New
Toctet Random — Intrinsic Entropy Node
Random is a drop-in replacement for Unreal Engine random nodes with intrinsic entropy behavior. Same range, same inputs — different results over time.It produces values within the same statistical range as traditional pseudo-random generators, but uses an intrinsic entropy field instead of a linear sequence.The result is not "more random" — but different behavior over time.Standard RNG:- deterministic sequences- visible repetition in procedural systems- streaks and pattern artifactsToctet Random:- non-linear evolution- reduced repetition patterns- more natural variation across frames and systemsIncluded nodes:- Toctet Random Integer- Toctet Random Float- Toctet Random Bool- Toctet Select (anti-repeat)- Toctet Weighted Select- Toctet Shuffle- Toctet Reset- Toctet Entropy (debug)Use cases:- procedural generation (levels, terrain, layouts)- loot systems and spawn tables- AI behavior variation- dialogue and content selection- VFX and particle systemsDeterminism is supported via Toctet Reset when needed.A minimal showcase map is included for side-by-side comparison.DOCUMENTATIONShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Drop-in replacement for standard Unreal Engine random nodes, including Integer, Float, Bool, and Select-style workflows.Intrinsic entropy-based selection with non-linear temporal behavior for procedural generation, AI variation, loot systems, and content selection.Includes Blueprint-accessible utility nodes such as weighted selection, shuffle, reset, and entropy/debug support, plus a minimal showcase example.Code Modules: ToctetRandom — RuntimeNumber of Blueprints: 2Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms: Windows (Win64), LinuxDocumentation Link: https://toctet.com/docs/randomExample Project: Not included as a separate downloadable project. A minimal showcase map and demo content are included inside the plugin Content folder.Important/Additional Notes: The plugin itself does not implement network replication.However, it can be used in multiplayer environments:- Deterministic behavior can be achieved via Toctet Reset with a shared seed- Or by using standard server-authoritative workflowsSuitable for both single-player and networked gameplay systems.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsLinuxSupported Development PlatformsWindowsLinuxOther informationDistribution MethodPluginTagsFlowSystemVariationLogicRandomBehaviorGeometryDataUtilityProceduralWeightliftingGeometricProcessingControlBlueprintMathSelectionSimulationMore from Hutvarev24 results availableItems 0 to 2Footsteps Bundle5.0(7)From €17.48*Necessary sounds5.0(3)-50%€4.11*€8.22Horror Amplifier5.0(5)-50%€4.11*€8.22
Team Meeting Anim Pack
commentsDescriptionTeam Meeting Anim Pack is a collection of 11 natural and professional animations designed for realistic office and meeting scenarios. Perfect for games, simulations, business presentations, or any project focused on workplace interactions.The pack includes essential actions such as listening, speaking, note-taking, presenting, and reacting during meetings. Each animation is smooth, clear, and easy to integrate into your project.Create believable office interactions and bring your workplace scenes to life with this animation pack.VIDEO: https://youtu.be/c0lewbQPXa4Included formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: (Yes)If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)Number of Animations: 11Animation Types (Root Motion/In-place)Number of Characters: 0Vertex Counts of Characters: 0Number of Materials: 0Number of Material Instances: 0Number of Textures: 0Texture Resolutions: 0Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: NOImportant/Additional Notes: NOCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacPS4AndroidXbox OneiOSSteamVR / HTC ViveOculusGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsVideogameDiscusGameplayMeetBusinessBodyAnimationMotioncaptureGamereadyCorporationRealisticOfficeWorkPackMotionMeetingTeamEmotionCharacterSpeakerMore from Jane Gintsar24 results availableItems 0 to 2Free Anims Mix Pack5.0(1)Ball Action Pack5.0(1)Gardening Animations2.0(1)
Environment Scanner
Scanner is a pure environment detection plugin for Unreal Engine 5.7. Given a character and a configuration struct, it produces a complete FESScanResult in a single call — detecting front and back ledges, obstacle classification, measurements, airborne state and lateral walls for wall-run.Designed as a sensing layer that feeds data into any movement system: the UE5.7 Motion Matching demo, a custom ability system, GAS, or plain Blueprint logic. No animation dependencies, no third-party modules — just Engine.All normals are guaranteed horizontal, so they can be passed directly to Motion Warping warp targets without additional rotation math. The top surface snap means ledge locations sit on the actual surface, not on the wall face.⚠ Beta: Functional and actively used in production. Edge cases may appear — please report them via the product page comments.Included formatsUnreal EngineTechnical detailsFEATURESSingle Scan() call returns front/back ledges, obstacle classification, height/depth measurements and airborne stateObstacle types: Reachable, Gap (crouch-only), Slide, UnreachableLateral wall detection for wall-run — direction, location and corrected normalNormals guaranteed horizontal — analytically computed, never diagonal from edge hitsTop surface snapping — warp targets land on the actual surface, not the wall faceTick or on-demand scanning via ScanNow()Drop-in UEnvironmentScannerComponent or static UEnvironmentScanner::Scan() without a componentZero animation dependencies — no PoseSearch, Chooser, MotionWarping or GameplayAbilitiesImmutable FESScanResult — built atomically, no partial stateFull debug visualizationCode Modules: 1Number of Blueprints: 0Number of C++ Classes: 7Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms:WindowsDocumentation Link: DocumentationExample Project: Demo ProjectImportant/Additional Notes: Environment Scanner is the detection layer of a larger traversal system currently in development.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularGameplayParkourClimbMantleEnvironmentScannerVault
PhysDice Framework
— Physics Dice FrameworkA complete physics dice game you can drop into any level. Shake, roll, score — with AI, custom rules, and camera system included.Supported Engine Versions:UE5.6~UE5.7Real Physics Dice — No probability tables. Dice use Unreal's physics engine to roll, bounce, and settle naturally. Face detection uses axis-aligned mapping that works with any custom dice mesh.Physics Cup System — Players shake dice in a physics cup controlled by mouse movement. The cup uses invisible colliders for physics simulation while supporting any custom cup mesh for visuals. Configurable bounce animation, wall physics, and table margins.Flexible Scoring System — Define any scoring rules through the editor: single-face values, N-of-a-kind, straights, N-groups, and custom exact combos. Rules are matched by priority and support partial/full-set modes. Includes Farkle and Hot Dice rules.AI Opponent — Built-in AI with 3 difficulty levels. AI shakes the cup, evaluates dice, makes keep decisions using expected-value calculations, and banks strategically.Camera System — 5 camera modes: seat overview, finger/selection view, palm tracking (follows cup), free look, and dice inspection. All offsets are Pawn-relative — just place and rotate the Pawn to define the player's seat.Full Game Flow — Complete turn cycle: pick up cup → shake → throw → select scoring dice → bank or roll again → switch turns → detect winner. Includes forfeit support.Base UI Widgets — HUD showing both players' scores, turn indicators, center messages. Game over screen with rematch. Forfeit confirmation dialog.Dice Trait System — 32 predefined passive traits across 5 categories: Physics (bounce, damping, mass), Scoring (bonus points, multipliers), Protection (Farkle immunity, auto-reroll), Pressure (debuff opponents), and Strategic (gold bonuses, intel). Assign traits to dice by star/rarity level (0-5). Data structures are fully included — implement your own trait processing logic to create unique dice abilities.Audio System — Per-material collision sounds on dice. Collision sound components for table and cup surfaces. Centralized audio settings data asset.Designed for Extension — Every class is built for inheritance. Override virtual functions to add your own game rules, settings integration, AI profiles, dialogue, progression systems, and custom UI.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures: - Physics-based dice rolling (no probability tables) with configurable face mapping, landing detection, and tilt correction - Invisible physics cup system with shaking, bouncing, and throw animation - Fully configurable scoring engine: single face, N-of-a-kind, straights, N-groups, exact combos - 3-tier AI opponent (Easy/Medium/Hard) with strategic banking decisions - 5-mode player input: Ready, Palm (cup shaking), Throwing, Finger (dice selection), Spectating - 5-mode camera system: Seat view, Finger view, Palm tracking, Free Look, Dice Inspect - Base HUD, Game Over, and Forfeit widgets ready for subclassing - 32 predefined passive dice traits across 5 categories (data structures included) - Collision sound system for dice and table surfaces - Audio/VFX settings data asset for centralized configuration - Asset pre-warming / loading screen system to eliminate in-game hitches - Demo level with fully playable Farkle game out of the box Code Modules: DiceSystem (Runtime) Number of Blueprints: 4 Number of C++ Classes: 17 Network Replicated: No Supported Development Platforms: Windows: Yes, Mac: No Supported Target Build Platforms: Windows: Yes, Mac: No Documentation: Included in plugin (Docs/PhysDice Framework_QuickStart.pdf)Important/Additional Notes: No external dependencies. All functionality is self-contained within the plugin.Example Project: Demo level included in plugin content (DiceGamePlugin/Map_DiceDemo)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsGameplayDiceScoreFrameworkTabletopAIPhysicalBoardgame
Faction & Reputation System
commentsDescriptionComplete, production-ready Faction & Reputation Engine for any game genre. Built in C++ with full Blueprint exposure. DataTable-driven, modular, and multiplayer-ready.Core Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetDesigned for any genre: RPG, simulation, strategy, open-world, courier/delivery games. Every feature is configurable via DataTables and DataAssets — no code changes needed to adapt.Show moreIncluded formatsUnreal EngineTechnical detailsCore Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetNumber of Blueprints: 90Number of C++ Classes: 16Network Replicated: Yes Supported Development Platforms: WindowsSupported Target Build Platforms: Documentation Link: https://docs.google.com/document/d/1i-mujR-dN2qzbSB_wWl0O_v2Xy5LXT944MTKe76f6wU/edit?usp=sharingCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMaciOSLinuxSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginSaveSystemEconomyQuestDataWarNpcFactionMore from HatinBaba Studios2 results availableItems 0 to 2Omni-Economy SystemULTIMATE BANK SYSTEM
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Post-apocalypse department store
This product and all its components are included in the product - "Post-apocalypse square"This product contains a large number of department store props. The product includes a post-apocalyptic department store, a toy department, a clothing and footwear department, a book department, a home appliance department, and grocery departments. Each department in the department store has its own set of universal props. So there are lighting requisites - lamps, chandelier, switch, etc.Included formatsUnreal EngineTechnical detailsFeatures:Large selection of propsEasily customizable material for propsUsing masks for better visualization on large objectsNumber of Unique Meshes: 689Collision: Yes, custom, automatically generatedVertex Count: 8 (piece_paper) - 106176 (mountain_corpses)LODs: NoNumber of Materials and Material Instances: 178Number of Textures: 314Texture Resolutions:4096x40962048x20481024x1024512x512256x1632x32Supported Development Platforms: Windows 64-bitSupported Target Build Platforms: WindowsAdditional Notes: project size is 2.52 gigabytesCompatibilitySupported Unreal Engine Versions4.25 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsStoreShopPostLowpolyFantasyLevelRealisticSovietHorrorDepartmentApocalypticMore from A. zoOmika23 results availableItems 0 to 2Abandoned house4.9(10)Abandoned school4.7(15)Post-apocalypse square5.0(8)
Alien Planet - Tropical Jungle - Fantasy Forest Environment Pack
SCREENSHOTS DOCUMENTATIONDISCORD SUPPORT Bursting with neon flora and bioluminescent waterfalls, this Alien Tropical Jungle is a virtual paradise that'll blow your hair back (even if you don't have any).So ditch Earth's tired routine and channel your inner avatar – an unforgettable adventure awaits!This comprehensive package includes:A collection of 81 meshes spanning across 2 lighting environments (Sunset and Night)A Foliage Physics System paired with a dynamic wind system, bringing your plants to life!Dynamic grass and sand that leave trails behind your characters!(Note: The video does not showcase the latest update with fluid simulation and foliage physics. Please download the demo!)Foliage Physics SystemThis environment comes with a depricated version of our Etherion Foliage System - released a year ago.Its is less performant than our current one. However, we are working on an update that will be released before the end of July 2025, which will incorporate our latest C++ plugin with enhanced performance - so stay tuned!Fluid SimulationUsing Unreal's native water plugin, we've integrated fluid simulation for lifelike liquid movement.The distance-field glowing water material, enhanced with glowing player ripples, creates an immersive and breathtaking visual experience.Planets and AtmosphereExperience realistic planet materials with varying ring sizes, stunning northern lights, and twinkling star materials.This package also features shooting star particles, HDRI skydomes, and performant cloud effects, creating an immersive and visually captivating atmosphere.Texture Resolution & PerformanceAll textures are provided at a minimum resolution of 4096x4096, suitable for film-quality environments.However, they are pre-configured to the lowest reasonable settings, typically 2048 or lower, to ensure high detail without sacrificing performance.Mesh ListGrass:6 Alien grasses9 Dry Alien grasses2 Standard grassesTrees:3 Alien date palmtrees2 Alien banana trees2 Peahen bushes1 Alien lettuce2 Mushroom trees2 Stumpy tree2 Glowing sword trees1 Horn tree1 Giant mushroom tree1 Palm tree2 Needle treesShrubs:4 Snaky Bushes3 Herbs2 Circle bushes2 Corn bushes2 Needle bushes2 Toxic reeds1 Fruit plant1 Fern1 Fern shrub1 Glow bulbFowers:4 Alien lotuses6 Meat-eater flowers4 Generic flowersAdditional Static Meshes are as follows:Ancient Ruins = 6Northern Lights Mesh = 1Rock Mesh = 1Show moreIncluded formatsUnreal EngineTechnical details Features:Davis3D Wind Controller Blueprint26 Grass type Static Meshes41 Plant Static Meshes1 Rock Static MeshNorthern Light Static MeshRealistic Planet Material6 Ancient Ruin Static MeshesLandscape Material with 4 layersNumber of Unique Meshes: 78Collision: Yes, automatically generated and per-polyVertex Counts:0 to 1000 = 211000 to 5000 = 195k to 10k = 1010k to 20k = 720k to 40k = 1240k to 60k = 460k to 80k = 390k = 1LODs: Yes, Automatically GeneratedNumber of Materials and Material Instances: 73Number of Textures: 172Texture Resolutions:4096 = 1482048 = 81024 = 4512 = 5128 and under = 6Supported Development Platforms: Windows & MacAdditional Notes:The following assets are in the Public Domain with CC0 license:Skysphere texture from AmbientCGCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.6Supported Target PlatformsXbox OneWindowsWin32SteamVR / HTC VivePS4OculusNintendo SwitchMacLinuxOther informationLast update08/11/2025Distribution MethodComplete ProjectTagsGlowingPlantFoliageGrasslandFantasyDesertSpaceLevelAlienSwampForestJunglePlanet
Dark Environment Kit
Dark 2D Environment Kit 🌑[UNREAL PREVIEW VIDEO] | [UNITY PREVIEW VIDEO]🖺 DocumentationSee Documentation💬 Have a question?Join Discord Community📧 Support Mailindianoceanassets@gmail.com✏️ Tutorial VideoCheck the VideoCreate hauntingly beautiful, dark atmospheric platformer levels with this environment kit! Designed for 2D platformers, puzzle adventures, and story-driven games, this pack offers everything you need to build immersive, moody worlds.◼ Features ◼🌫️ 100+ handcrafted assets for rich, layered environments🏞️ Background & foreground elements for depth (3 layers) and atmosphere🌳 Vegetation & props – trees, bushes, spikes, crates, and more💨 Particles – floating dust, falling leaves for dynamic visuals🕹️ Player controller & camera system included🎭 Post-processing effects for a cinematic experience🛠️ Demo scene to jumpstart your level design📱 Optimized for PC, Web, & MobileShow moreIncluded formatsUnityUnreal EngineTechnical detailsFile Count: ~100 SpritesSprite Resolution: 1920x1080Sprite Layers: Foreground, Midground, BackgroundAnimated: Yes (Player only)Animation Type: Player movement animations (walk, jump, idle, etc.)Particle System: Includes dust, leaves (varied sprite resolutions)Vector or Pixel-Based: Pixel-basedCompatibilityMinimal compatible Unity versionUnity 6.xSupported render pipelinesHDRPURPBuilt-inOther informationFile formatunitypackageSize5.95 MBFiledarkenvironmentkit_6000028f1.unitypackageTagsSilhouettePlatformerEnvironmentLevelSpriteDark2DAssetMore from Indian Ocean Assets8 results availableItems 0 to 22.5D Engine4.5(2)2.5D Game TemplateSimple Particles FX : Toon Effects
Fantasy Dungeon 2 (ossuary)
https://youtu.be/1owxpayVy6AStart making your fantasy game with the creation of the incredible beauty of the dungeon! In this pack you will find all you need to start. More than 220 high-quality models of walls, doors, columns, floors, roofs, web, bones and much moreOn the "ShowcaseOptimised" map, we used an instance tool to merge meshes into instances to improve fps. You can see the original non-merged meshes on the "Showcase" map.There are also two versions of lighting (examples in the screenshots) to switch them use the "Level" menu levels "Light01" and "Light02"important: apex destruction plugin must be enabled, or some blueprints don't work.Update 1: Added textures and materials for all objects without runes and runic inscriptionsFor UE 5: because destructible objects will greatly affect performance, it was decided to replace them with static objects. Destructible objects are still in the project and you can use them however you like. These objects have been moved to a separate map. !!!! Beware!!!!• Some of the pivot points are not centered for easier placement.• Some meshes (such as walls, floors, roofs, some props, etc.) do not have polygons on the "back" side, and can only be used as modulesIncluded formatsUnreal EngineTechnical detailsFeatures:Demo scene includedFully customizable materialtwo different lightingTexture Sizes:• (61) 4096x4096• (14) 4096x2048• (3) 4096x1024• (3) 4096x512• (66) 2048x2048• (3) 2048x512• (2) 2048x256• (6) 1024x1024• (4) 1024x256• (9) 512x512• (4) 256x256• (1) 256x128• (4) 8x8Collision: Yes, Automatically GeneratedVertex Count: Max 107737, Min 3LODs: Yes, automatically generated LOD for each mesh (different amounts 3-5 LOD)Number of Meshes: 222Number of Materials and Material Instances: 13 Materials, 81 Material Instances and 2 Material FunctionNumber of Textures: 176CompatibilitySupported Unreal Engine Versions4.24 – 4.27 and 5.0 – 5.6Supported Target PlatformsWin32WindowsOther informationLast update08/11/2025Distribution MethodAsset PackageTagsModularLowpolyFantasyDungeonBoneMedievalLevelInteriorNecropolisCatacombCaveScull
Ultimate Car Racing Project | AKO Project | – (Unreal Engine 05)
commentsDescriptionTake your Unreal Engine skills to the next level with this complete car racing project! Designed for both learning and practical use, this project comes with everything you need to build a full-featured racing game from scratch. Step-by-step video tutorials guide you from an empty project to a fully functional game, making it perfect for beginners and intermediate developers alike.🔴Tutorial video:https://bit.ly/496yABgKey Features:Multiple Test Cars: 3 demo cars.Smart AI Racing Cars: AI-driven vehicles can follow tracks, overtake opponents, avoid obstacles, and reverse if blocked, with individual characteristics for each car AND customizable settings, each with unique personality, speed, acceleration, and handling.Complete Racing Systems:Checkpoint System: Modeled after popular games like Forza.Lap Counting: Track the number of laps accurately.Position Tracking: Determine player and AI rankings dynamically.Speedometer & Vehicle Feedback:Realistic speedometer display.Engine sounds for idle, acceleration, and turning.Visual Effects:Skid marks and brake lights.Acceleration visual effects to enhance the sense of speed.Realistic Car Collision Sparks💥Track System: Fully built race track ready for testing and customization.Minimap System: Basic minimap included, designed as a foundation for a future plugin.**** Minimap System (Future Plugin):This minimap system is actually the early version of a standalone plugin I am developing.While fully functional in this project, the final plugin will include many more amazing features and enhancements.Stay tuned! The complete version will be available soon on my FAB store in the coming weeks.You can find updates, especially on the Discord channel : https://discord.gg/WdDeH46BZvWhy Choose This Project:Step-by-Step Tutorials: Learn how to create every system from scratch, not just copy-paste.Highly Customizable: All cars, AI behaviors, and effects are adjustable to fit your game needs.Professional-Grade Blueprint Systems: Everything is made with scalability and reusability in mind, making it easy to expand or integrate into your projects.Whether you want to learn Unreal Engine racing mechanics or get a jumpstart on your own racing game, this project provides a complete, professional, and fully functional foundation.Project utilizes "ModelingToolsEditorMode" AND "ChaosVehiclesPlugin" AND "Text3D" and "enhanced input".Show moreIncluded formatsUnreal EngineTechnical detailsComplete car racing project! Designed for both learning and practical useFeatures:Multiple Test CarsSmart AI Racing CarsComplete Racing SystemsCheckpoint SystemLap CountingPosition TrackingSpeedometer & Vehicle FeedbackVisual EffectsSkid MarksBrake LightsAcceleration EffectsTrack SystemMinimap System (Future Plugin)Project Type: Complete ProjectDependencies: No external plugins required.Engine Version: Unreal Engine 5.4 - 5.7Number of Blueprints: TOTALE 11 ( 02 actor blueprint + 02 vehicle Pawn blueprint + 02 Vehicle Wheel Blueprints +game mode base + player controller + game instance + primary data blueprint + actor component blueprint)**Number of: Materials: 64Textures: 70Audio: 08Meshes: 31Niagara / VFX: 04Vehicle Animations: 03UI Widgets: 07Input: Keyboard, Mouse.Network Replicated: (No)Supported Development Platforms:Windows: YesMac: No*** Documentation Link:https://bit.ly/496yABgCompatibilitySupported Unreal Engine Versions5.4 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsVehicleCarRaceEffectMetasoundsMore from General AKO3 results availableItems 0 to 2Ako Minimap System — Racing & Open-World Ready | Near-Zero Performance Impact ⚡5.0(10)Stealth Gameplay Systems| (AKO) | AI, Grass Hide, Throw & Takedown5.0(9)AKO push system "advanced push SYSTEM"
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HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
