New
Stylized Gameplay VFX Bundle
Video:• Stylized Energy Orbs VFX: Link• Stylized Power-Up VFX: Link• Stylized Rocket Thruster VFX: LinkA collection of stylized visual effects designed for gameplay systems, pickups, energy effects, and propulsion mechanics.This bundle includes:• Stylized Energy Orbs VFX• Stylized Power-Up VFX• Stylized Rocket Thruster VFXPerfect for:• Power-Ups• Pickups• Energy Systems• Spaceships• Rockets• Drones• Gameplay Feedback• Futuristic ProjectsFeatures:• 3 Complete VFX Packs• 46 Stylized Effects• Customizable Parameters• Easy To Use Niagara Systems• Optimized Material SetupPlug & Play:Simply drag and drop the effects into your scene and attach them to your gameplay objects.Built with Unreal Engine 5 Niagara for real-time game-ready performance.Show moreIncluded formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU)Niagara Effects: 46LODs: NoNumber of Materials: 24Number of Material Instances: 30Number of Textures: 23Texture Resolutions: 256 / 512 / 1024 / 2048Number of Meshes: 9Engine Compatibility: UE 5.3+Demo Map IncludedSupported Development Platforms: PC, WEB, Consoles, MobilesCompatibilitySupported Unreal Engine Versions5.3 – 5.8Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneLinuxHTML5Other informationDistribution MethodAsset PackageTagsPowerThrusterOrbVisualCustomizableEffectGameplayNiagaraRocketEnergyStylizedPickup
Simple Auto Depth Of Field Plugin
Auto Depth Of Field PluginSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Comprehensive Documentation: A step-by-step guide is included to ensure a clean implementation right hereIncluded NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. And thats It! Its Super Simple[!IMPORTANT]This is a cosmetic client sided featureSupport For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comShow moreIncluded formatsUnreal EngineTechnical detailsSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Included NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. Support @For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comFeatures:Simple And Easy to use Depth of FieldCode Modules: "Name": "AutomaticDepthOfField", "Type": "Runtime","LoadingPhase": "Default", "PlatformAllowList": [ "Win64" ]Number of Blueprints: 1Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms: Win64Documentation Link: https://casual-coder.gitbook.io/automatic-depth-of-field-pluginCompatibilitySupported Unreal Engine Versions5.2 – 5.8Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsMacLinuxWindowsOther informationDistribution MethodPluginTagsSeamlessCameraDepthSimpleMore from CasualCoder1 results availableItems 0 to 2Simple Voice Chat Plugin5.0(1)
Ironwyrm Sentinel Rigged Dark Fantasy Insectoid Warrior
lean, armored insectoid warrior built for dark fantasy and horror projects. Chitinous plating, clawed segmented arms, and a narrow mandibled face with glowing eyes give it a hostile, alien presence — ideal as a boss enemy, guardian creature, or cinematic hero asset.Fully rigged biped skeleton with walk animation included. High-detail mesh (~300,000 polygons) — best suited for renders, cinematics, and 3D printing rather than real-time game engines without further optimization. Textured and ready to drop into Blender, Maya, or your preferred 3D software.Includes: FBX file with rig, animation, and textures.Included formatsfbxConverted GLB, glTF, and USDZTechnical detailsGeometryTriangles36006Total triangles36006Vertices17975Unique meshes1Textures and materialsTextures10Max texture resolution4096Materials1Vertex colorsNoSquare texturesYesAnimationsAnimations tracks0Rigged animationsYesMorph animationsNoOther informationFile formatzipSize273.14 MBFilesource.zipTagsInsectSoldierScifiFantasyWarriorBugAlienCreatureMonsterHorror
Tactical Combat AI Framework
Combat AI Framework (EQS, Cover System, Healing, Full Behavior Tree AI)Bring your enemies to life instantly with this comprehensive, production-ready AI Behavior Framework designed specifically for Unreal Engine 5. Built entirely using clean, deeply commented, and organized Blueprints, this system serves as the perfect startup template for beginners and a robust, scalable foundation for experienced developers.From basic patrolling to advanced combat tactics like taking cover and tactical healing, this asset handles the heavy lifting of enemy AI so you can focus on building your game.Key Features🛡️ Combat & Advanced TacticsDynamic Cover System (EQS): Utilizing Unreal Engine’s Environment Query System, enemies intelligently find nearby cover, move to safety, peek out to shoot, and duck back down to reload or protect themselves.Automatic Healing System: When health drops below a customizable threshold, the AI strategically retreats to heal gradually over time before aggressively re-entering the fight.Continuous Fire Logic: Enemies engage seamlessly, maintaining continuous fire while the player is in sight and halting naturally when line of sight is broken.👁️ Perception & InvestigationAI Perception Integration: Built using UE5’s native AI Perception component. Easily configure sight radius, peripheral vision angles, and hearing sensitivity.Smart Patrol System: Set up custom, looped patrol routes using predefined points. Enemies move naturally along the path until interrupted.Sound Investigation: Real-time reaction to noises (footsteps, gunshots). Enemies break patrol to investigate the exact location of a sound, returning to their route if no threat is found.⚙️ Architecture & LifecycleComplete Death System: Cleanly handles AI termination by disabling movement, stopping behavior trees, turning off combat functions, and triggering death animations.Beginner-Friendly Architecture: No messy spaghetti code. Variables, functions, and macros are strictly organized and color-coded for effortless customization and learning.📦 What’s Included?This pack contains everything you need to drop this AI into your project right out of the box:Blueprint & Logic ComponentsAI Architecture AssetsEnvironment & SetupEnemy Character BPBehavior TreeExample LevelHealth & Healing SystemBlackboardBasic Animation SetupCombat & Shooting LogicAI Controller BPPatrol & Investigation LogicEQS Cover QueryShow moreIncluded formatsUnreal EngineTechnical detailsFeaturesPatrol SystemPlayer Detection SystemSound Investigation SystemCombat SystemCover System using EQSHealing SystemDeath SystemState-Based AI BehaviorBehavior Tree & Blackboard IntegrationClean Blueprint ArchitectureTechnical DetailsBlueprint-Based: 100%Engine Version: Unreal Engine 5.7+Network Replication: No (Single Player Focus)AI Systems: Behavior Trees, Blackboard, AI Perception, EQSPlugins: None requiredDocumentation: https://drive.google.com/file/d/1wbJHezCYwK1Tn3suycwnoYaYC6FZeZ37/view?usp=sharingDemo Video: https://youtu.be/WnvkRrhiV3ABlueprints : 19AI SystemsBehavior Trees: 1Blackboards: 1EQS Queries: 1MapsExample Map: 1Test Map: 1MeshesEnemy Character: 1Player Character: 1Total: 2MaterialsInstances: 1TexturesLevel Floor: 1AudioGunshots Sound : 2Demo Content (Not Included)Asset Construction Volume (demo only)NotesRequires enabling UE5 AI systems (Behavior Trees, AI Perception, EQS). No third-party dependencies.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsTemplateBehaviorBlackboardFrameworkAIBlueprint
Fire Dash
commentsDescriptionWhen you open this pack, the default map “L_Effects” will load , When you hit play it will load the sequencer with camera animation and VFX.For a better understanding, please refer to the video demonstration.Included formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU,) Number of Unique Effects:2 LODs: (No) Number of LODs: (0) Number of Materials:6 Number of Material Instances:1 Number of Textures:13 Texture Resolutions: 1024*1024 Number of Blueprints: 1 Supported Development Platforms: Window (Yes), Mac (No) Documentation Link: Please check the description for everything about this pack. CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsDashFire
Best
Real Neon Sign Creator
to whip up a realistic Neon Sign in a flash?Drop in the Neon Sign Creator Blueprint, enter your text, choose a color and mode and you're good to go.Have a little more time and are feeling creative? Let's do it.Drop in the Neon Spline Line Blueprint and create everything from outlines for your sign, to emoji art, to Japanese Kanji or Arabic letters.Introduction Video: https://youtu.be/RlkPqy4LDOADiscord Support: https://discord.gg/6qVCQeUWithin a few minutes you can have a customized, realistic neon sign in your scene.Add a touch of realness by switching on flicker mode which randomly selects a character and flickers it on and off, even better, this is seeded so it will be the same each time you run your game.You have the flexibility to create horizontal lettered signs, vertical lettered, rotated characters and completely custom signs using the Neon Spline Line Blueprint. Search Google for some inspiration and go forth and create whatever you like.Also check out my other product Real LED Sign Creator! If you're looking for an easy way to create unlimited LED and Digital Sign designs for your game or visualization.Included formatsUnreal EngineTagsCheapStreetSignQuickNeonRealityRealRealisticCreatorVirtual
Tactical Cargo Pants & Boots 01
2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_Cargo_Outfit_01.mhpkgMetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.------------------------------------------------------------------------------The package includes:Cargo Pants 01; Boots 01;Optimized Game Ready 3D model for game engines and animation.Blender 4.5 project with customized materials and Rigs (UE5 Rig);In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.Rigging and Skinning 3d model;Metahuman for UE 5.6-5.8;Added Unreal Engine 5.6-5.8 project with clothing rig and skinning adapted to the original male Manny rig (UE5).Included textures in sizes 4096;Fbx;Triangulation model (divided into triangles) for correct export to game engines;8 color textures clothing;Unreal Engine textures!PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;Video tutorial;Pants_01 Verts 3681; Tris 7,163;Boots_01 Verts 4,500; Tris 8,470;------------------------------------------------------------------------Question: Why did all clothing (helmet, pants, armor) become a single mesh after creating a MetaHuman 5.6 character, and how to split it in Blender?Answer:This is not a mistake of the model author — MetaHuman Creator automatically merges all meshes into one on export.Solution: export the character to Blender, split the parts, and import back to Unreal.Full step-by-step tutorial is in my video (link included). https://www.youtube.com/watch?v=9PGSc08T97Y-------------------------------------------------------------------The FAQ section contains the main technical questions and answers related to using Metahuman (starting from version 5.6 and beyond).-------------------------------------------------------------------Please follow the instructions (MetaHuman ) to successfully import the outfit with the correct textures:1) Create a folder called "Outfits" and a subfolder "Cargo_Outfit_01". In this way Outfits\SciFi_PS_P042) Transfer the file - OA_Cargo_Outfit_01.mhpkg to the created folder - Cargo_Outfit_013) Transfer the WL (WI_Cargo_Outfit_01) file to MetaHumanCreatorShow moreIncluded formatsUnreal EngineBlenderMetaHumanfbxTechnical detailsTechnical details8 color textures of SciFi clothing;Rigged: (Yes)Rigged to Epic skeleton: (Yes) UE5If rigged to the Epic skeleton, IK bones are included: (Yes)Animated: (no) DemoNumber of characters: 1Number of Mesh: 3Vertex counts of characters: Verts 8,181;Number of Materials and Material Instances: 1 and 8Number of Textures: 11Texture Resolutions: (4096x4096; )Supported Development Platforms:Windows: (Yes)Mac: (Yes)CompatibilitySupported Unreal Engine Versions5.6 – 5.8Supported Target PlatformsMacWindowsOther informationDistribution MethodAsset PackageTagsPbrArmySweatpantsBootModularLowpolySoldierManWarRealisticTacticalClothingClothesCargoFabricRiggedHumanMetaHumanOutfitMilitaryParametric
Ultimate Game Sound Effects Bundle
Replicated Instanced Static Mesh Components
plugin provides a complete, multiplayer ready implementation of Replicated Instanced Static Mesh (RISM) and Replicated Hierarchical Instanced Static Mesh (RHISM) components.Standard Instanced Static Mesh Components in Unreal Engine do not replicate this plugin solves that problem entirely by providing replicated extentions of ISM and HISM.The plugin is built in entirely in C++, but all functionality has been exposed to Blueprints.Core Features:Native Replication: Everything is replicated out of the box using efficient Net Delta Serialization. This means we use minimal network bandwidth by only sending updates (adds/removes/changes) rather than the entire array of instances. This makes this extremely scalibile.Support: Supports both standard ISM and HISM (Hierarchical) components, fully supporting World Partition, Net Dormancy and Net Relevency.Survival & Sandbox Ready: Includes built-in support for Queued Spawning and Despawning. You can tell an instance to "Respawn" or "Destroy" after a set delay (e.g., a tree growing back after 60 seconds) directly within the component.Instance Lookup: We use a highly optimized internal map that allows you to find an Instance Index simply by providing its World Transform.Per-Instance Custom Data: Fully supports replicated Custom Data Floats. You can modify custom data on the server (to change colors, health, or shader parameters per instance), and it will automatically replicate to all clients. It even includes logic to preserve existing data when resizing the data buffers.Important Constraints:Precision & Overlap: To use minimal bandwidth, transforms are quantized (Location to 0.1 units (cm), Rotation to 0.1 (degrees)). No two instances may share the exact same quantized transform. This plugin relies on unique transforms for its fast lookup map overlapping instances will result in lookup errors. If you require additional precision please contact me for support.Show moreIncluded formatsUnreal EngineTechnical detailsCode Modules:ReplicatedISM | RuntimeReplicatedISMEditor | EditorNoCommandletNumber of Blueprints: 0Number of C++ Classes: 4Network Replicated: YesSupported Development Platforms:Windows: YesLinux: UntestedMac: UntestedSupported Target Build Platforms: WindowsCompatibilitySupported Unreal Engine Versions5.4 – 5.7Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsWindowsLinuxMacOther informationDistribution MethodPluginTagsEngineInstanceSeamlessReplicatedToolBlueprintPcg
Stylized Ruins Medieval Village
package contains a small set for creating a Stylized Ruins Medieval Village.Video: youtubeSupport, any questions, (Try it before buying) Please contact me email: aleksandrbnet@gmail.comIncluded formatsUnreal EngineTechnical detailsFeatures:This package contains a small set for creating a Stylized Ruins Medieval village.Meshes:22 plants (348 - 4 triangles) LODs: Yes (auto)89 building parts (7796 - 4 triangles) LODs: Yes (auto)4 tree (4908 - 732 triangles) LODs: Yes (auto)3 stones (276 - 208 triangles) LODs: Yes (auto)Number of Meshes: 118Collision: Yes, custom and automatically generatedMaterials: Landscape Material, Mesh Materials.Do Materials derive from a Master Material with instances as variation: YesNumber of Materials: 13 Master Materials, 39 Material InstancesTexture Resolutions: 2048, 4096Texture Format: TGA, PNGNumber of Textures: 56Supported Development Platforms: Windows, PS4, Xbox OneSupported Target Build Platforms: 5.6 , 5.7 +Support: aleksandrbnet@gmail.comThis product supports Nanite (Nanite Documentation)This product supports Lumen (Lumen Documentation)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsPS4Xbox OneOther informationDistribution MethodAsset PackageTagsVillageFantasyMedievalEnvironmentStylizedRuinedRuinMore from AleksandrIvanov23 results availableItems 0 to 2Stylized Terrain Pack of 50 Materials4.9(16)Stylized Swamp Forest5.0(19)Stylized Medieval Village4.7(42)
Popular
Sci-Fi Hydra
DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
