New
Scene Preset Manager - Free
PRESET MANAGER FREE — RVA STUDIOOne-click actor selection for Unreal Engine editors. Free.─────────────────────────────────────────────────────Stop hunting actors in the Outliner.Scene Preset Manager Free gives you 9 ready-to-use presets covering the most common actor types across archviz and game scenes. Click once — matching actors are selected in the viewport. Then do whatever you want: hide, delete, replace materials, move to a sublevel.Each button shows its exact keywords and class filters directly below the label — no hover required.─────────────────────────────────────────────────────PRESETS INCLUDED● Lighting Review — all lights by class● Geometry Only — all Static Mesh Actors● Helper Actors — volumes, triggers, collision proxies● VFX — Niagara actors and FX meshes● Vegetation — foliage, trees, grass by keyword and class● Props — furniture, crates, containers● Decor — art, statues, rugs, curtains● Characters — NPCs, enemies, pawns by class and keyword● Collision — collision boxes, capsules, trigger volumes─────────────────────────────────────────────────────WANT CUSTOM PRESETS?Upgrade to Scene Preset Manager (Full) to create, edit, and save your own presets to a portable JSON file — shareable across your team, version-controllable, and editable without restarting the editor.─────────────────────────────────────────────────────TECHNICAL• UE 5.4 – 5.7 compatible• Editor-only — zero runtime cost in packaged builds• Compiled binaries included — no Visual Studio needed to install• Documentation Link: https://documentsaving.notion.site/Scene-Preset-Manager-Free-Documentation-34c60263736280f7bf96c570b7eed413─────────────────────────────────────────────────────INCLUDED✓ Scene Preset Manager Free Editor Utility Widget✓ 9 hardcoded presets covering common use cases — Select or Hide in one click✓ Demo level (LV_SceneManagerDemo) — open and run presets immediatelyShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:1. 9 hardcoded presets covering lights, geometry, vegetation, props, VFX, characters, collision and more2. Select or Hide action per preset — toggle 'Hide' on each button3. Show All reset — restore full scene visibility and re-enable all buttons in one clickCode Modules:RVA_ScenePresetManagerFree (Editor)Number of Blueprints: 2Number of C++ Classes: 2Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: N/A — Editor-only. Not included in packaged builds.Documentation Link: https://documentsaving.notion.site/Scene-Preset-Manager-Free-Documentation-34c60263736280f7bf96c570b7eed413Example Project: N/A — demo level included in the plugin (LV_SceneManagerDemo)CompatibilitySupported Unreal Engine Versions5.4 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsManagerManagementActorUtilityProductionLevelWorkflowHideArchitectureSelectionEditorutilities
LLM Material
chat generated UMG. ""Use llm-material to generate a [xxxxxxx] material based on standard material/substrate.""Prompt, skill ➡️ https://github.com/ituiyuio/Yomin-Fab-LLM-Unreal-Pluagin-Skill.gitGitPage:LLM Dynamic UI - DSL Schema Guide | YominUnreal Plugins# LLMMaterial - JSON-driven Material Generation EngineLLMMaterial is a DSL-driven material generation system for Unreal Engine 5. Create and modify Material Blueprint assets via JSON definitions with full Substrate support.## Features- JSON-to-Material: Define materials using `.llmmat` JSON format- Bidirectional Conversion: Export existing materials back to JSON- Expression Nodes: Full support for Material Expression nodes (Add, Multiply, TextureSample, etc.)- Substrate Support: UE5 Substrate BSDF materials (Slab, VerticalLayering, HorizontalMixing)- HLSL Shader Functions: Define custom `.ush` shader functions inline- Auto-Layout: Automatic node graph layout with Sugiyama algorithm- Editor Panel: Three-panel UI (File List, Node Tree, Property Editor)- Live Preview: Real-time property editing and visual feedback## Installation1. Copy `LLMMaterial` plugin to your project's `Plugins/` directory2. Enable the plugin in Unreal Engine Editor (Edit → Plugins → AI → LLMMaterial)3. Restart the Editor## Quick Start### Create a Material from JSON```json{ "version": "1.0", "name": "MyRedMaterial", "domain": "Surface", "blendMode": "Opaque", "shadingModel": "DefaultLit", "nodes": [ { "id": "color", "type": "Constant3Vector", "properties": { "Constant": [1.0, 0.0, 0.0] } } ], "output": { "baseColor": { "node": "color", "pin": "Result" } }}```Save as `MyMaterial.llmmat` and generate:```bashmaterial generate /Game/Materials/MyRedMaterial --from MyMaterial.llmmat```### Export Existing Material```bashmaterial export /Game/Materials/ExistingMaterial --output export.llmmat```## File Format (.llmmat)```json{ "version": "1.0", "name": "MaterialName", "domain": "Surface", "blendMode": "Opaque", "shadingModel": "DefaultLit", "nodes": [...], "connections": [...], "output": {...}}```### Material Domains- `Surface` - Surface material (default)- `PostProcess` - Post-process material- `UserInterface` - UI material- `VirtualTexture` - Virtual texture### Blend Modes- `Opaque` - Opaque (default)- `Masked` - Masked (uses OpacityMask)- `Translucent` - Translucent- `Additive` - Additive blending- `Modulate` - Modulate blending### Shading Models- `DefaultLit` - Default lit (default)- `Unlit` - Unlit- `Subsurface` - Subsurface scattering- `SubsurfaceProfile` - Subsurface with profile- `ClearCoat` - Clear coat- `Hair` - Hair- `Cloth` - Cloth- `Strata` - Strata (for Substrate)## Node Types### Math Operations| Type | Description | Inputs | Outputs ||------|-------------|--------|---------|| `Add` | Addition | A, B | Result || `Multiply` | Multiplication | A, B | Result || `Subtract` | Subtraction | A, B | Result || `Divide` | Division | A, B | Result || `Power` | Power | Base, Exp | Result || `Sine` / `Cosine` | Trigonometry | Input | Result || `Clamp` | Clamp range | Input, Min, Max | Result || `Lerp` | Linear interpolation | A, B, Alpha | Result |### Constants| Type | Description | Properties ||------|-------------|------------|| `Constant` | Scalar constant | Value || `Constant2Vector` | 2D vector | Constant [X, Y] || `Constant3Vector` | 3D vector/color | Constant [R, G, B] || `Constant4Vector` | 4D vector/color+Alpha | Constant [R, G, B, A] |### Textures| Type | Description | Properties ||------|-------------|------------|| `TextureSample` | Texture sample | Texture (path) || `TextureCoordinate` | UV coordinates | CoordinateIndex |### Parameters| Type | Description | Properties ||------|-------------|------------|| `ScalarParameter` | Scalar parameter | ParameterName, DefaultValue || `VectorParameter` | Vector parameter | ParameterName, DefaultValue || `TextureSampleParameter` | Texture parameter | ParameterName, Texture |## Substrate MaterialsUE5 Substrate provides physically-based layered materials:```json{ "version": "1.0", "name": "MySubstrateMaterial", "domain": "Surface", "substrate": { "slabs": [ { "id": "main_slab", "type": "SubstrateSlabBSDF", "inputs": { "DiffuseAlbedo": [0.8, 0.8, 0.8], "Roughness": 0.3, "F0": [0.04, 0.04, 0.04], "Metallic": 0.0 } } ], "root": { "type": "VerticalLayering", "top": "main_slab" } }}```### Slab Types- `SubstrateSlabBSDF` - Surface BSDF (default)- `SubstrateHairBSDF` - Hair BSDF- `SubstrateUnlitBSDF` - Unlit BSDF- `SubstrateEyeBSDF` - Eye BSDF- `SubstrateSingleLayerWaterBSDF` - Single layer water## Editor PanelThe LLMMaterial editor provides a three-panel interface:1. File List (left): Manage `.llmmat` files2. Node Tree (center): View material structure3. Property Panel (right): Edit node properties### Toolbar Actions- Generate: Create materials from selected files- Export Material: Export existing material to JSON- Export Schema: Export expression schema referenceShow moreIncluded formatsUnreal EngineTechnical details# LLMMaterialJSON-driven Material Generation System for UE5---## Technical InformationFeatures: JSON-to-Material Generation, Bidirectional JSON↔Material Conversion, 30+ Expression Node Types, UE5 Substrate BSDF Support, Custom HLSL (.ush) Functions, Auto-Layout (Sugiyama Algorithm), Three-Panel Editor UI, Live Preview, Schema-Driven Type System.Code Modules: LLMMaterial (Runtime), LLMMaterialEditor (Editor)Number of Blueprints: 0Number of C++ Classes: ~40Network Replicated: NoSupported Development Platforms: Windows: Yes, Mac: Yes, Linux: YesSupported Target Build Platforms: Windows, Mac, LinuxDocumentation Link: Documentation.md in plugin folderExample Project: Examples/ folder contains .llmmat example filesImportant/Additional Notes: Requires EditorScriptingUtilities plugin (included with UE5). UE 5.7+. All documentation in English.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginMaterialAIAgentMore from Yomin1 results availableItems 0 to 2LLMDynamicUI
Basic Paper Plane System
for a flight system that doesn’t require a degree in aerodynamics? This Paper Plane Flight System is all about simplicity and fun!Instead of heavy physics calculations, this system focuses on providing a smooth, "breezy" gliding experience that feels satisfying from the first throw. It’s the perfect starting point for anyone wanting to add a whimsical flight mechanic to their game without the headache of complex setups.VideoWhy You’ll Love This SystemPure Fun: Designed for a relaxing and arcade-like feel. It’s easy to control and fun to fly!Lightweight Physics: Simple drag and lift mechanics that give you that "paper" feel without being overly technical.Plug & Play: No complicated setup. Drag the Blueprint into your level, and you're ready to soar.Ready for Customization: Want it faster? More floaty? You can tweak the flight behavior in seconds using the clearly labeled variables.Dynamic Visuals: Includes a neat Niagara ribbon trail that follows your wingtips perfectly, adding a great sense of speed and motion.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Physics-Lite Flight Model: A custom-built flight logic that simulates air resistance (drag) and lift without the overhead of complex aeronautical formulas.Enhanced Input Integration: Fully utilizes Unreal Engine 5’s Enhanced Input System for modular and rebindable controls.Niagara VFX: Includes an optimized Ribbon-based Niagara System for wingtip trails, pre-configured for high performance.Socket-Based Attachment: Trail emitters are attached via sockets (Socket_Wing_L / Socket_Wing_R), allowing for easy mesh swapping.Clean Blueprint Logic: Strictly organized and commented code, categorized into Movement, Input, and Visuals.Number of Blueprints:2Input: Keyboard, MouseNetwork Replicated: NoSupported Development Platforms:Windows: YesMac: YesDocumentation Link:DocumentationImportant/Additional Notes:NoCompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsSystemHelicopterPaperPapercraftFlightBlueprintPlaneMore from oguzgames3 results availableItems 0 to 3Satisfying PowerWash-Inspired Cleaning MechanicVery Easy Draggable and Resizable Windows 1.0Universal Multiplayer Tabletop Engine 1.0
MeshSkinner
commentsDescriptionRig a character in minutes. Not days.Auto-rigger and mesh skinning for Unreal Engine 5. Drop a static mesh, place a few landmarks, press one button — get a fully rigged, animation-ready skeletal mesh.The plugin computes per-vertex bone weights with five state-of-the-art solvers — Volumetric and Surface Bounded Biharmonic Weights, Geodesic, Voxel, and fast Euclidean — and produces a ready-to-use skeletal mesh with clean joint deformation.Works with your existing skeletons. Bind a new mesh to a UE5 Manny skeleton or any custom skeleton. Or skip the skeleton entirely — the interactive auto-rigger builds one fitted to your mesh using 28 markers, with Manny-compatible bone names for one-click animation retargeting.DocumentationJoin our Discord serverUse CasesAuto-rig a new humanoid static mesh — drop 28 landmarks, get a fully skinned skeletal mesh with a 51-bone skeleton (21 body + 30 finger)Skin a static mesh to an existing skeleton — UE5 Manny or any custom rigRe-skin an existing skeletal mesh after editing bone positions in UE5's bone editorFit clothing (experimental) — Geodesic solver with automatic bone filtering by garment type (shirts, pants, gloves, shoes, hats)Bulk-rig characters from code — call the Blueprint, C++, or Python API directlyKey FeaturesInteractive Auto-Rigger: 3D viewport with draggable 28-marker workflow, view presets (Front/Left/Right/Top), symmetry mirroringFive Skinning Algorithms: Volumetric BBW (best quality), Surface BBW, Geodesic (clothing), Euclidean, VoxelRight-click Integration: skin any static mesh directly from the Content BrowserManny-Compatible Output: retarget UE5 Manny animations to the rigged output with one clickDual Quaternion Skinning: enabled by default — reduces volume loss at bent jointsAsync Solver: editor stays responsive during long solves; progress reporting for every algorithmMaterial Transfer: source static mesh materials (multi-slot supported) automatically copy to the output skeletal meshBlueprint, C++, and Python APIs: full access from visual scripting or code, plus an included Editor Utility Widget (EUW_Skinner) as a working exampleNotesNo third-party dependencies — all solvers implemented in pure UE5 C++Works with any skeleton convention (Manny or custom)Includes an Editor Utility Widget you can use as-is or fork for your own workflowShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Interactive 3D auto-rigger with 28 draggable landmark markers, view presets, and symmetry mirroringFive skinning algorithms: Volumetric BBW, Surface BBW, Geodesic, Euclidean, and VoxelAsync solver with per-algorithm progress reporting — editor stays responsive during long solvesContent Browser right-click integration on Static Meshes and Skeletal MeshesEditor Utility Widget (EUW_Skinner) driving the full SkinOrReskin API — usable as-is or as a reference exampleManny-compatible bone naming for one-click animation retargeting via UE5 IK RetargeterMulti-material support, automatic material transfer from source mesh, Dual Quaternion Skinning enabled by defaultCode Modules:MeshSkinner (Editor)Number of Blueprints: 1Number of C++ Classes: 17Number of Python Scripts: 0Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: WindowsDocumentation Link: https://drive.google.com/file/d/1R4RETOMgDjVh-AivF9RTS1Y4lC1P2uwL/view?usp=sharingImportant/Additional Notes:Requires the Deformer Graph plugin (ships with UE5)Dual Quaternion Skinning uses the engine's DG_DualQuatSkin_Morph_Cloth asset (UE 5.7). On UE 5.5 and 5.6 the output uses Linear Blend Skinning (DQS requires UE 5.7)Output skeletal meshes are editor-only assets. All solvers run on the CPU; no runtime componentCompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsAnimatedRiggedControlrigEditorutilitiesMore from Agent Disco2 results availableItems 0 to 3MCP Python BridgeMeshConnect
Beat Lumen Fx
(Coming Soon)DiscordWith Beat Lumen every track becomes a stage. Powered by Unreal Engine, it turns your audio into a synchronized light performance that moves, pulses, and evolves with your music.No programming required – One‑click import, instant visualization.Custom lighting scenes – Place, size, color, and animate any light source to match your artistic vision.Step‑by‑step learning – Included tutorial ensures you can set up and fine‑tune your show in minutes.Ideal for musicians, DJs, and live‑visual artists who need a dynamic, cost‑effective stage solution that scales from studio to arena.Get Beat Lumen and turn every show into a light‑powered experience.Show moreIncluded formatsUnreal EngineTechnical detailsLODs: (No)Number of Materials: 6Number of Material Instances: 25Number of Textures: 13Texture Resolutions:1024 * 10242048 * 2048Number of Blueprints: 3Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link:This product supports Lumen for Unreal Engine 5.0+This product supports Nanite for Unreal Engine 5.0+CompatibilitySupported Unreal Engine Versions5.0 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsBeatVisualizationLightingLumenStageMusicSyncLightDjMore from VFX4GAME18 results availableItems 0 to 2Dust and SandStorm FX5.0(3)Water Simulation Effects3.5(11)Dust and Smoke Effects4.7(14)
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Mission Multiplayer Template 2.0
2.0: MISSION SELECTION MENUAn Easy To Use Multiplayer Mission SystemFeatures: Dynamically spawned objectives Synced progress for all players in a mission Example UI demonstrating usageDISCORD SUPPORT | DISCORD SUPPORT For Verified Users (Instructions On Discord)DEMO | DEMODOCUMENTATION + VIDEO TUTORIALS | DOCUMENTATION + VIDEO TUTORIALS For Verified Users (instructions on discord)Included formatsUnreal EngineTagsTemplateMissionBlueprint
Fun Obstacle Course Vol 1
fun obstacle course complete with over 25 unique assets for Unreal Engine 4.20+Expansion 1Expansion 2Included are prefabs to give you an example of how the individual pieces can be used together to create more complex assets. Nearly all prefabs can have their colors changed to create even more flexibility within in your scenes!Also Includes Example Level seen in the below videoView a short fly through of the level over at my YoutubeUPDATE - For UE 4.25+ the lighting can appear bright this is easily solved by going to Project settings and Unticking "Auto Exposure" and setting "Auto Exposure Bias" to 0SUPPORTIf you run into any issues or need any help please contact me or leave me a question and i'll get back to you with as much help as I can give. I would really appreciate it if you could do this before leaving a review :)If you have any issues, suggestion or anything else please either leave me a question or join my DISCORD channel. Documentation: Help FilesShow moreIncluded formatsUnreal EngineTechnical detailsFeatures: 25 unique meshesPrefabs to get you creating quickly complete with movement such as moving pillars, propellers, see-saws and spinnersColors can be changed on nearly every mesh using Material Instances giving extra customization.Great customization optionsNumber of Unique Meshes: 25Collision: Yes - AutoVertex Count: 20+LODs: NoNumber of Materials and Material Instances: 50+Number of Textures: 150+Texture Resolutions: 512 - 2048Important/Additional Notes: To set the prefabs moving drag one of the prefabs from the Blueprints folder into your scene and in the details panel set the speed to your desired speedCompatibilitySupported Unreal Engine Versions4.20 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsWin32Xbox OnePS4Other informationDistribution MethodAsset PackageTagsPillarFunObstacleLeatherSpinnerBlueprintMore from 3DAssetLibrary23 results availableItems 0 to 2Stage Vol 13.7(6)The Platformer Vol 15.0(1)Mixing Desk Vol 15.0(1)
General Store
StoreHey.This is my General Store.The whole pack contains 91 meshes, have fun with the pack.Just write an email and I'll answer any questions as soon as possible._____________________________________________________________________⚫️Info!!!!! trees and plants not included !!!!!Resize Textures Tutorial_____________________________________________________________________91 MeshesDemo And Preview Map1K - 2K - 4K Textures5 Master Materials106 instances Materials251 Textures_____________________________________________________________________📧 SupportEmail: Meik.W.Models@gmx.deSupport Discord: Click HerePartner: ReamoSystems_____________________________________________________________________Included formatsUnreal EngineTagsStoreShopLowpolyBuildingFrequently asked questionsCan you reduce the texture size to save memory and improve performance?Who can I contact if I have any questions or issues?Which versions are the packs available for?How quickly will I receive a response?
Skaro - Spline Tool
commentsDescriptionA powerful and flexible spline-based mesh placement system for Unreal Engine. Perfect for creating roads, fences, railings, pipes, cables, and any architectural or gameplay elements that follow curved paths.KEY FEATURES:• Deformed Mesh Mode - Bend meshes smoothly along spline curves for organic results• Instanced Mesh Mode - Place straight, non-deformed meshes for vertical elements like pillars or posts• High-Performance Pooling - Reuse mesh components instead of spawning/destroying for optimized endless runners• External Placement Control - Dynamic LeftMost/RightMost indices for procedural generation• Collision Support - Optional collision on all generated meshes• Full Blueprint Support - Overlap events, runtime control, and Blueprint-callable functions• Settings Component Architecture - Clean, organized properties in a dedicated component• Forward Axis Control - Configure mesh orientation for any assetIDEAL FOR:- Procedural level generation- Endless runner mechanics- Architectural elements (stairs, railings, bridges)- Environment decoration (roads, fences, cables)- Dynamic gameplay pathsEasy to use: Just drag the SplineTool actor into your level, assign a mesh, and adjust the spline points. All settings are accessible through the Settings component in the Details panel.Includes documentation and ready-to-use examples.REQUIREMENTS:- Unreal Engine 5.6- Windows 64-bit (editor and packaged builds)Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:- Dynamic spline-based mesh deformation and placement system- Pooled spline mesh rendering for optimized performance- Instanced static mesh placement along splines with automatic rotation- Collision detection support (optional per-instance)- Mesh pooling for endless runner scenarios (automatic reuse)- External placement system with configurable left/right placement- Pawn overlap detection with dynamic spline refresh- Blueprint event integration (OnPawnOverlapChanged)- Runtime spline refresh capabilitiesCode Modules:- SkaroUtils (Editor) - Main plugin module containing spline tool functionalityNumber of Blueprints: 0Number of C++ Classes: 2- ASplineTool (Actor)- USplineToolSettings (ActorComponent)Network Replicated: NoSupported Development Platforms: Windows (Yes), Mac (No)Supported Target Build Platforms: Windows (Win64)Documentation: Comprehensive README.md included with installation guide, API reference, property documentation, Blueprint integration examples, endless runner implementation guide, and troubleshooting sectionImportant/Additional Notes:- Requires Unreal Engine 5.7 or higher- Windows 64-bit platform only- Settings Component architecture for clean Blueprint integration- Designed for both static scenes and endless runner scenarios- Includes debug logging system (conditional compilation)- Full source code provided with copyright headersCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsLevelSplineBlueprint
Xeno Cell, a Bright modular alien softball creature with blueprint, material
commentsDescriptionXenoCell is an alien life form that looks like a nerve cell. Asset comes with an advanced material, physical build, BP, 2 SKM, animations and other features. This asset is first character of XENO series and also part of Microbiology series and Soft body series.As part of Soft Body series of assets, this asset is also physically dynamic and can be simulated or used as a character or NPC. XenoCell can mount other characters and control them (parasitizing). Soft body assets also have real time dynamics to mimic liquid, jelly-like overall look.Asset Features:Fully physical 2 skeletal meshes with Shared skeleton and 2 physical asset presets. These Skeletal meshes can be used separately or can be combined together.48 Animations.2 BPs: 1 for Character and 1 for prey/mount. Player can Parasitize/control prey.Advanced materials with rich settings. one for XenoCell and one for Shell.Relax/stiffness HUD for better feedback and understanding.Simple game menu (Can be seen in the demo).Experimental/bonus feature: Additional surface creases for shell. (This feature is an experimental/bonus feature. Will cost some performance - see videos below).XenoCell comes with LODs. LOD 0: 126270 vertices; LOD 5: 17024 verticesStuck fixer will fix and save body from stucked narrow area. (its a new feature and will be added to blobs and other physically dynamic assets too on their upcoming future updates.)Xeno Series material is a lightweight material with optimized Lightmap resolutions. This material gives you many settings like MPC, Noise movements on branches, scaling, rotating, bulge waves, thickness, pulse, opacity, emission, hue and more. All features use 4 type-mixable masks by growth, by length, by branch, and by segment. As a result of using and combining all of these features Xeno assets can be modified significantly and still remain a lightweight shader.Asset PreviewXeno material detailsPlayable demo---------------------------------Quick Survey: Help Me Create What YOU Need! Share your thoughts in this brief survey to directly influence my next asset updates and new releases. You can even suggest specific assets you're hoping for. Let's ensure my work genuinely supports your projects!Also, please dont forget, my works higly overlaps with my customers wishes and demands. if you have questions, new asset ideas or feedbacks feel free to reach via ratings, comments, discord or thestocklancer@gmail.com---------------------------------Important to know: - All previews are rendered in Unreal Engine 5.3 and screenshots were taken in 4.26- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.- Translucent materials (water-glass) needs ray tracing for better results with refractions. About refraction. (Standard slime material is NOT, uses transparency.)Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoNumber of Bones: 28 (including Root)Number of physical assets: 2 PA for UE4.26, 5.0 and 5.1+ (6 physical assets in total. and also there is 2 bonus PA)Animated: YesNumber of Animations: 48Animation type: In-placeNumber of characters: 2Number of Morph targets: 5 for shellVertex counts of character: LOD 0: 126270; LOD 5: 17024. Shell: 5520 Number of Materials and Material Instances: 6 Materials + 67 InstancesNumber of Textures: 1 protein mask for shell material. other textures not needed. Xenocell material is textureless.Number of Skins: No texture skins. Both materials capable to give very different looks. please check the previews.Texture Resolutions: 4096x4096Tested on: Windows 11 with UE4.26, 5.0, 5.1, 5.2, and 5,3CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsLinuxHTML5HoloLens 2Gear VRMacNintendo SwitchOculusPS4SteamVR / HTC ViveWin32WindowsXbox OneOther informationDistribution MethodComplete ProjectTagsCharacterMicrobiologyBrightAngelFantasyAdvancedCoreScriptDynamicAnimatedMythicalLightEnergyBiologyAlienSoftCreatureSoftballCellVeinBallBlueprintPhysicalDynamicmaterialsAnimationblueprintMore from StockLancer23 results availableItems 0 to 3Sandworm, Lord of the dunes. a giant boss with morphs, adv. material, animations5.0(3)MidBlob the Slime, physical and soft body slime creature with blueprint and mat5.0(4)BigBlob the Slime, physical and soft body slime creature with blueprint and mat5.0(5)Xeno Mimic Male, otherworldly Bright modular humanoid with blueprint, material5.0(4)
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HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
