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Ghost Exorcist Animation

Video - LinkList of Animation CategoryExorcist (10)SitAshWaterPrayerHit ReactStandPrayerCrossAttackShieldIn GroundCandleHit ReactGhost 1 (13)EnrageScreamBurnAttackRunGhost 2 (15)EnrageFlyLampScreamHurtBurnGhost 3 (15)EnrageFeedRunBurnAttackShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.6 – 5.8Supported development platformsWindows, macOSDistribution methodAsset packageTarget platformsWindowsMacAndroidShow moreTagsZombieEnemyAnimationGhostCriticalExoticDangerousAnimatedFlyJumpDangerPitRiggedFireHorrorMore from NexaFrame Production24 results availableItems 0 to 2Horse Animation5.0(1)Casino Animation4.0(1)Cover Animations3.0(1)

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Clash Battle - Multiplayer Card Arena Template

commentsDescriptionClash Battle Template is a production-ready, server-authoritative real-time card battle game. It includes both the game template and the complete WebSocket server backend.Create your own Clash Royale-style game without wasting time creating code and mechanics from scratch.WebGL DemoDocumentationDiscord CommunityDeveloper's websiteWhat's included:Game Template:A complete battle system in the style of Clash Royale with troops, buildings and spells.21 demo cards, king and princess towers, crowns, overtime with double and triple elixir.Battles against other players or bots.Full meta-game: deck builder, card collection, upgrade system, lootboxes, shop with daily rotation.Server-authoritative battles with smooth client-side interpolation for both WebSocket and offline backends.Offline modeLogin (email/password + guest), profile, settings, nickname renameClan system with real-time chat, emotes, donations, member roles, search and clan war.Friends list with online status and friendly battlesLeaderboardsBattle PassTrophy RoadChest SlotsBattle emotes, victory animations, particle reward FXReplay SystemMatch history + replay viewerReal-time server data update system, exporting with just one click.Localization: English, Portuguese, Chinese, Japanese and Korean (LanguageManager, ready for more languages)Local + remote update flow (Google Play / App Store / custom JSON)Customization:Every game-design-related setting lives in the Editor as ScriptableObjects:Units (stats, AI, animations, costs)Maps + arenasLootbox reward tablesShop offers + rotationsCurrency definitionsBattle Pass / Trophy Road / Chest Slot rewardsClan rules + chat configThe documentation has step-by-step tutorials for creating a new arena and a new card.WebSocket Backend Server:Authoritative battle simulation at 20 ticks/sec (configurable) with delta-encoded state sync.REST + WebSocket APIs for auth, matchmaking, shop, IAP, clans, friends, telemetry.JWT auth with email/password + persistent guest accounts (device-id based).Real-money IAP with server-side receipt validation: Google Play Billing, Apple App Store StoreKit, Stripe Checkout / Payment Intents.Auto-reconnect for battle and lobby sockets.GM panel with ban / kick / grant currency / set trophies / search players.Real-time data push to clientTelemetry pipeline with crash aggregationMulti-region distributed scaling via Redis (optional)This asset uses the following third-party resources:LeanTweenLicense: MITAuthor: Russell Savage - Dented PixelUnityHFSMLicense: MITAuthor: InspiaaaColyseus Unity SDKLicense: MITAuthor: Endel DreyerMsgPack SerializationLicense: MITAuthor: Denis ZykovMeshCombineWizardLicense: MITAuthor: Gojko RadonjicUniTaskLicense: MITAuthor: Yoshifumi Kawai / Cysharp, Inc.VContainerLicense: MITAuthor: hadashiAUIEffectLicense: MITAuthor: mob-sakaiUIParticleLicense: MITAuthor: mob-sakaiOther assets, audio, 3D models, etc., are all under the CC0 license.Show moreIncluded formatsUnityCompatibility and file informationFile formatunitypackageFileclash_battle_multiplayer_card_arena_template.unitypackageFile size221.16 MBSupported development platformsWindowsRender pipelinesURPMinimum Unity versionUnity 6.xHas package dependenciesNoShow moreTagsMultiplayerDefenseFantasyCardTowerRoyaleClashStrategyMore from BizachiCode2 results availableItems 0 to 2BulletHell Elemental Template v1.6.1From $49.99Slingshot Squad | Template + EditorFrom $28.99

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Ice Fantasy UI Kit - Frostbound (HD)

light kit: pale frosted glass with faint frost clouds, a polished silver-blue trim with a bevel, and corners cut like a crystal - long facets on two corners, short ones on the other two. Corners carry a frost star with rules running out to small crystals, and the studs are crystal prisms. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a winter level, a frost-magic class, a northern survival game, or a holiday event UI that should look cold without going dark.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - crystal, double, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crystal, helm, icicle, mountain, northstar, pine, snowflake, windRibbons (3): banner headers in three widthsDividers and ornaments (6): icicle, snowflake, shards, frostline, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/frostbound-ui-kit.html . The SVG masters ship as the Additional File IceFantasyUIKitFrostbound_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsMenuHudFrostWinterInventorySpriteUserinterfaceIceSnowflakeInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

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UE5 Premium Missile System (Armored Core Style)

& Tutorial Video: This asset package contains all of the required components to replicate FromSoftware's Armored Core Style Missile lock weapons system. It contains 4 distinct types of classic missile variants: Standard Homing, Intercept Homing, Vector-Thrust Homing, Intercept Vector-Thrust Homing. All assets are custom made and come preassembled out of the box. All assets are built upon a "Closest to the middle of the screen" lock system. Missile system comes ready and able to lock on to up to 12 targets at a single time. Sound FX, Static Meshes, Materials, Material Instances, Textures, Blueprints, and Niagara Particles are all custom and included in the sample project. Usage, installation, and explanation can all be found in the linked video above ~ Included formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreTagsModularModernScifiMetalFantasyAnimatedRealisticBlueprintMore from TheRoyalMarket24 results availableItems 0 to 2Unreal 5 Skeleton EDITOR (Maya)5.0(1)UE5: (Gundam Style) FUNNEL-Orbit Weapons5.0(2)UE5: Bullet, Muzzle-Flash, & Hit (Niagara Particles)

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Art Deco UI Kit - Gilded Court (HD)

lacquer with fine gold pinstripes, a two-pixel polished gold frame, and notched corners cut square into every panel, button and slot. Corners carry a deco sunburst fan with stepped rules, and the studs are gold lozenges. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a casino or card game, a 1920s mystery, a luxury tycoon or hotel sim, or a noir detective story.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - double, gilded, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crown, fan, gem, hourglass, key, laurel, spade, trophyRibbons (3): banner headers in three widthsDividers and ornaments (6): deco, sunburst, zigzag, lozenge, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/gilded-court-ui-kit.html . The SVG masters ship as the Additional File ArtDecoUIKitGildedCourt_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsLuxuryCasinoMenuCardHudGoldInventorySpriteUserinterfaceInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

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Stylized Fantasy Forest Environment

commentsDescriptionStylized Fantasy Forest Environment is a collection of handcrafted environment assets. Inspired by Nordic landscapes and fantasy forests, the pack includes leaf VFX, waterfalls, water, modular rocks, trees, vegetation, ground materials, and other environmental props that can be combined to build a unique looking forest.Any questions regarding materials etc you can contact me and I will provide support asap! Enjoy :)Video: Showcase Fantasy Forest YoutubeIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreTagsMushroomCampfireNordicSplashTreeAtmosphereModularFoliageBiomePineWoodlandWaterfallNorseUniqueMedievalWaterEnvironmentNatureFernKitVikingStylizedForestMysticalFogMore from Johannes3D3 results availableItems 0 to 2Water Environment Essentials4.7(7)Environment Rocks4.0(4)VFX Essentials5.0(1)

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MetaHuman Animator Markerless Motion Capture Plugin

commentsDescriptionDesigned to extend MetaHuman Animator in Unreal Engine, this plugin generates body animation from standard video footage. Whether you're shooting on a phone at home or using a higher-end setup in a studio, your video becomes animation that you can drop straight into your creation—no markers, no suits, no motion capture stage required. Full performance capture is now available to everyone, right within Unreal Engine.Everything runs on your own machine. Your footage never leaves your workstation, and the resulting take can be refined and adapted within Sequencer just like any other animation. Face and body can even be captured together, building on MetaHuman Animator's existing face solve.Key Features:Markerless Body Capture: Generates full-body animation, including hands, from your video footage, ready to drive the MetaHuman skeleton directly or retarget to other character types.Local Processing: Runs entirely on your own machine—no cloud, no credits, no hassle.Flexible Face and Body Capture: Adds body animation alongside MetaHuman Animator's existing face solve from a single video source, or pairs body capture with face footage from a separate phone or head-mounted camera.Scripted Automation: Uses the same assets and processing flows as the rest of MetaHuman Animator, with automation available through Python and Blueprints.Show moreIncluded formatsUnreal EngineTechnical detailsSimply download and enable the plugin in your Unreal Engine project.For the full list of hardware requirements and information on how to use the features, follow the MetaHuman documentation.This is an Experimental release.CompatibilitySupported Unreal Engine Versions5.8Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsAnimationMotioncaptureMetaHumanCharacter

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Sonant: Unified Procedural Footstep & Ambience Audio Manager

commentsDescription📺 Watch a promo video: v0.1 | 📺 Updated video: v0.2 | 📗 Read the manual. | 📘 Read the changelog. | 📙 Read the original v0.1 GitBook docs. | 🆓 Check out the Core open-source version. | 👷‍♂️ Contact me for custom integration / implementation. 🔊 SonantNative Contextual Audio Manager for Unreal Engine 5Sonant replaces scattered audio logic with a unified, data-driven pipeline. From physically accurate footsteps to dynamic room estimation, Sonant handles the complexity so you can focus on the soundscape.✨ Features🎯 Contextual SurfacesAutomatic surface detection via material names, physical materials, or per-face collisionGameplayTag-driven events - Define any audio event (Walk, Run, Land, Impact)Smart caching - O(1) material lookup after first hitSub-mesh support - Different sounds for different parts of complex meshes💥 Physics Impact SystemAutomatic intensity detection based on impact forceLight/Medium/Heavy categorization with configurable thresholdsPitch and volume scaling based on physics propertiesMicro-collision filtering - Eliminates jitter noise🌊 Auto Reverb Estimation6-direction raycasting (Up/Down/Left/Right/Forward/Back)Room size calculation with configurable presetsDynamic Control Bus Mix activation2Hz update rate for optimal performance🏔️ Atmosphere ZonesPriority-based mixing - Higher priority zones override lower onesReference counting - Proper handling of nested zonesSmooth transitions via AudioModulationVolume component for easy zone setup🚀 Quick StartPrerequisitesUnreal Engine 5.6+AudioModulation plugin enabledDownload the latest releaseCopy Sonant folder to YourProject/Plugins/Restart Unreal EditorBasic Setup1. Create Configuration AssetContent Browser → Right Click → Miscellaneous → Data Asset → SonantConfig Name: DASonantConfig2. Configure SurfacesSurface | Keyword | Sound | Event |🌱 Grass Grass Sonant.Event.Footstep 🔩 Metal Metal Sonant.Event.Footstep 🪨 Stone Stone Sonant.Event.Footstep 🪵 Wood Wood Sonant.Event.Footstep 🪟 Glass Glass Sonant.Event.Footstep3. Register in Project SettingsEdit → Project Settings → Plugins → Sonant Audio Main Config: DASonantConfig4. Add Required GameplayTagsProject Settings → GameplayTags: - Sonant.Event.Footstep - Sonant.Event.Impact.Light - Sonant.Event.Impact.Heavy - Sonant.Atmosphere.Outdoor - Sonant.Atmosphere.Cave - Sonant.Atmosphere.UnderwaterThat's it! You're ready to use Sonant.🎮 Included DemoSonant comes with a comprehensive demo system that showcases all features without requiring custom audio assets.✦ Disclaimer: this plugin assumes a working knowledge of UE5 workflows, editor tooling, asset setup and so on. Custom integration, extension or modification may also require comfort reading and writing C++. If you are new to UE5 or plugin-based development, expect a learning curve. Before purchasing the Fab version, it is recommended that you explore the open-source GitHub version and the online manual first to understand the architecture, setup requirements, and integration style. This will help you determine whether the plugin fits your project and experience level.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:* Contextual Surface Resolution (Regex-based Material matching)* Priority Atmosphere Mixer (Weighted Stack)* Smart Runtime Caching* MetaSound & Legacy Cue Support* Native GameInstance Subsystem (No Ticking Actors)Code Modules: * Sonant (Runtime)Number of Blueprints: 0Number of C++ Classes: 4Network Replicated: NoSupported Development Platforms: Windows, Mac, LinuxSupported Target Build Platforms: Windows 64-bit, Mac, Linux, Android, iOSDocumentation Link: https://gregorigin.gitbook.io/sonant-docs/Important/Additional Notes:* Requires AudioModulation and GameplayTags plugins (standard engine modules).* Uses TSoftObjectPtr for zero-footprint memory loading.CompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsWindowsLinuxMacOther informationDistribution MethodPluginTagsManagerFootstepPluginSoundEditorAmbientEffectMaterialMixerProceduralEchoAudioSurfaceAmbienceNativeExtensionSoundEffectMetasoundsMore from GregOrigin12 results availableItems 0 to 2PSO Autopilot: Smart & Safe Shader Compilation Warm-up System to Prevent Hitches5.0(3)From $26.99OmniWalk: Planetary AntiGravity & Magnetic Boots Traversal System5.0(1)From $24.99BlueLine: Smart / Orthogonal Blueprints, Clean Graph, Complete Editor Toolkit5.0(1)From $23.99

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Candle Generator

:Candle Generator is completely dynamic and extremely customizable with a single Blueprint. Each Blueprint instance has an array or adjustments with easy access variables. Near Endless Possibilities.▰▱▰▱▰▱▰▱▰▱▰▱▰▱Showcase :Overview / Features Video : https://youtu.be/n3t78jJ0sOsWebsite with Details and Examples : http://www.createunreal.com/candlegenHelp, Assistance and Questions : https://discord.gg/aa3Y6Z8yks▰▱▰▱▰▱▰▱▰▱▰▱▰▱Features:Path Tracing / Lumen Support :Candle Generator includes a glass shader for both Lumen and Path Tracing. The Path Tracing shader is built from our custom PT Glass Shader also available on the Marketplace. * The Path Tracing version will provide the highest quality and most accurate reflections/refractions. Great for Cinematics or Still Renders.* The lumen version will work best with Ray Tracing Reflections enabled. Lumen Reflections have major limitations but will work for Real-Time applications.Wax Shader :The Wax Shader is based on a Subsurface Scattering Profile Material which provides an exceptional amount of realism.Taking it to the next level the Wax Material is color adjustable along with a Two Tone color gradient option.The Wax also comes with a beautifully realistic normal map top surface for texture.*Subsurface works best with Path Tracing.Wrappers :Included in the Candle Generator is the option to add Wrappers to the candle jar. This is accomplished by creating an actual mesh wrapping with a Wrapper Material.​Some of the Wrappers also include a mask texture which allows for areas to be transparent while others are solid giving it a beautiful printed style look. Candle Generator comes with 4 Floral style and 4 Plaid Style Wrappers.Labels :On top of the Beautiful Wrappers you can also add a Label. There are Seven Styles/Colors included. You will be able to expand your Wrapper and Label options with add-on packs that will be available in the future.Label Size and Position can be adjusted within each Material instance.Animated Flame :Each Candle has the option of being Lit or not along with an actual attached Point Light. The Flame Material makes use of Simple Wind for creating movement. You can adjust the Emissive amount of the Flame as well as the Point Light Intensity and Color Temp.Frosted Glass :The Path Tracing Glass Material includes a great option for creating a Frosted Glass style look. Many real Modern style Candles incorporate this look.​Do to Lumen limitations the Lumen version provides only an opaque look.Distorted Glass :A selection or Normal Map options are included in the Glass Material which allows for some Unique and Decorative style glass looks. This combined with a Frosted look can create some incredible results.Includes 4 styles of Normal Maps.Lids :A simple Lid option is available within the Blueprint. You can adjust the Lid thickness in each instance.​Customizing of the Lid comes from Materials. Included are Seven Material options with adjustments.2 x Woods, 1 x Cork, 2 x Copper, 2 x AluminumCandle Generator works great with my Path Tracing Glass Shader Pack available on the Marketplace.https://www.unrealengine.com/marketplace/en-US/product/path-tracing-glass-shader*Candle Generator comes with a basic version of my Path Tracing Glass Shader.▰▱▰▱▰▱▰▱▰▱▰▱▰▱Version Updates :V1.0Official Launch▰▱▰▱▰▱▰▱▰▱▰▱▰▱* Geometry Script Plugin Must be Enabled!* HDRI Plugin must be enabled for Example Maps!Show moreIncluded formatsUnreal EngineTechnical detailsTech Details :Number of Blueprints: 2Number of Unique Materials and Material Instances: 8 Master, 56 InstancesNumber of Textures: 52 texture MapTexture Resolutions: 2K-4KHDRI Texture: 1 @ 8KExample Levels: 1 Lumen and 1 Path TracingWindows: (Yes)Documentation: http://www.createunreal.com/candlegenImportant Notes:Geometry Script Plugin Must be Enabled!HDRI Plugin should be enabled for the Example Levels.HDRI and Concrete Texture CC0 License from PolyHaven polyhaven.com/licenseCompatibilitySupported Unreal Engine Versions5.0 – 5.8Supported Target PlatformsWin32WindowsOther informationDistribution MethodAsset PackageTagsDesignLumenModernGlassScriptCandlestickBlueprintWaxCandle

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UNote

to UNote!Watch the demo video (on YouTube), see it in action.Unote is a lightweight tool for Unreal Engine that keeps feedback directly inside the editor. Instead of spreading notes across chats or documents, notes can be created in the level, right where they are most useful.Each note automatically stores the author, the level, and the time it was created. Notes can include tags for organization, replies for short discussions, and are stored in per-user assets inside developer folders to avoid conflicts. The editor panel provides an overview of all notes, with options to jump directly to their location in the scene, filter by author, tag, or note ID, and copy a note’s unique ID for sharing.Unote is designed for day-to-day collaboration. It is not a replacement for production tracking tools, but a small companion that keeps feedback visible, contextual, and easy to revisit without leaving the editor.Documentation is included in the plugin folder or you can find it here.Find the example project for unreal 5.6 here._____________________________________Included formatsUnreal EngineTechnical detailsFeatures:Code Modules:Editor (Editor)EditorScriptingUtilities (Editor)Number of Blueprints: 6Number of C++ Classes: 9Network Replicated: No Supported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms:WindowsMacDocumentation Link: Find it hereExample Project: Find it here ( Unreal 5.6 )Important/Additional Notes: Editor pluginCompatibilitySupported Unreal Engine Versions5.5 – 5.6Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsWindowsLinuxMacOther informationLast update09/16/2025Distribution MethodPluginTagsLevelBlueprintEditorutilitiesUmg

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Sci-Fi Hydra

DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack