New

Asset image

MetaNarrativeAudio

commentsDescriptionMetaNarrativeAudio is a professional narrative audio system for Unreal Engine 5.7 designed to make dialogue, radio chatter, ambient voice lines, and subtitle-driven narrative events easy to manage at scale.Instead of creating and wiring countless individual assets manually, MetaNarrativeAudio uses a 100% DataTable-based workflow so your narrative lines can be managed in CSV/Excel and imported directly into Unreal. This makes it ideal for teams and solo developers who want a fast, scalable, and organized audio pipeline.Why MetaNarrativeAudio?MetaNarrativeAudio is built for gameplay-driven storytelling. It supports:Automatic Ambient Playback for hands-off narrative loopsZone-based DataTable switching based on player locationNested Zones for layered environments (e.g. level → building → room)Profile System for level-specific or gameplay-state-specific configurationsDynamic Profile Switching during gameplay (exploration/combat/stealth, etc.)Event-triggered playback from any BlueprintSubtitle widget integration with a customizable UMG interfacePriority interruption system for critical voice linesCSV Import/Export for spreadsheet-friendly iterationBuilt for Real Gameplay ScenariosUse MetaNarrativeAudio to power:Radio communicationsCharacter inner thoughtsTutorial voice guidanceCheckpoint / boss intro sequencesLocation-based narrative eventsAtmospheric ambient dialogueZone-Aware Narrative FlowThe plugin automatically switches the active dialogue source based on player location. For example, a player can move from a general exploration area into a combat zone, then into a nested safe room, and the active DataTable updates accordingly without extra Blueprint logic.This makes it easy to create immersive, context-aware storytelling in large levels and complex environments.Trigger Actors IncludedMetaNarrativeAudio includes level trigger actors for fast setup:MetaNarrativeTrigger for a single narrative lineMetaNarrativeSequenceTrigger for multi-line sequencesThese are perfect for doors, checkpoints, tutorials, secrets, boss intros, and story moments. They can use either the current profile/zone DataTable or a custom DataTable per trigger.Subtitle System with UMG IntegrationThe plugin supports a subtitle display workflow using a UMG widget that implements the MetaNarrativeDisplayInterface. You create and style the widget, place it in your HUD, and register it with the subsystem. The system then automatically calls show/hide events during playback.This gives you full visual control while keeping audio logic centralized.Fast Setup, Scalable PipelineA quick setup flow includes:Create a DataTable using MetaNarrativeDataTableRowCreate a MetaNarrativeProfileActivate the profile in Level BlueprintRegister your subtitle widgetPlay narratives from Blueprints or let ambient playback handle it automaticallyData-Driven and Production-FriendlyEach narrative row supports:Audio assetSubtitle textSpeaker namePriorityDelay before playOptional duration overrideThis structure makes the system practical for both small projects and larger productions with many narrative lines.Ideal ForNarrative-driven gamesSurvival / horror / exploration gamesTactical shooters with radio commsOpen-world contextual dialogue systemsBlueprint-heavy projects that need a clean audio narrative pipelineShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:- DataTable-driven narrative audio system (CSV/Excel-friendly workflow)- UMG subtitle widget integration via interface-based display system- Zone-based narrative switching with nested zone support- Profile-based audio configuration (per-level / per-context setup)- Dynamic profile switching during gameplay- Ambient auto-play narrative system with configurable intervals- Trigger actors for single-line narrative playback- Sequence trigger actors for multi-line narrative playback- Priority-based interruption system for critical dialogue/alerts- Blueprint-callable playback/query functions (Play, Queue, Stop, Random, Progress)- Optional custom DataTable overrides per trigger (or use active profile/zone table)- Multiplayer-compatible design (player-targeted subsystem usage)Code Modules: MetaNarrativeAudio (Runtime)Number of Blueprints: 0 Number of C++ Classes: 10Network Replicated: YesSupported Development Platforms: WindowsSupported Target Build Platforms: Windows (Win64)Documentation: https://asha-empire.dev/docs/metanarrativeaudio/Example Project: https://drive.google.com/file/d/1o_LvQA5RGgvKbIg8N_YwRs6upSfVm0bL/view?usp=sharingImportant Notes: Full C++ source included - no external dependenciesCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsScriptBlueprintUmgMore from Asha Empire Team2 results availableItems 0 to 2MetaREST5.0(2)MetaMeshmizer

Asset image

Restoration Zone Effect

dynamic Niagara-like effect for a health and energy restoration zone, ideal for RPGs, survival, sci-fi, and action games.The effect creates a visually recognizable healing zone: a glowing circle on the ground, ascending energy flows, soft pulses, floating particles, and pulsating waves highlighting active regeneration.Demo video: https://youtu.be/_K01i9cwjaQIncluded formatsUnreal EngineTechnical detailsType of Emitters: GPUNumber of Unique Effects: 2Number of Materials: 2Number of Textures: 2Texture Resolutions: 128x128Number of Blueprints: 1Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsVideogameRestorationEffectMaterialNiagaraVisualEffectFantasyZoneSpellHealingAnimatedEnergyMagicMore from EffectsCreator11 results availableItems 0 to 2Ripple Effect MaterialFrom €1.99*Puddle of acidFrom €5.03*Interdimensional portalsFrom €3.01*

Asset image

Procedural Weapon Generator

THE VIDEO DEMOUpdate 1.1This update expands the customization system and temporarily disables the smoke VFX while we fix a technical issue.New Parts Added5 New Grips5 New Pommels3 New Guards6 New "Blades"Changes & Fixes(It will return in a future update.)Smoke effect has been removed temporarily while we resolve a VFX problem.Update 1.0Modular Weapon Generator gives you full control over creating unique weapons — perfect for RPGs, shooters, and stylized games.With a real-time editor, you can mix and match modular parts, instantly preview results, and generate ready-to-use prefabs directly inside Unity.Designed to speed up prototyping and content creation, this tool lets you focus on gameplay while offering thousands of possible weapon combinations.Version 1.0 includes:(The video may show an earlier version with fewer features.)Real-time in-editor weapon generationModular part system with 63 exclusive partsUp to 59,904 different combinationsAutomatic prefab generationEasy drag-and-drop workflowCompatible with any Unity render pipelineShow moreIncluded formatsUnityTechnical detailsNumber of textures: 254Normal, Roughness, Metalness, Base Color, Mask.Number of Material : 41Texture dimensions: 1K , 2K and 4K ResolutionNumber of meshes/prefabsHead or Blade 18xGuard or Neck 13xShaft or Grip 16xPomeel or end cap 16xTotal 63Polygon Count: Triangle count ranges from 196 to 7,256, with most assets below 3,000 triangles.Rigging: NoUV mapping: YesTypes of materials and texture maps (PBR)CompatibilityMinimal compatible Unity versionUnity 6.xSupported render pipelinesURPBuilt-inOther informationFile formatunitypackageSize726.24 MBFileweappon_generator.unitypackageTagsCreatorMmoFantasySoulProceduralRpgGeneratorWeaponUrpMore from SR_BODINHO24 results availableItems 0 to 2Dental ClinicCyber LoftSkeleton Boss - Lowpoly

Asset image

Dialog Selector Macro

macro is designed as a versatile tool for quickly building choice-based UI and simple dialogue systems in-game. By calling it once, it automatically handles UI display, branching logic, and key-input detection, eliminating the need for complex setup. It can be integrated directly into existing Blueprints and offers high portability regardless of project size.Main Features■ Choice UI GenerationDisplays any number of choices and can be used for dialogue events, branching scenarios, and more.The text and order of the choices can be freely specified from the calling Blueprint.■ Timed ChoicesA time limit can be set for each selection, and it includes built-in handling for when the timer expires.This makes it easy to create fast-paced events or QTE-like interactions.■ Selectable Display LocationUI displayed on screen (Screen Space)UI placed in the world (World Space)Both display types are supported, allowing you to choose based on your gameplay needs.■ Automatic Branching by Pressed KeyWhen a choice is confirmed, the macro retrieves the key used for confirmation and branches execution accordingly.This keeps the overall Blueprint graph clean and allows complex branching to be managed intuitively.Ease of Use and ExtensibilityNo special systems or setup requiredCan be called from any BlueprintIntegrates without interfering with other systems, regardless of project scaleHighly reusable and improves the efficiency of event creationTypical Use CasesNPC dialogue selectionQuest and event branchingSimple multi-choice UI eventsTutorial guidance selectionQTE-style input decisionsThis macro can be used across many game genres and streamlines the creation of interactive events.If you liked the asset, please leave a rating.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:■ Choice UI Generation■ Timed Choices■ Selectable Display Location■ Automatic Branching by Pressed KeyNumber of Blueprints:8Input:KeyboardNetwork Replicated:NoSupported Development PlatformsWindows:YesMac:Not TestedDocumentSampleProjectVideoContact:huge.tuna.17@gmail.comCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsSystemBlueprintUmg

Asset image

Advanced Replay System

ShowcaseHow to Setup: SetupAny Queries: ajaypsinghbundela@gmail.comAdvanced Replay System is a Real Time Replay System. This Plugin tracks every registered Actor and Simulate them within the real world.It is made in Unreal Engine C++ for best Performance. This plugin is Fully Modular and can be added to any New or Existing Project with ease.Features:Real Time ReplayFully Modular ArchitectureTrack any Actor, Static or Skeletal with just one ComponentPlay/Pause/ResumeSeek through TimelineSave/Load System to Replay whenever you want, only last saved replayFocus Any Simulating Actor in RealtimeWorks with Spawning and DestroyingNext in Line Features:Multi Mesh Actor Tracking (Currently you can set this up using Different Actors with Component and attach to one another.Dynamically Save and Load Multiple Replays, without hardcoding slots.NBA Style Replay Camera ControlSniper Bullet Tracking Camera Systemmuch moreNumber of C++ Classes: 10Replication: Replication ReadyShow moreIncluded formatsUnreal EngineTechnical detailsAdvanced Replay System is a Realtime Replay System, that tracks the Actor in the Scene which is registered to the Replay System. It is fully Modular and can be integrated to any New or Existing Project with Ease. There is lot more to come in the future.Showcase Video: ShowcaseFeatures:Real Time ReplayFully ModularTrigger Replay with any eventPlay/Pause/Stop Replay with UI ControlsFocus Control, can change camera focus to any Simulating Actor at runtime.Save/Load Replay System(Just one Save at a time for now)Spawning and Destroyed actors are also consideredNumber of C++ Classes: 10Input: KeyboardNetwork Replicated: Replication ReadySupported Development Platforms:Windows: YesDocumentation Link: https://docs.google.com/document/d/1HvMLS8nbgyLykgfGOghOQp_poTg1xmKGGzuZfw5r3ZQ/edit?usp=sharingVideo Link: How to SetupFuture Plans:Multi Mesh Actor Tracking (In Progress)Dynamic Multiple Replay Save System (Removes manually controlling of Save Slots)NBA Style Camera Control SystemSniper Style Bullet Tracking SystemCompatibilitySupported Unreal Engine Versions5.3 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularSeamlessProceduralScript

Best

Asset image

Engine User Settings

product is a plugin for Unreal Engine that allows you to customize various settings and features of the engine in game. You can change the graphics API, enable or disable ray tracing, nanite, global illumination, shadows, reflections, anti-aliasing, and other post-process effects. You can also switch between different shader models and feature levels to optimize your game performance. This plugin gives you more control and flexibility over the visual quality and performance of your Unreal Engine projects.NOTE: THIS PLUGIN WAS DESIGNED TO WORK BETTER AT FINAL BUILD.This product uses content examples from the Unreal Marketplace, which are free assets provided by Epic Games for learning and demonstration purposes. You can find more information about the content examples and their license terms bellow.Content Examples: https://www.unrealengine.com/marketplace/en-US/product/content-examplesI created two versions of the plugin, one for UE4 and one for UE5. However, the unreal marketplace only allows me to distribute any asset for up to three latest versions. Therefore, I made the UE4 version available for free download. You can find the link on the documentation homepage.Discord: https://discord.gg/DBNATxA6JxDocumentation: Documentation WebsiteIncluded formatsUnreal EngineTagsGraphicPerformanceLumenSettingConfigurationOptimizedHighGraphicsNanite

Asset image

VR Weapons Kit - Tactical Assault guns

trailer | Test filesDiscord2.2 update is now available!!Whether you're a beginner or an expert this kit can be used as a foundation for VR game development and a resource for learning about complex VR gameplay mechanics. It is currently the only VR weapons kit on the marketplace that is fully replicated and has full body IK with roomscale locomotion. Save 1000s of hours by using this project to build your game or explore a long list of fully replicated features that can help save you time when implementing VR functionality into an existing project.There is an active Discord community with hundreds of users, the kit is regularly updated with new features and has been in development for over 3 years.Handgun, sub-machine gun, assault rifle, sniper rifle, shotgun:👌Blend space animation for hand grips🖐Reload magazine & pull back charging handle👉Single shot/fully auto🙌Grab guns with both hands (reduces recoil)⚡Haptic feedback🎧Sound effects💨Gun recoil animation💥Muzzle flash & bullet casing particles💢Physics impulse on shot objects🔊Silencers🔭Bi-pod & telescopic sight (sniper rifle)🔴Red dot sight (assault rifle)🔆Inventory UI🎨 PBR materials & 4K textures✅Master Blueprint for gun & magazine actors🥏Bullet ricochet systemPlayer:🙋‍♂️IK🏃‍♂️Locomotion (Walk animations are not included but can be easily imported using this guide)Flashbang/frag grenade example:🧨Adjustable range📡Line trace system to check if player/AI can see/hear flashbang💥Explosion effect (flash & smoke) & explosion mark decal✨Flash blindness effect🎧Sound effects (bang & ear ringing)⚡Haptic feedback📌Removable pin🧷Safety lever animation💢Radial physics impulse on nearby objectsEnemy character:💘Health system💢Physical reaction to bullets💥Limb dismemberment✨Reaction to flashbang👁‍🗨Detect & chase player🔥Shoot player & cause damageReplication:🌎 Replicated weapon and player functionality🎧 Voice chat💯 Scoreboard👨🏽‍🤝‍👨🏽Matchmaking menu🎮 Loadout class selectionGlobal:✅Code organised & commented✅100% blueprint based✅Optimised for Oculus Quest✅Mesh LODs📑 Documentation/Discord guidesShow moreIncluded formatsUnreal EngineTagsReplicatedTemplateWeaponryMultiplayerWargameShooterRealityNetworkMachinegunScriptKitVrWeaponBlueprintToolkitHandgrenadeVirtual

Asset image

Stylized Punching Bag (PBR/Unlit/Cel-Shaded/Simple)

PreviewIntroducing the Stylized Punching Bag, a versatile asset designed to enhance your game development projects. This character offers a unique and stylized design, providing a wide range of creative possibilities.Key Features:Multiple Shaders:PBRUnlitCel-Shading/Toon (Smooth)Cel-Shading/Toon (Hard)SimpleAnimations:Idle (Loop)Normal HitHeavy HitWhirling in Air (Loop)LandingDown (Loop)Get UpExpressive Faces:Idle: A relaxed expression during still moments.Get Hit: Dynamic and shocked expression upon impacts or in the air.Down: A knocked-out face when the character is grounded.Optimized for Low-End Devices:Carefully crafted for smooth performance on low-end devices, including mobile and handheld gaming platforms.Show moreIncluded formatsUnreal EngineUnityTagsOutlinePbrToonFightingCelshadingScriptBoxingBattleStylizedUnlitCharacterAnimationblueprint

Asset image

Combo Graph

/ Demo Project (Packaged Build) / Videos / Changelog / Discord ServerCombo Graph is an Unreal plugin based on GAS (Gameplay Ability System) that lets you focus on Combo / Combat design with a Custom Graph and node-based Editor to deliver a fast, flexible and enjoyable developer experience.The main idea behind this plugin is to try to cut down iteration times as much as possible when designing and prototyping a new combat system / combos.Paired with good animation packs, this plugin hopefully has everything a gameplay developer needs to quickly and efficiently build their own melee combat system.Built with integration in mindBuilt from the ground up with integration in mind, you don't need to know GAS to use or integrate Combo Graph. It uses GAS and Enhanced Input at its core to play combo animations and setup input transitions between each nodes, in an accessible and approachable way. A Combo Graph asset can be run from a Gameplay Ability via an Ability Task or elsewhere via a Gameplay Task, like from within a Character Blueprint or Behavior Tree Task.Multiplayer SupportBuilding off the foundation of GAS and Enhanced Input, replication and multiplayer support were an integrant part of the plugin design and development process. Combo Graphs running within a Gameplay Ability, and using Ability Tasks to handle animation montage, you get proper local prediction and replication out of the bat.Just know that while you can use Animation Sequences directly within Combo Graphs (more information below), those are not properly replicated unlike Animation Montages. See the disclaimer section.Combo Graph AssetsCombo Graph assets can be created in the Content Browser and can be edited inside a special Combo Graph Editor. It is a node-based editor (similar to Behavior Trees) where you can add any number of Combo nodes to produce combo strings, add your desired Input Actions to transition between those nodes, and configure each nodes to optionally apply Gameplay Effects Containers (or Damages for non GAS users) upon receiving successful hits notifications, Gameplay Effect costs, as well as Gameplay Cue Containers (for VFX / SFX to apply on hit impacts).Combo Graph supplies two types of Combo Node: Montage based and Sequence based, however you can create your own custom Combo Nodes through Blueprint to provide additional logic.Collision ComponentWhile it is not the core focus of the plugin, Combo Graph does have a built in collision component. But it is not tightly integrated with the combo system. Combo Graph instead relies on gameplay events that your hit collision system sends to the owner of combo abilities when a hit is registered, along with proper payload information such as instigator / targets and hit result with target data.Doing so, it is fairly straight forward to integrate with third party collision system, or your own mechanism.ComboGraphCollisionComponent is an Actor Component providing basic collision detection mechanism for registered meshes using traces. It implements simple logic for hit detection not meant to replace more robust solutions such as Combat Components or AGR Pro (Combat Manager in v4), but rather to provide a quick and easy way to handle collision for those not having or not willing to use aforementioned plugins, or not having a game-specific custom collision system already in place.Documentation also includes integration guides for both Combat Components and AGR Pro.Auto SetupAdditionally, setting up animations to use in a combo system usually relies on a lot of Animation Notify States (ANS) for each Animation Montage, such as setting up Combo or Collision Windows. This plugin comes with an "Auto Setup" feature which lets you configure a set of Notify States to trigger when montages are playing, without having to edit each and every animation assets. However, you still have the possibility to further tune how those Notify States are used by defining them in animation assets like you would usually do (Auto Setup for a given ANS only takes place if the anim doesn't define it in its timeline).This is great for prototyping and saves a lot of time.Behavior Tree and AI SupportCombo Graph comes with a built Behavior Tree Task implemented in c++ to easily run a Combo Graph asset from within Behavior Trees.Both the demo project and documentation demonstrates how you can easily create your own Behavior Tree Task using the provided gameplay task, which includes all the necessary delegates for you to react to graphs ending their execution, as well as helpers to simulate combo inputs.DisclaimerWhen using sequence nodes, the montages are dynamically created before going through the play montage task. Dynamic montages from sequences are great for prototyping but currently does not work properly networked. If you're developing with multiplayer in mind, please convert your animation sequences to animation montages when you are done with the prototype phase and blocking out of the combo is finalized.No animations are included, this plugin is about providing the underlying gameplay system to use with your existing animations or other animation packs from the marketplace.This plugin has been tested exclusively on Windows on 4.26 / 4.27 / 5.0 early access versions of the engine. Mac or Linux platforms are not supported. This doesn't mean the plugin can't run on those platforms, but you may have to resolve compilation errors yourself, if there are any.CreditsThe icons used to draw Glyphs/Icons for Input Action in Combo Graphs are coming from Xelu's Controllers & Keyboard Prompts. Huge thanks to Nicolae Berbece and "Those Awesome Guys" for releasing this pack in the public domain under Creative Commons 0 (CC0).The sword icon used in the plugin thumbnail and asset icons is made by Lorc under CC BY 3.0 (link to original material)Started with Generic Graph as a base learning material. Development of the plugin wouldn't have been possible without this fantastic resource.Show moreIncluded formatsUnreal EngineTagsGasMultiplayerGameplayAbilityComboCombat

Asset image

Megaplants: Goat Willow

commentsDescriptionPlant species: Salix capreaQuixel Megaplants are procedural vegetation assets for Unreal Engine. Each Megaplant includes editable presets built for the UE Procedural Vegetation Editor (PVE), allowing you to modify, customize, and make your own plant variations directly within the graph. Megaplants feature parametric controls for shaping vegetation and support Nanite foliage workflows for high-performance rendering.Each asset pack includes branch foliage meshes, textures, and material instances, helping you deliver high-quality vegetation setups. Megaplants are also compatible with Dynamic Wind, which uses skeletal meshes to deliver optimized wind animation for Nanite foliage.Before trying to import any Megaplants into Unreal Engine, be sure to activate the "Procedural Vegetation Editor" plugin inside the Plugins window under Edit>PluginsIn your project settings, be sure to search for and enable "Nanite Foliage (Experimental)"Megaplants and the Procedural Vegetation Editor are currently Experimental.Features are sometimes made available in an Experimental state so you can try them out, provide feedback, and see what we are planning. We do not recommend shipping projects with Experimental features.For any questions or support regarding Quixel content, please get in touch here.Curious about future Quixel releases? Discover upcoming Megaplants and Megascans content and vote for your favorites: Public RoadmapShow moreIncluded formatsUnreal EngineusdTechnical detailsSkeletal meshes: 38Skeletons: 38Material Instances: 2Textures: 4PVE Graph: 1Data asset: 1Foliage meshes: 36Max texture resolution: 4096Nanite: YesLODs: NoCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsGoatTreePhotogrammetryPlantFoliagePhotorealisticVegetationProceduralMegaWetlandNatureRealisticTundraWillowNaniteMore from Quixel Megaplants10 results availableItems 0 to 2Megaplants: Yoshino Cherry5.0(1)Megaplants: Beach Rose5.0(2)Megaplants: European Beech5.0(2)

Popular

Asset image

HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

Asset image

Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

Asset image

SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

Asset image

Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack

Asset image

SciFI Cyber Robot 02

VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton