Magnitude-scaled shakes with curve support and coordinate space options- Hit Stop - Time dilation with 6 recovery curves, multiplayer ready- Post Process (Temp) - Blood splatter, screen flash, damage vignette with auto-fade. Pass custom params to materials.- Post Process (Persistent) - Low health vignette, status effects that stay until removed- Impact Frame - Screen flash or Niagara VFX at impact location. Pass custom params to Niagara systems.- Audio - 2D/3D sounds with magnitude-scaled volume and pitch variation- Haptics - Controller rumble with large/small motor control and force feedback supportAutomatic GAS TriggersTwo trigger types built-in:- Attribute Threshold - Health drops below 25%? Vignette appears. Recovers above 30%? Fades. Hysteresis prevents flickering.- Status Effect - Got a Burning tag? Fire screen effect. Rooted? Dust vignette. Tag removed? Effect clears automatically.- Create via Blueprints - Easily bind to any events via blueprintsZero code in your damage or status systems. Configure in Data Assets.What You Get- 6 event types ready to use (Shake, HitStop, PostProcess x2, ImpactFrame, Audio, Haptics)- 6 hit stop curve presets (Sharp, Smooth, EaseOut, Bounce, DelayedSnap, Custom)- 6 post-process curve presets (SharpImpact, BloodSplatter, ScreenFlash, SmoothPulse, LingeringEffect, Custom)- 2 trigger types (Attribute Threshold, Status Effect)- Example config Data Asset- 1 post-process material included (from Damage Screen Collection)- Full documentation with Quick Start guideWant More Post-Process Materials?We include 1 dust sample material to get you started. For a full library of screen damage effects, blood splatters, and hit flashes, check out Damage Screen Collection on FAB - the pack this sample material comes from.Additionally, this plugin should work with All ScreenFX post process materials from FAB. Feel free to use anything you want for your game.Requirements- Unreal Engine: 5.5+- Gameplay Abilities: Required (for attribute triggers)- Niagara: Required (for Impact Frame VFX)Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:• 6 event types (Shake, HitStop, PostProcess, PostProcess Persistent, ImpactFrame, Audio, Haptics)• 6 hit stop curve presets (Sharp, Smooth, EaseOut, Bounce, DelayedSnap, Custom)• 6 post-process curve presets (SharpImpact, BloodSplatter, ScreenFlash, SmoothPulse, LingeringEffect, Custom)• GAS attribute trigger with hysteresis• Multiplayer-safe local visual time dilation• Magnitude scaling on all effects• Niagara VFX spawning with parameter mappingCode Modules:• AgenticFeedbackFX (Runtime)• AgenticFeedbackFXEditor (Editor)Number of Blueprints: 1Number of C++ Classes: 13Network Replicated: YesSupported Development Platforms:• Windows: Yes• Mac: YesSupported Target Build Platforms: Windows, Mac, Linux, iOS, AndroidDocumentation Link: https://www.insodimension.com/docs/feedbackfxImportant/Additional Notes:Requires UE 5.5+ with GameplayAbilities and Niagara plugins enabled. Component attaches to PlayerController.Product Page: https://www.insodimension.com/products/feedbackfxCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsWindowsLinuxMacOther informationDistribution MethodPluginTagsProcessGasPostActionEffectMultiplayerGameplayFeedbackImpactCameraRpgCombatJuiceScreenShakeFeelingFrameHitMore from Insodimension8 results availableItems 0 to 2Agentic Foley - Layered Footsteps, Gear & Breath Framework | C++ | Multiplayer5.0(5)Ultimate Muscular MetaHuman Bundle - 5 Bodies (Agile to Hulk) + FREE BattleSkin4.2(5)AAA Muscular MetaHuman - Agile Build (Lean Athletic Fighter) + FREE BattleSkin™5.0(5)

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AI Agent UMG & Widget Blueprint Generator - Widget Semantic Bridge

commentsDescriptionDocumentation | Showcase | Issues | DiscordWidget Semantic Bridge is an Unreal Engine 5 editor plugin built for fully automated AI-driven UMG creation. It enables AI agent tools such as Codex, Claude Code, Cursor, and Trae to generate Widget Blueprints and UI animations through a structured, deterministic .widgetdsl format that Unreal can validate, import, and round-trip.With Widget Semantic Bridge, AI agents can produce complete UI definitions as text, including widget hierarchy, layout, styling, slot configuration, and animation data, then import that content directly into Unreal Engine as Widget Blueprints. This makes it possible to move from prompt-driven UI generation to a repeatable production workflow where WBP assets and animation sequences can be created, updated, and synchronized automatically.The plugin supports export, validation, import, overwrite/update workflows, batch processing, and project-path mapping so teams can integrate AI-generated UI directly into editor pipelines and source-controlled projects. Artists, designers, technical UI developers, and pipeline teams can use it to accelerate UI prototyping, automate repetitive UMG authoring, generate animation-ready widgets, and build structured AI-assisted interface workflows inside Unreal Engine 5.Widget Semantic Bridge is ideal for teams that want AI agents to do more than just suggest UI ideas. It provides a practical bridge between LLM-based tools and real Unreal assets, allowing AI to generate production-facing Widget Blueprints and UI animation content in a form that can be reviewed, versioned, imported, and iterated efficiently inside the editor.FeaturesGenerate Widget Blueprints and UI animations with AI agentsExport Widget Blueprints to AI-friendly .widgetdsl textImport .widgetdsl files back into Unreal EngineValidate DSL files before importSupport round-trip editing between Unreal and AI toolsBatch import and export for automated pipelinesUse source-control-friendly text workflows for UI iterationFit automated UI generation into Unreal Engine editor pipelinesShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Export Widget Blueprints to AI-friendly .widgetdsl textImport .widgetdsl files to create or update Widget BlueprintsGenerate UMG layouts and animations through AI agent workflowsValidate DSL files before importSupport round-trip editing between Unreal Engine and AI toolsBatch export Widget Blueprints under /GameBatch import new or changed DSL files back into matching /Game pathsAuto-map project paths for import/export automationAuto-export matching DSL when a /Game Widget Blueprint is savedProvide editor UI, toolbar entry, and Content Browser context-menu entry pointsCode Modules:WidgetSemanticBridgeEditor - EditorNumber of Blueprints: 0Number of C++ Classes: 5Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms: None / Not applicableThis is an Editor-only plugin and does not provide a runtime module for packaged builds.Documentation Link:https://github.com/jokance/ue-ai-semantic-bridgesExample Project: Not currently providedImportant/Additional Notes:Editor-only plugin; no runtime import or exportCompatibilitySupported Unreal Engine Versions5.7 – 5.8Supported Target PlatformsWindowsMacSupported Development PlatformsWindowsMacOther informationDistribution MethodPluginTagsPluginEditorWidgetImportCodexAnimationBlueprintExportUmg

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Stylized Modular Female Character: Sporty

SUPPORT DISCORD SERVER HEREUPDATE 1.3 (March 28, 2021): Project was rebuilt to match the new official female skeleton and mannequin proportions introduced in Unreal Engine 4.26. Demonstration Blueprint made by Peter Colley added to the scene. It allows cycling through premade characters and randomizing modular parts and materials. Hotkeys: Q, E.UPDATE 1.2 (March 20, 2021): Updated run animation, fixed skinning on long hair models. UPDATE 1.1 (March 8, 2021): New textures for the pants slot, minor texture updates for the torso. New idle pose. Skinning fixes. New environment for the project.Video presentationModular character kit, containing several options for the torso, legs, feet, and head accessories. Head includes morph targets for several facial expressions: Joy, Anger, Fear, Disgust, Sadness, Eyeblink, Surprise.This pack is designed to be compatible with my other packs yet to be released, so basic structure elements could be mixed up with other characters. The model divided into the following slots: Head, Head Accessory, Torso, Arms, Legs, Feet. Contains premade textured materials as well as the masked ones for tinting.Included formatsUnreal EngineTagsCharacterModularShooterThirdpersonFemaleScriptWomanRoyaleBattleHumanoidAnimationblueprint

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Sci-Fi Music Vol. II

out the Colossal Game Music Collection to get 20 high quality music packs (6.5 GB) for an incredibly low price!The Sci-Fi Music Vol. II pack focuses on atmospheric electronic music, perfect for immersive science-fiction games. The serene futuristic mood created by these tracks is the perfect complement to long hours of deep space exploration and fantastic new discoveries.The pack includes 5 original tracks, as well as a total of 48 loops based on the original tracks (long loops for simple use and short loops for custom/complex music layering). A 15 sec. preview of each main track is available on Soundcloud: https://soundcloud.com/t-i-d-n-music/sci-fi-music-vol-ii-20-sec-samplerIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 53Number of Audio Cues: 53Sample rate/bit rate: 44.1 kHz, 16bit Stereo WAVsDoes music loop: YesMinutes of audio provided: 45Intended Platforms: AllCompatibilitySupported Unreal Engine Versions4.10 – 4.27, 4.7 – 4.9, and 5.0 – 5.5Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5HoloLens 2Nintendo SwitchWin32Other informationDistribution MethodAsset PackageTagsRtsSynthesizerAmbientAtmosphereScifiMusicSpaceRpgLoopAudioStrategyMore from The Indie Devs Nation23 results availableItems 0 to 2Colossal Game Music Collection4.9(9)From €45.27*Action Music Vol. VI5.0(1)From €15.07*Elite Game Music Collection5.0(2)From €50.30*

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Sci-Fi Hydra

DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack