New
MetaNarrativeAudio
commentsDescriptionMetaNarrativeAudio is a professional narrative audio system for Unreal Engine 5.7 designed to make dialogue, radio chatter, ambient voice lines, and subtitle-driven narrative events easy to manage at scale.Instead of creating and wiring countless individual assets manually, MetaNarrativeAudio uses a 100% DataTable-based workflow so your narrative lines can be managed in CSV/Excel and imported directly into Unreal. This makes it ideal for teams and solo developers who want a fast, scalable, and organized audio pipeline.Why MetaNarrativeAudio?MetaNarrativeAudio is built for gameplay-driven storytelling. It supports:Automatic Ambient Playback for hands-off narrative loopsZone-based DataTable switching based on player locationNested Zones for layered environments (e.g. level → building → room)Profile System for level-specific or gameplay-state-specific configurationsDynamic Profile Switching during gameplay (exploration/combat/stealth, etc.)Event-triggered playback from any BlueprintSubtitle widget integration with a customizable UMG interfacePriority interruption system for critical voice linesCSV Import/Export for spreadsheet-friendly iterationBuilt for Real Gameplay ScenariosUse MetaNarrativeAudio to power:Radio communicationsCharacter inner thoughtsTutorial voice guidanceCheckpoint / boss intro sequencesLocation-based narrative eventsAtmospheric ambient dialogueZone-Aware Narrative FlowThe plugin automatically switches the active dialogue source based on player location. For example, a player can move from a general exploration area into a combat zone, then into a nested safe room, and the active DataTable updates accordingly without extra Blueprint logic.This makes it easy to create immersive, context-aware storytelling in large levels and complex environments.Trigger Actors IncludedMetaNarrativeAudio includes level trigger actors for fast setup:MetaNarrativeTrigger for a single narrative lineMetaNarrativeSequenceTrigger for multi-line sequencesThese are perfect for doors, checkpoints, tutorials, secrets, boss intros, and story moments. They can use either the current profile/zone DataTable or a custom DataTable per trigger.Subtitle System with UMG IntegrationThe plugin supports a subtitle display workflow using a UMG widget that implements the MetaNarrativeDisplayInterface. You create and style the widget, place it in your HUD, and register it with the subsystem. The system then automatically calls show/hide events during playback.This gives you full visual control while keeping audio logic centralized.Fast Setup, Scalable PipelineA quick setup flow includes:Create a DataTable using MetaNarrativeDataTableRowCreate a MetaNarrativeProfileActivate the profile in Level BlueprintRegister your subtitle widgetPlay narratives from Blueprints or let ambient playback handle it automaticallyData-Driven and Production-FriendlyEach narrative row supports:Audio assetSubtitle textSpeaker namePriorityDelay before playOptional duration overrideThis structure makes the system practical for both small projects and larger productions with many narrative lines.Ideal ForNarrative-driven gamesSurvival / horror / exploration gamesTactical shooters with radio commsOpen-world contextual dialogue systemsBlueprint-heavy projects that need a clean audio narrative pipelineShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:- DataTable-driven narrative audio system (CSV/Excel-friendly workflow)- UMG subtitle widget integration via interface-based display system- Zone-based narrative switching with nested zone support- Profile-based audio configuration (per-level / per-context setup)- Dynamic profile switching during gameplay- Ambient auto-play narrative system with configurable intervals- Trigger actors for single-line narrative playback- Sequence trigger actors for multi-line narrative playback- Priority-based interruption system for critical dialogue/alerts- Blueprint-callable playback/query functions (Play, Queue, Stop, Random, Progress)- Optional custom DataTable overrides per trigger (or use active profile/zone table)- Multiplayer-compatible design (player-targeted subsystem usage)Code Modules: MetaNarrativeAudio (Runtime)Number of Blueprints: 0 Number of C++ Classes: 10Network Replicated: YesSupported Development Platforms: WindowsSupported Target Build Platforms: Windows (Win64)Documentation: https://asha-empire.dev/docs/metanarrativeaudio/Example Project: https://drive.google.com/file/d/1o_LvQA5RGgvKbIg8N_YwRs6upSfVm0bL/view?usp=sharingImportant Notes: Full C++ source included - no external dependenciesCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsScriptBlueprintUmgMore from Asha Empire Team2 results availableItems 0 to 2MetaREST5.0(2)MetaMeshmizer
Restoration Zone Effect
dynamic Niagara-like effect for a health and energy restoration zone, ideal for RPGs, survival, sci-fi, and action games.The effect creates a visually recognizable healing zone: a glowing circle on the ground, ascending energy flows, soft pulses, floating particles, and pulsating waves highlighting active regeneration.Demo video: https://youtu.be/_K01i9cwjaQIncluded formatsUnreal EngineTechnical detailsType of Emitters: GPUNumber of Unique Effects: 2Number of Materials: 2Number of Textures: 2Texture Resolutions: 128x128Number of Blueprints: 1Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsVideogameRestorationEffectMaterialNiagaraVisualEffectFantasyZoneSpellHealingAnimatedEnergyMagicMore from EffectsCreator11 results availableItems 0 to 2Ripple Effect MaterialFrom €1.99*Puddle of acidFrom €5.03*Interdimensional portalsFrom €3.01*
Procedural Weapon Generator
THE VIDEO DEMOUpdate 1.1This update expands the customization system and temporarily disables the smoke VFX while we fix a technical issue.New Parts Added5 New Grips5 New Pommels3 New Guards6 New "Blades"Changes & Fixes(It will return in a future update.)Smoke effect has been removed temporarily while we resolve a VFX problem.Update 1.0Modular Weapon Generator gives you full control over creating unique weapons — perfect for RPGs, shooters, and stylized games.With a real-time editor, you can mix and match modular parts, instantly preview results, and generate ready-to-use prefabs directly inside Unity.Designed to speed up prototyping and content creation, this tool lets you focus on gameplay while offering thousands of possible weapon combinations.Version 1.0 includes:(The video may show an earlier version with fewer features.)Real-time in-editor weapon generationModular part system with 63 exclusive partsUp to 59,904 different combinationsAutomatic prefab generationEasy drag-and-drop workflowCompatible with any Unity render pipelineShow moreIncluded formatsUnityTechnical detailsNumber of textures: 254Normal, Roughness, Metalness, Base Color, Mask.Number of Material : 41Texture dimensions: 1K , 2K and 4K ResolutionNumber of meshes/prefabsHead or Blade 18xGuard or Neck 13xShaft or Grip 16xPomeel or end cap 16xTotal 63Polygon Count: Triangle count ranges from 196 to 7,256, with most assets below 3,000 triangles.Rigging: NoUV mapping: YesTypes of materials and texture maps (PBR)CompatibilityMinimal compatible Unity versionUnity 6.xSupported render pipelinesURPBuilt-inOther informationFile formatunitypackageSize726.24 MBFileweappon_generator.unitypackageTagsCreatorMmoFantasySoulProceduralRpgGeneratorWeaponUrpMore from SR_BODINHO24 results availableItems 0 to 2Dental ClinicCyber LoftSkeleton Boss - Lowpoly
Dialog Selector Macro
macro is designed as a versatile tool for quickly building choice-based UI and simple dialogue systems in-game. By calling it once, it automatically handles UI display, branching logic, and key-input detection, eliminating the need for complex setup. It can be integrated directly into existing Blueprints and offers high portability regardless of project size.Main Features■ Choice UI GenerationDisplays any number of choices and can be used for dialogue events, branching scenarios, and more.The text and order of the choices can be freely specified from the calling Blueprint.■ Timed ChoicesA time limit can be set for each selection, and it includes built-in handling for when the timer expires.This makes it easy to create fast-paced events or QTE-like interactions.■ Selectable Display LocationUI displayed on screen (Screen Space)UI placed in the world (World Space)Both display types are supported, allowing you to choose based on your gameplay needs.■ Automatic Branching by Pressed KeyWhen a choice is confirmed, the macro retrieves the key used for confirmation and branches execution accordingly.This keeps the overall Blueprint graph clean and allows complex branching to be managed intuitively.Ease of Use and ExtensibilityNo special systems or setup requiredCan be called from any BlueprintIntegrates without interfering with other systems, regardless of project scaleHighly reusable and improves the efficiency of event creationTypical Use CasesNPC dialogue selectionQuest and event branchingSimple multi-choice UI eventsTutorial guidance selectionQTE-style input decisionsThis macro can be used across many game genres and streamlines the creation of interactive events.If you liked the asset, please leave a rating.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:■ Choice UI Generation■ Timed Choices■ Selectable Display Location■ Automatic Branching by Pressed KeyNumber of Blueprints:8Input:KeyboardNetwork Replicated:NoSupported Development PlatformsWindows:YesMac:Not TestedDocumentSampleProjectVideoContact:huge.tuna.17@gmail.comCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsSystemBlueprintUmg
Advanced Replay System
ShowcaseHow to Setup: SetupAny Queries: ajaypsinghbundela@gmail.comAdvanced Replay System is a Real Time Replay System. This Plugin tracks every registered Actor and Simulate them within the real world.It is made in Unreal Engine C++ for best Performance. This plugin is Fully Modular and can be added to any New or Existing Project with ease.Features:Real Time ReplayFully Modular ArchitectureTrack any Actor, Static or Skeletal with just one ComponentPlay/Pause/ResumeSeek through TimelineSave/Load System to Replay whenever you want, only last saved replayFocus Any Simulating Actor in RealtimeWorks with Spawning and DestroyingNext in Line Features:Multi Mesh Actor Tracking (Currently you can set this up using Different Actors with Component and attach to one another.Dynamically Save and Load Multiple Replays, without hardcoding slots.NBA Style Replay Camera ControlSniper Bullet Tracking Camera Systemmuch moreNumber of C++ Classes: 10Replication: Replication ReadyShow moreIncluded formatsUnreal EngineTechnical detailsAdvanced Replay System is a Realtime Replay System, that tracks the Actor in the Scene which is registered to the Replay System. It is fully Modular and can be integrated to any New or Existing Project with Ease. There is lot more to come in the future.Showcase Video: ShowcaseFeatures:Real Time ReplayFully ModularTrigger Replay with any eventPlay/Pause/Stop Replay with UI ControlsFocus Control, can change camera focus to any Simulating Actor at runtime.Save/Load Replay System(Just one Save at a time for now)Spawning and Destroyed actors are also consideredNumber of C++ Classes: 10Input: KeyboardNetwork Replicated: Replication ReadySupported Development Platforms:Windows: YesDocumentation Link: https://docs.google.com/document/d/1HvMLS8nbgyLykgfGOghOQp_poTg1xmKGGzuZfw5r3ZQ/edit?usp=sharingVideo Link: How to SetupFuture Plans:Multi Mesh Actor Tracking (In Progress)Dynamic Multiple Replay Save System (Removes manually controlling of Save Slots)NBA Style Camera Control SystemSniper Style Bullet Tracking SystemCompatibilitySupported Unreal Engine Versions5.3 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularSeamlessProceduralScript
Best
CyberPunk / Sci-Fi Bar Asset Pack
YOU CAN CHECK OUR NEW ASSET PLATFORM AND GRAB SOME FREE ENVIRONMENT PACKShttps://cosmos.leartesstudios.com/AAA Quality, Fully Optimized CyberPunk / Sci-Fi / Futuristic Bar; all Models have Unique concepts designed by 2 Experienced Environment Artists. The Pack Contains 53 Unique Meshes which are very Good Quality , Gameready, Optimized , and all textured manually. The robotic Arm Asset is separated into 12 meshes and can be animated. This high-quality Cyberpunk / Sci-Fi / Futuristic Scenes set supports Unreal Engine 4.19, 4.20, 4.21, and 4.22 versions.Showcase VideoDISCLAIMER AND UPDATESBottle brands changed with custom ones.Includes Showcased Preassembled SceneIf you want to populate your game environments or any Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.Ultimate Level Art Tool:This product includes ULAT ( Ultimate Level Art Tool ) inside. The original price of ULAT for this product was 100$.ULAT is the short name for Ultimate Level Art Tool; the Original Name of the Tool is A modular design development tool for mobile and web-based systems. ( Translated from project name in original language )If you purchase this product, you have also purchased ULAT; you can get ULAT by creating a ticket.Ultimate Level Art Tool (ULAT) allows you to create fast, custom modular buildings. Moreover, it offers a seamless and distinctive way to populate your scenes naturally. This Environment pack is compatible with the Ultimate Level Art Tool.For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.Here, you can join the Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.ULAT Showcase Video Link | ULAT V1.20 Video Link | ULATTutorial/ Demonstration Video Link. INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE | REDDITShow moreIncluded formatsUnreal EngineTechnical detailsFeatures: Realistic / Good Quality Assets Game ready/Optimized Unique concepts for AssetsTexture Sizes: 4096 2048 1024Texture Size: 4096 for detailed Assets , 2048 for Normal sized Assets , 1024 for Small props ,Collision: Yes, automatically generatedLODs: Yes , 3 LODs for complex assets ,Number of Meshes: 53 Unique Meshes ( 64 Meshes Including Duplicated Meshes with Different Materials )Number of Materials and Material Instances: 38Number of Textures: 101Supported Development Platforms: All PlatformsSupported Versions : Unreal Engine 4.19 , 4.20 , 4.21 , 4.22 , 4.23 , 4.24 , 4.25 , 4.26 , 4.27+ , UE5 , 5.1 , 5.2 , 5.3, 5.4, 5.5+CompatibilitySupported Unreal Engine Versions4.19 – 4.27 and 5.0 – 5.5Supported Target PlatformsMacLinuxiOSHTML5Gear VRAndroidXbox OneWindowsWin32SteamVR / HTC VivePS4OculusNintendo SwitchHoloLens 2Other informationLast update08/11/2025Distribution MethodAsset PackageTagsFictionFuturisticScifiHologramScienceLevelBottleStudioApocalypticCyberpunkMore from Leartes Studios24 results availableItems 0 to 1Fantasy Castle Environment ( Fantasy Soulslike Castle Fantasy Soulslike Castle )4.9(21)Military Base Megapack ( Military Base Base Megapack Military War 3d Army War )4.8(25)
CyberBalls: The Mother. a character made of swarm of ball drones with blueprint
commentsDescriptionCyberball MOTHER: is a big ball drone that leads smaller balls flock. This relations is important for both sides. Mother gives(feeds) energy to smaller balls and as answer smaller balls covers surface of mother. this works for both defence and mobility. if she wants, mother can live long time without contacting to ground. it means comfort and safety.Balls acts as one big ball when covering mother. can roll, jump and do other things. also can be in relaxed state that allows balls move-roll individually and they follows mother.Asset can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have big potential for robotic-puzzle games.Backstory:CyberBalls are small individual balls that shares (or creates) a collective AI. This upper mind is also recognizes itself as a big ball. (so predictable) They can roll as big ball or can relax their magnetic connections and can move as individs. in both cases they are very usefull for many things. from assasinations to espionage they can do many different tasks. Also they can be a good helpfull companion or a terrible hacker-parasyte for other robot.CyberBall: Mother preview videoPlayable DEMOimportant to know: - All previews are rendered in unreal engine 5.- Lumen is enabled for better visuals in UE5. Lumen documentation- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:- Electric connections- Physically dynamic balls- Mesh with clear topology- Advanced materials for balls and electric.- Mixable emission effects: pulse and wave- Realistic PBR- Ball skins for big and small balls.Rigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 40Animation types: In-placeNumber of characters: 1Vertex counts of characters: 18.268 vertices, 20.644 vertices with electricNumber of Materials and Material Instances: 3Number of Textures: 36Texture Resolutions: 2048x2048 & 4096x4096Tested on: Windows 10CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsGear VRHoloLens 2HTML5LinuxMacNintendo SwitchOculusPS4SteamVR / HTC ViveWin32WindowsXbox OneOther informationDistribution MethodComplete ProjectTagsCyberpunkDroneMagneticTechnoParasiteRoboticElectricScifiAdvancedMechanicalScriptRobotCyberMechanicCreatureMonsterMotherBallBlueprintPhysicalCharacterBossDynamicmaterialsAnimationblueprint
School of Magic
VideoPlayable Demo WalkthroughWith these gothic architectural modular pieces and magical props, you can create a world of mystery and enchantment that will captivate the imagination of all who enter. These pieces, crafted with incredible attention to detail, are perfect for building a castle or mansion straight out of a dark fairy tale.Here you can join our Discord channel for live support.Follow us on Social Media| INSTAGRAM | X/TWITTER | YOUTUBE | ARTSTATION |Included formatsUnreal EngineTechnical detailsThe demo map was created using the Screen Space GI. To make lighting work properly please change the GI and Reflection method to "Screen Space" in project settings -> rendering sectionFeatures: (Please include a full, comprehensive list of the features of the product)Real-world scale 3D modelsLandscape material with special parameters, which helps to break the repetition of texture when the camera gets too farFunctional material instances to add color tinting, change roughness, adjust tiling, and many useful parameters to get your desired lookVertex Paint grunge textures on walls with R,G,B,A channels. Possibility to change with your custom texture.Precomputed AO DirtRandom HueMacro Detail texturingScale-based tiling on some assetsAnimated magic propsNumber of Unique Meshes: 445Collision: Some meshes have custom collisionssome of them are auto-generated or have simple box collisions.LODs: Yes (auto-generated)Number of Materials:13 Materials95 Material Instances13 Material FunctionsNumber of Textures:254 Textures for main assets5 LUT for Post-Processing12 Textures for Vertex Animations (Books and Papers)7 Textures for Flame effects (Epic Demo Assets)6 Textures for Water Lake (Epic Demo Assets)1 HDRI (PolyHaven)Texture Resolutions:Most of the textures are 4K and some 2KCompatibilitySupported Unreal Engine Versions4.27 and 5.0 – 5.5Supported Target PlatformsPS4SteamVR / HTC ViveWindowsXbox OneWin32MacOther informationLast update08/11/2025Distribution MethodAsset PackageTagsAlchemyFantasyGothicMedievalLevelRealisticCastleMagicClassroomArchitectureDarkSchool
Iron guard
guards animated by magic ready to stand guard over any fortress, their master's orders are law. Their flesh is steel and pottery adorned with elaborate, rich designs, their duty to stand strong. Any enemy will fall under the blows of their sharp cliques, their movements are sharp and precise. Be it a castle, a treasure cave, or a mage's tower, they will all remain impregnable with such guards.Here is two kinds of the iron guardian-golems who know only one word - "Duty". Each have two kinds of the materials. Resolution of all textures are 8192.Sketchfab previewAnimations video previewMy Discord group Animations list:RunWalkJumpJump on placeIdle passiveTransition from firs idle to secondIdle active3 attack animationsGetting hit from four sidesTwo death animationsTurn left and right animationsTriangle counts:First golem - 76359Second golem - 71228Show moreIncluded formatsUnreal EngineUnityfbxTagsGuardianEnemyStrongholdFantasyGolemMedievalAnimatedKnightArmorRiggedSwordMagicIronCharacterGuard
Great Sword Animation Pack
PREVIEWDEMO UE4 mannequin & UE5 mannyE-Mail : 9cg.animations@gmail.comDiscord : https://discord.gg/HvDdE3rtg4================================================This package includes essential animations for a character with Great Sword combat style . Recommended for an action RPG game.Animation list :Idle 4- Idle [normal & combat] Attack 55- 1 Parry counter attacks- 2 Run attacks- 1 Dash Air attacks- 4 Attacks combo- 1 Attack combo air- 2 Tornado Attack- 2 Buff- 3 Attack Air to Floor - 1 Dash Air Attack- 3 Execution- 3 Attack upWalk 92- Walk normal 8 ways- Walk combat 8 ways- Walk block 8 ways- Walk equipRun 84- Run normal 8 ways- Run combat 8 ways- 11 Run speed - Run equipJump 22- Jump 4 waysDodge 50- Dodge 8 ways- Dodge Air 8 ways- Dodge to Run 8 waysRoll 34- Roll 8 ways- Roll to Run 8 waysHit 49- Hit- Hit combat- Hit air- Hit combat air- Hit large- Hit large combat- Hit air large to floor- Hit combat air large to floor- Getup- Knock down- Knock down combat- BlockTurn 12 - Turn 90o L&R- Turn 180o L&R- Turn combat 90o L&R- Turn combat 180o L&R- Turn Block 180o L&RShow moreIncluded formatsUnreal EngineTagsActionFantasyRpgCombatSwordCharacter
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HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
