New
Scene Preset Manager - Free
PRESET MANAGER FREE — RVA STUDIOOne-click actor selection for Unreal Engine editors. Free.─────────────────────────────────────────────────────Stop hunting actors in the Outliner.Scene Preset Manager Free gives you 9 ready-to-use presets covering the most common actor types across archviz and game scenes. Click once — matching actors are selected in the viewport. Then do whatever you want: hide, delete, replace materials, move to a sublevel.Each button shows its exact keywords and class filters directly below the label — no hover required.─────────────────────────────────────────────────────PRESETS INCLUDED● Lighting Review — all lights by class● Geometry Only — all Static Mesh Actors● Helper Actors — volumes, triggers, collision proxies● VFX — Niagara actors and FX meshes● Vegetation — foliage, trees, grass by keyword and class● Props — furniture, crates, containers● Decor — art, statues, rugs, curtains● Characters — NPCs, enemies, pawns by class and keyword● Collision — collision boxes, capsules, trigger volumes─────────────────────────────────────────────────────WANT CUSTOM PRESETS?Upgrade to Scene Preset Manager (Full) to create, edit, and save your own presets to a portable JSON file — shareable across your team, version-controllable, and editable without restarting the editor.─────────────────────────────────────────────────────TECHNICAL• UE 5.4 – 5.7 compatible• Editor-only — zero runtime cost in packaged builds• Compiled binaries included — no Visual Studio needed to install• Documentation Link: https://documentsaving.notion.site/Scene-Preset-Manager-Free-Documentation-34c60263736280f7bf96c570b7eed413─────────────────────────────────────────────────────INCLUDED✓ Scene Preset Manager Free Editor Utility Widget✓ 9 hardcoded presets covering common use cases — Select or Hide in one click✓ Demo level (LV_SceneManagerDemo) — open and run presets immediatelyShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:1. 9 hardcoded presets covering lights, geometry, vegetation, props, VFX, characters, collision and more2. Select or Hide action per preset — toggle 'Hide' on each button3. Show All reset — restore full scene visibility and re-enable all buttons in one clickCode Modules:RVA_ScenePresetManagerFree (Editor)Number of Blueprints: 2Number of C++ Classes: 2Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: N/A — Editor-only. Not included in packaged builds.Documentation Link: https://documentsaving.notion.site/Scene-Preset-Manager-Free-Documentation-34c60263736280f7bf96c570b7eed413Example Project: N/A — demo level included in the plugin (LV_SceneManagerDemo)CompatibilitySupported Unreal Engine Versions5.4 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsManagerManagementActorUtilityProductionLevelWorkflowHideArchitectureSelectionEditorutilities
LLM Material
chat generated UMG. ""Use llm-material to generate a [xxxxxxx] material based on standard material/substrate.""Prompt, skill ➡️ https://github.com/ituiyuio/Yomin-Fab-LLM-Unreal-Pluagin-Skill.gitGitPage:LLM Dynamic UI - DSL Schema Guide | YominUnreal Plugins# LLMMaterial - JSON-driven Material Generation EngineLLMMaterial is a DSL-driven material generation system for Unreal Engine 5. Create and modify Material Blueprint assets via JSON definitions with full Substrate support.## Features- JSON-to-Material: Define materials using `.llmmat` JSON format- Bidirectional Conversion: Export existing materials back to JSON- Expression Nodes: Full support for Material Expression nodes (Add, Multiply, TextureSample, etc.)- Substrate Support: UE5 Substrate BSDF materials (Slab, VerticalLayering, HorizontalMixing)- HLSL Shader Functions: Define custom `.ush` shader functions inline- Auto-Layout: Automatic node graph layout with Sugiyama algorithm- Editor Panel: Three-panel UI (File List, Node Tree, Property Editor)- Live Preview: Real-time property editing and visual feedback## Installation1. Copy `LLMMaterial` plugin to your project's `Plugins/` directory2. Enable the plugin in Unreal Engine Editor (Edit → Plugins → AI → LLMMaterial)3. Restart the Editor## Quick Start### Create a Material from JSON```json{ "version": "1.0", "name": "MyRedMaterial", "domain": "Surface", "blendMode": "Opaque", "shadingModel": "DefaultLit", "nodes": [ { "id": "color", "type": "Constant3Vector", "properties": { "Constant": [1.0, 0.0, 0.0] } } ], "output": { "baseColor": { "node": "color", "pin": "Result" } }}```Save as `MyMaterial.llmmat` and generate:```bashmaterial generate /Game/Materials/MyRedMaterial --from MyMaterial.llmmat```### Export Existing Material```bashmaterial export /Game/Materials/ExistingMaterial --output export.llmmat```## File Format (.llmmat)```json{ "version": "1.0", "name": "MaterialName", "domain": "Surface", "blendMode": "Opaque", "shadingModel": "DefaultLit", "nodes": [...], "connections": [...], "output": {...}}```### Material Domains- `Surface` - Surface material (default)- `PostProcess` - Post-process material- `UserInterface` - UI material- `VirtualTexture` - Virtual texture### Blend Modes- `Opaque` - Opaque (default)- `Masked` - Masked (uses OpacityMask)- `Translucent` - Translucent- `Additive` - Additive blending- `Modulate` - Modulate blending### Shading Models- `DefaultLit` - Default lit (default)- `Unlit` - Unlit- `Subsurface` - Subsurface scattering- `SubsurfaceProfile` - Subsurface with profile- `ClearCoat` - Clear coat- `Hair` - Hair- `Cloth` - Cloth- `Strata` - Strata (for Substrate)## Node Types### Math Operations| Type | Description | Inputs | Outputs ||------|-------------|--------|---------|| `Add` | Addition | A, B | Result || `Multiply` | Multiplication | A, B | Result || `Subtract` | Subtraction | A, B | Result || `Divide` | Division | A, B | Result || `Power` | Power | Base, Exp | Result || `Sine` / `Cosine` | Trigonometry | Input | Result || `Clamp` | Clamp range | Input, Min, Max | Result || `Lerp` | Linear interpolation | A, B, Alpha | Result |### Constants| Type | Description | Properties ||------|-------------|------------|| `Constant` | Scalar constant | Value || `Constant2Vector` | 2D vector | Constant [X, Y] || `Constant3Vector` | 3D vector/color | Constant [R, G, B] || `Constant4Vector` | 4D vector/color+Alpha | Constant [R, G, B, A] |### Textures| Type | Description | Properties ||------|-------------|------------|| `TextureSample` | Texture sample | Texture (path) || `TextureCoordinate` | UV coordinates | CoordinateIndex |### Parameters| Type | Description | Properties ||------|-------------|------------|| `ScalarParameter` | Scalar parameter | ParameterName, DefaultValue || `VectorParameter` | Vector parameter | ParameterName, DefaultValue || `TextureSampleParameter` | Texture parameter | ParameterName, Texture |## Substrate MaterialsUE5 Substrate provides physically-based layered materials:```json{ "version": "1.0", "name": "MySubstrateMaterial", "domain": "Surface", "substrate": { "slabs": [ { "id": "main_slab", "type": "SubstrateSlabBSDF", "inputs": { "DiffuseAlbedo": [0.8, 0.8, 0.8], "Roughness": 0.3, "F0": [0.04, 0.04, 0.04], "Metallic": 0.0 } } ], "root": { "type": "VerticalLayering", "top": "main_slab" } }}```### Slab Types- `SubstrateSlabBSDF` - Surface BSDF (default)- `SubstrateHairBSDF` - Hair BSDF- `SubstrateUnlitBSDF` - Unlit BSDF- `SubstrateEyeBSDF` - Eye BSDF- `SubstrateSingleLayerWaterBSDF` - Single layer water## Editor PanelThe LLMMaterial editor provides a three-panel interface:1. File List (left): Manage `.llmmat` files2. Node Tree (center): View material structure3. Property Panel (right): Edit node properties### Toolbar Actions- Generate: Create materials from selected files- Export Material: Export existing material to JSON- Export Schema: Export expression schema referenceShow moreIncluded formatsUnreal EngineTechnical details# LLMMaterialJSON-driven Material Generation System for UE5---## Technical InformationFeatures: JSON-to-Material Generation, Bidirectional JSON↔Material Conversion, 30+ Expression Node Types, UE5 Substrate BSDF Support, Custom HLSL (.ush) Functions, Auto-Layout (Sugiyama Algorithm), Three-Panel Editor UI, Live Preview, Schema-Driven Type System.Code Modules: LLMMaterial (Runtime), LLMMaterialEditor (Editor)Number of Blueprints: 0Number of C++ Classes: ~40Network Replicated: NoSupported Development Platforms: Windows: Yes, Mac: Yes, Linux: YesSupported Target Build Platforms: Windows, Mac, LinuxDocumentation Link: Documentation.md in plugin folderExample Project: Examples/ folder contains .llmmat example filesImportant/Additional Notes: Requires EditorScriptingUtilities plugin (included with UE5). UE 5.7+. All documentation in English.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginMaterialAIAgentMore from Yomin1 results availableItems 0 to 2LLMDynamicUI
Basic Paper Plane System
for a flight system that doesn’t require a degree in aerodynamics? This Paper Plane Flight System is all about simplicity and fun!Instead of heavy physics calculations, this system focuses on providing a smooth, "breezy" gliding experience that feels satisfying from the first throw. It’s the perfect starting point for anyone wanting to add a whimsical flight mechanic to their game without the headache of complex setups.VideoWhy You’ll Love This SystemPure Fun: Designed for a relaxing and arcade-like feel. It’s easy to control and fun to fly!Lightweight Physics: Simple drag and lift mechanics that give you that "paper" feel without being overly technical.Plug & Play: No complicated setup. Drag the Blueprint into your level, and you're ready to soar.Ready for Customization: Want it faster? More floaty? You can tweak the flight behavior in seconds using the clearly labeled variables.Dynamic Visuals: Includes a neat Niagara ribbon trail that follows your wingtips perfectly, adding a great sense of speed and motion.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Physics-Lite Flight Model: A custom-built flight logic that simulates air resistance (drag) and lift without the overhead of complex aeronautical formulas.Enhanced Input Integration: Fully utilizes Unreal Engine 5’s Enhanced Input System for modular and rebindable controls.Niagara VFX: Includes an optimized Ribbon-based Niagara System for wingtip trails, pre-configured for high performance.Socket-Based Attachment: Trail emitters are attached via sockets (Socket_Wing_L / Socket_Wing_R), allowing for easy mesh swapping.Clean Blueprint Logic: Strictly organized and commented code, categorized into Movement, Input, and Visuals.Number of Blueprints:2Input: Keyboard, MouseNetwork Replicated: NoSupported Development Platforms:Windows: YesMac: YesDocumentation Link:DocumentationImportant/Additional Notes:NoCompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsSystemHelicopterPaperPapercraftFlightBlueprintPlaneMore from oguzgames3 results availableItems 0 to 3Satisfying PowerWash-Inspired Cleaning MechanicVery Easy Draggable and Resizable Windows 1.0Universal Multiplayer Tabletop Engine 1.0
MeshSkinner
commentsDescriptionRig a character in minutes. Not days.Auto-rigger and mesh skinning for Unreal Engine 5. Drop a static mesh, place a few landmarks, press one button — get a fully rigged, animation-ready skeletal mesh.The plugin computes per-vertex bone weights with five state-of-the-art solvers — Volumetric and Surface Bounded Biharmonic Weights, Geodesic, Voxel, and fast Euclidean — and produces a ready-to-use skeletal mesh with clean joint deformation.Works with your existing skeletons. Bind a new mesh to a UE5 Manny skeleton or any custom skeleton. Or skip the skeleton entirely — the interactive auto-rigger builds one fitted to your mesh using 28 markers, with Manny-compatible bone names for one-click animation retargeting.DocumentationJoin our Discord serverUse CasesAuto-rig a new humanoid static mesh — drop 28 landmarks, get a fully skinned skeletal mesh with a 51-bone skeleton (21 body + 30 finger)Skin a static mesh to an existing skeleton — UE5 Manny or any custom rigRe-skin an existing skeletal mesh after editing bone positions in UE5's bone editorFit clothing (experimental) — Geodesic solver with automatic bone filtering by garment type (shirts, pants, gloves, shoes, hats)Bulk-rig characters from code — call the Blueprint, C++, or Python API directlyKey FeaturesInteractive Auto-Rigger: 3D viewport with draggable 28-marker workflow, view presets (Front/Left/Right/Top), symmetry mirroringFive Skinning Algorithms: Volumetric BBW (best quality), Surface BBW, Geodesic (clothing), Euclidean, VoxelRight-click Integration: skin any static mesh directly from the Content BrowserManny-Compatible Output: retarget UE5 Manny animations to the rigged output with one clickDual Quaternion Skinning: enabled by default — reduces volume loss at bent jointsAsync Solver: editor stays responsive during long solves; progress reporting for every algorithmMaterial Transfer: source static mesh materials (multi-slot supported) automatically copy to the output skeletal meshBlueprint, C++, and Python APIs: full access from visual scripting or code, plus an included Editor Utility Widget (EUW_Skinner) as a working exampleNotesNo third-party dependencies — all solvers implemented in pure UE5 C++Works with any skeleton convention (Manny or custom)Includes an Editor Utility Widget you can use as-is or fork for your own workflowShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Interactive 3D auto-rigger with 28 draggable landmark markers, view presets, and symmetry mirroringFive skinning algorithms: Volumetric BBW, Surface BBW, Geodesic, Euclidean, and VoxelAsync solver with per-algorithm progress reporting — editor stays responsive during long solvesContent Browser right-click integration on Static Meshes and Skeletal MeshesEditor Utility Widget (EUW_Skinner) driving the full SkinOrReskin API — usable as-is or as a reference exampleManny-compatible bone naming for one-click animation retargeting via UE5 IK RetargeterMulti-material support, automatic material transfer from source mesh, Dual Quaternion Skinning enabled by defaultCode Modules:MeshSkinner (Editor)Number of Blueprints: 1Number of C++ Classes: 17Number of Python Scripts: 0Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: WindowsDocumentation Link: https://drive.google.com/file/d/1R4RETOMgDjVh-AivF9RTS1Y4lC1P2uwL/view?usp=sharingImportant/Additional Notes:Requires the Deformer Graph plugin (ships with UE5)Dual Quaternion Skinning uses the engine's DG_DualQuatSkin_Morph_Cloth asset (UE 5.7). On UE 5.5 and 5.6 the output uses Linear Blend Skinning (DQS requires UE 5.7)Output skeletal meshes are editor-only assets. All solvers run on the CPU; no runtime componentCompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsAnimatedRiggedControlrigEditorutilitiesMore from Agent Disco2 results availableItems 0 to 3MCP Python BridgeMeshConnect
Beat Lumen Fx
(Coming Soon)DiscordWith Beat Lumen every track becomes a stage. Powered by Unreal Engine, it turns your audio into a synchronized light performance that moves, pulses, and evolves with your music.No programming required – One‑click import, instant visualization.Custom lighting scenes – Place, size, color, and animate any light source to match your artistic vision.Step‑by‑step learning – Included tutorial ensures you can set up and fine‑tune your show in minutes.Ideal for musicians, DJs, and live‑visual artists who need a dynamic, cost‑effective stage solution that scales from studio to arena.Get Beat Lumen and turn every show into a light‑powered experience.Show moreIncluded formatsUnreal EngineTechnical detailsLODs: (No)Number of Materials: 6Number of Material Instances: 25Number of Textures: 13Texture Resolutions:1024 * 10242048 * 2048Number of Blueprints: 3Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link:This product supports Lumen for Unreal Engine 5.0+This product supports Nanite for Unreal Engine 5.0+CompatibilitySupported Unreal Engine Versions5.0 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsBeatVisualizationLightingLumenStageMusicSyncLightDjMore from VFX4GAME18 results availableItems 0 to 2Dust and SandStorm FX5.0(3)Water Simulation Effects3.5(11)Dust and Smoke Effects4.7(14)
Best
Abandoned Environments Megabundle Vol.1 ( Abandoned Survival Abandoned Old 3D )
YOU CAN CHECK OUR NEW ASSET PLATFORM AND GRAB SOME FREE ENVIRONMENT PACKShttps://cosmos.leartesstudios.com/Abandoned Environment Bundle (5 Unique Worlds)Get all five of our abandoned concept environments at a special bundle price.805 Unique Meshes in total!Showcase VideoThe list of these unique environments is below!1-Abandoned Chemistry Classroom $89.992-Abandoned Industrial Factory Environment $119.993-Abandoned / Post-Apocalyptic Hospital Environment $79.994-Haunted Village Environment $109.995-Abandoned Swimming Pool Environment $69.99The worth of content is $469.95You can find the technical details in the links of each pack!Ultimate Level Art Tool:This product includes ULAT ( Ultimate Level Art Tool ) inside. The original price of ULAT for this product was 100$.ULAT is the short name for Ultimate Level Art Tool; the Original Name of the Tool is A modular design development tool for mobile and web-based systems. ( Translated from project name in original language )If you purchase this product, you have also purchased ULAT; you can get ULAT by creating a ticket.Ultimate Level Art Tool (ULAT) allows you to create fast, custom modular buildings. Moreover, it offers a seamless and distinctive way to populate your scenes naturally. This Environment pack is compatible with the Ultimate Level Art Tool.For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.Here, you can join the Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.ULAT Showcase Video Link | ULAT V1.20 Video Link | ULATTutorial/ Demonstration Video Link. INSTAGRAM | FACEBOOK | LINKEDIN | X | YOUTUBE | REDDITTags: Abandoned Environments Megabundle Vol.1 , Abandoned , Environments , Megabundle , Bundle , Art , Post Apocalyptic , Ruins , Decay , Overgrown , Urban Exploration , Forgotten Places , Industrial , Derelict , Haunted , Wasteland , Rusted , Desolation , Dystopian , Survival , Hospital , Swimming , Gameready , Factory , Pool , Classroom , Horror , Laboratory , Unreal Engine , Modular , Game Ready , AAA , UE5 , UE4 , Unreal , Low Poly , PBR , Nanite , Lumen , Photorealistic , High-Quality , 3D Environment , Open World , Abandoned City Pack , Unreal Engine Marketplace , Environment Pack , Gamedev , Game Art , Level Design , World Building , Virtual Production , Film Ready , High-Resolution , Volumetric Lighting , Real-Time Graphics , Realistic Textures , 3D Assets , Professional Quality , Nanite Ready , VR Ready , Architectural Visualization , VFX Ready , 8K Textures , Texture Quality , Lighting Setup , Optimized Meshes , Performance Friendly , Next-Gen Graphics , Metaverse Ready , Cinematic Ready , Visual Storytelling , Adventure Game , Indie Game , Post-Apocalypse , Digital Environment , Procedural Environment , Unreal Engine 5 , UE4 Compatible , Virtual Reality , Nanite Technology , AAA Quality , Next-Gen Game Art , Open World Design , 3D Modeling , Gamification , Realistic Rendering , Photorealistic Environments , HDR Lighting , Real-Time Rendering , Ray Tracing , Lumen GI , Optimized Assets , High Fidelity , Stylized Environments , Virtual Sets , 3D World , Metahuman Compatible , Game Cinematics , CGI Environments , Animation Ready , Scalable Environments , Game Optimization , Digital Twin , Procedural World , Freeform Environment , Architectural Environment , Game Studio Ready , Modular Kit , Environment Artist , Next-Gen Asset Pack , 3D Landscape , Level Art , Scene Composition , Production Ready , Interactive Environment , Optimized UV Mapping , AAA Environment , UE5 Lumen , UE5 Nanite , Unreal Engine Nanite , Dynamic Lighting , Dynamic Shadows , Real-Time GI , Dynamic GI , RTX Ready , VR Showcase , AR Showcase , Lighting Study , Concept Art Ready , Background Environment , World Machine , Houdini Environment , Substance Designer , Quixel Megascans , Megascans Assets , Stylized World , Environment Building , UE5 Performance , Hybrid Rendering , Texture Streaming , Decayed Buildings , Ruined Cities , Broken Architecture , Forgotten Civilizations , Historic Ruins , Time-Worn Structures , Abandoned Towns , Lost Places , Dark Atmosphere , Cinematic Environments , Horror Ready , Muted Color Palette , Detailed Interiors , Weathered Surfaces , Water Damage , Vegetation Growth , Mossy Surfaces , Dynamic Weather , Foggy Environments , Volumetric Fog , HDRP Ready , URP Ready , Unity Compatible , Game Jam Ready , Background Art , Scene Assembly , Unreal Engine Blueprints , Lighting Scenarios , PBR Workflow , High-Quality Reflections , Customizable Assets , Game Mechanics Ready , Shader Graph , Game Design Assets , Game Ready Models , Next-Gen 3D Models , LOD Optimized , AAA Game Assets , 3D Kitbash , Interactive 3D World , Post Apocalyptic City , Overgrown City , Cracked Roads , Old Factories , Urban Decay , Destroyed Buildings , Apocalypse Survival , War-Torn Cities , Wrecked Vehicles , Nuclear Fallout , End of the World , Abandoned Metro , Underground Tunnels , Abandoned Shopping Mall , Empty Streets , Crumbling Bridges , Eerie Atmosphere , Dead City , No Man’s Land , Zombie Apocalypse , Survival Horror , Scavenger’s World , Mutated Nature , Doomsday Scenario , Fallout Shelter , Apocalypse Refuge , Dying World , War Zone , Old Military Base , Deserted Industrial Zone , Dystopian Future , Broken Dreams , Forgotten Society , Ghost Towns , Collapsed Skyscrapers , Post Disaster , Sci-Fi Ruins , Dead Factories , Ruined Civilization , Lost Colony , Urban Dystopia , Wasteland Survival , Cyberpunk Ruins , Wrecked Economy , End Times , Silent World , Post-Human City , Urban Legends , Decayed Skyscrapers , Forgotten Subway , Rusted Factories , Broken Tech , Derelict Ships , Empty Airports , World After Humans , Futuristic Ruins , Rusting Vehicles , Storm-Damaged Buildings , Time-Ravaged , Natural Disaster Aftermath , Catastrophic Events , Lost Utopia , Ruined Mansions , Historical Catastrophes , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , Survival , SurvivalShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:805 Unique MeshesAttention to Detail / AAA QualityControllable parameters in Material InstancesHigh-Quality AssetsGame ready/OptimizedUnique Concepts of AssetsHigh Attention to DetailsMaterial Variations For Some AssetsTexture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assetsCollision: Yes, Custom collisions for complex assetsLODs: Yes, 3 LODs for complex assetsNumber of Meshes: 805 Unique MeshesNumber of Materials and Material Instances: 560Number of Textures: 1022Supported Development Platforms: All PlatformsSupported Development Versions: Unreal Engine 5.1, 5.2, 5.3, 5.4, 5.5+Lumen enabled.Includes Nanite meshes.HDRIBackdrop needs to be enabled.CompatibilitySupported Unreal Engine Versions5.1 – 5.7Supported Target PlatformsWin32SteamVR / HTC VivePS4OculusMacNintendo SwitchXbox OneWindowsOther informationDistribution MethodAsset PackageTagsAbandonedSurvivalSwimmingFactoryLevelHauntedIndustrialLaboratoryMore from Leartes Studios24 results availableItems 0 to 2Cyberpunk Gigapack ( Modular Cyberpunk Environment / Cyberpunk Characters )4.8(32)Fantasy Castle Environment ( Fantasy Soulslike Castle Fantasy Castle )4.9(28)WW2 Warzone Environment Megapack ( w DestructedBuildings / Props, Warzone WW2 )4.1(23)
Foliage Tree Pack
of some commonly seen tree models with custom collision, custom Billboard LOD and foliage wind applied, all models and textures are 100% procedural made, optimized for use in real time.Demo: //www.youtube.com/watch?v=821hCzVILPM&feature=youtu.beMore pics:https://www.artstation.com/artwork/b922nhttps://www.artstation.com/artwork/2NlzxIncluded formatsUnreal EngineTagsTreeFoliage
Diner
video here🌐Artstation links for 4k screenshots: Nighttime | Daytime📦This pack is part of my City Locations BundleStep inside Delish Diner! This highly detailed pack of an American diner includes everything you see in the screenshots. Each asset was created for realistic visuals, style, and budget. Everything is Nanite enabled (except for translucent assets & and assets that use vertex paint) but the assets were made with poly-count and lower specced machines in mind.This pack includes the interior of the diner, the kitchen, the restrooms and the exterior of the diner.There are 2 lighting scenarios: nighttime and daytime.The diner is semi-modular. The walls are made from modular pieces but the floor and roof are made with premade pieces.This pack is perfect if you are looking for a AAA quality diner for your project!Features:High-quality props with a realistic art style.Channel packed Metallic/Roughness/AO.Custom collisions to make sure everything is navigable.Includes Lightmaps for all Meshes.Supports Lumen and Nanite.The pack contains 3 maps: Diner, Diner_Daytime & Diner_Content.New to my work? Download my originally best-selling Modular Rural Cabins pack for free to inspect my technical standards, folder structure and more.If you have any questions or are running into any problems feel free to email me at: maartenhofproductions@gmail.comShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Unique Meshes: 205Collision: Yes, (generated) custom where neededVertex Count: 200-4300LODs: NoNumber of Materials: 9Number of Material Instances: 101Number of Textures: 271Texture Resolutions: 512-4096Supported Development Platforms:Windows: YesMac: YesDocumentation Link: NAImportant/Additional Notes: NACompatibilitySupported Unreal Engine Versions5.1 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsRusticDiner1970sAmericanaRestaurantBarBoothCinematicCozyMoodyVintageLevelJukebox1980sWarmRoadside
BP Performance Inspector
commentsDescription| Discord | Documentation |Blueprint Performance InspectorBlueprint Performance Inspector is an editor-only analysis tool for Unreal Engine that helps you identify common Blueprint performance issues early, before they turn into runtime problems.The plugin scans Blueprint assets and highlights patterns that are known to cause unnecessary CPU overhead, such as unused Tick, overly complex functions, heavy construction scripts, excessive references, and risky class defaults.Instead of profiling at runtime, this tool performs static analysis on your Blueprints and presents the results in a clear, structured report with actionable suggestions.Key featuresEditor-only plugin (no runtime or packaged build impact)One-click project-wide scanPer-Blueprint breakdown with categorized issuesClear suggestions explaining why something is flaggedCopy results as text or JSONDesigned to work alongside existing Unreal profiling toolsNEW V2 featuresDismiss SystemFolder specific Scanning with including subfoldersAggregate Scoring22 New Detection PatternsWhat it doesAnalyzes individual Blueprints or your entire projectFlags unused or unnecessary Tick usageDetects overly complex functions and graphsHighlights expensive class defaults and component settingsIdentifies common Blueprint performance pitfallsAssigns a simple score to help prioritize problem assetswhat it does NOT do NOT runtime profilerNOT an auto optimizerDOESN'T modify nor does it rewrite your blueprintsDOESN'T collect or send any datathis tool is meant to help you spot issues early and know how heavy a blueprint, helping you develop more optimized products Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Static analysis of Blueprint assets to detect common performance issuesProject-wide Blueprint scanning with per-asset scoringDetection of unused Tick, complex functions, risky class defaults, and heavy referencesClear, categorized reports with actionable suggestionsExport analysis results as text or JSONCode Modules: BlueprintAnalyzer - EditorNumber of Blueprints: 0 Number of C++ Classes: 9Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms: none - Engine tool onlyImportant/Additional Notes:This is an Editor-only plugin that runs inside the Blueprint Editor. It analyzes Blueprint performance and identifiespotential issues with 70+ detection patterns. It does not ship with packaged games and has no runtime component.CompatibilitySupported Unreal Engine Versions5.1 – 5.7Supported Target PlatformsWindowsMacSupported Development PlatformsWindowsMacOther informationDistribution MethodPluginTagsCodingPluginEditorPerformanceCodePluginMaterialTickSecondScannerOptimizedInspectionAnalysisFunctionCodeFunctionalBlueprintAnimationblueprintEditorutilitiesMore from Exouch15 results availableItems 0 to 2First Person Brawler Animation Pack5.0(1)ShotGun Animation Pack | Doubly-barrle5.0(1)First Person Sword Animations - Modular Slashes, Stabs & Blocks | Game-Ready5.0(1)
Explosion FX Customizable
Kinds Explosions, 2 Kinds of Slow Explosions ( Motion Vector )Space Explosion with ShockWave, Big explosion, Air Explosions, Upside Explosion, Magic Explosion..You can Control Color, size, velocity. Check it in Overview Video.Overview Video: https://youtu.be/dGIYv3-44DM Demo file : https://drive.google.com/file/d/1SKoMs5qjc5xzDoQ-6FLhBv8NOS6Lr-LB/view?usp=drive_linkUEFN : Unreal Market Asset To UEFN Tutorial (youtube.com)Type of Emitters: GPU 85% CPU 15%Number of Unique Effects: 10 ( 8 Explosions + 2 Slow Explosions )Number of Materials: 26Number of Textures: 36 ( 14 for sparks, debris, smokes + 22 for Explosion Sequence Textures)Number of Unique Meshes: 1 ( Shock Wave Mesh )Included formatsUnreal EngineTagsVisualExplosionEffectExplosiveNiagaraExplodedGamereadyNuclearRealisticExplodeHigh
Popular
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
