New
Scene Preset Manager - Free
PRESET MANAGER FREE — RVA STUDIOOne-click actor selection for Unreal Engine editors. Free.─────────────────────────────────────────────────────Stop hunting actors in the Outliner.Scene Preset Manager Free gives you 9 ready-to-use presets covering the most common actor types across archviz and game scenes. Click once — matching actors are selected in the viewport. Then do whatever you want: hide, delete, replace materials, move to a sublevel.Each button shows its exact keywords and class filters directly below the label — no hover required.─────────────────────────────────────────────────────PRESETS INCLUDED● Lighting Review — all lights by class● Geometry Only — all Static Mesh Actors● Helper Actors — volumes, triggers, collision proxies● VFX — Niagara actors and FX meshes● Vegetation — foliage, trees, grass by keyword and class● Props — furniture, crates, containers● Decor — art, statues, rugs, curtains● Characters — NPCs, enemies, pawns by class and keyword● Collision — collision boxes, capsules, trigger volumes─────────────────────────────────────────────────────WANT CUSTOM PRESETS?Upgrade to Scene Preset Manager (Full) to create, edit, and save your own presets to a portable JSON file — shareable across your team, version-controllable, and editable without restarting the editor.─────────────────────────────────────────────────────TECHNICAL• UE 5.4 – 5.7 compatible• Editor-only — zero runtime cost in packaged builds• Compiled binaries included — no Visual Studio needed to install• Documentation Link: https://documentsaving.notion.site/Scene-Preset-Manager-Free-Documentation-34c60263736280f7bf96c570b7eed413─────────────────────────────────────────────────────INCLUDED✓ Scene Preset Manager Free Editor Utility Widget✓ 9 hardcoded presets covering common use cases — Select or Hide in one click✓ Demo level (LV_SceneManagerDemo) — open and run presets immediatelyShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:1. 9 hardcoded presets covering lights, geometry, vegetation, props, VFX, characters, collision and more2. Select or Hide action per preset — toggle 'Hide' on each button3. Show All reset — restore full scene visibility and re-enable all buttons in one clickCode Modules:RVA_ScenePresetManagerFree (Editor)Number of Blueprints: 2Number of C++ Classes: 2Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: N/A — Editor-only. Not included in packaged builds.Documentation Link: https://documentsaving.notion.site/Scene-Preset-Manager-Free-Documentation-34c60263736280f7bf96c570b7eed413Example Project: N/A — demo level included in the plugin (LV_SceneManagerDemo)CompatibilitySupported Unreal Engine Versions5.4 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsManagerManagementActorUtilityProductionLevelWorkflowHideArchitectureSelectionEditorutilities
LLM Material
chat generated UMG. ""Use llm-material to generate a [xxxxxxx] material based on standard material/substrate.""Prompt, skill ➡️ https://github.com/ituiyuio/Yomin-Fab-LLM-Unreal-Pluagin-Skill.gitGitPage:LLM Dynamic UI - DSL Schema Guide | YominUnreal Plugins# LLMMaterial - JSON-driven Material Generation EngineLLMMaterial is a DSL-driven material generation system for Unreal Engine 5. Create and modify Material Blueprint assets via JSON definitions with full Substrate support.## Features- JSON-to-Material: Define materials using `.llmmat` JSON format- Bidirectional Conversion: Export existing materials back to JSON- Expression Nodes: Full support for Material Expression nodes (Add, Multiply, TextureSample, etc.)- Substrate Support: UE5 Substrate BSDF materials (Slab, VerticalLayering, HorizontalMixing)- HLSL Shader Functions: Define custom `.ush` shader functions inline- Auto-Layout: Automatic node graph layout with Sugiyama algorithm- Editor Panel: Three-panel UI (File List, Node Tree, Property Editor)- Live Preview: Real-time property editing and visual feedback## Installation1. Copy `LLMMaterial` plugin to your project's `Plugins/` directory2. Enable the plugin in Unreal Engine Editor (Edit → Plugins → AI → LLMMaterial)3. Restart the Editor## Quick Start### Create a Material from JSON```json{ "version": "1.0", "name": "MyRedMaterial", "domain": "Surface", "blendMode": "Opaque", "shadingModel": "DefaultLit", "nodes": [ { "id": "color", "type": "Constant3Vector", "properties": { "Constant": [1.0, 0.0, 0.0] } } ], "output": { "baseColor": { "node": "color", "pin": "Result" } }}```Save as `MyMaterial.llmmat` and generate:```bashmaterial generate /Game/Materials/MyRedMaterial --from MyMaterial.llmmat```### Export Existing Material```bashmaterial export /Game/Materials/ExistingMaterial --output export.llmmat```## File Format (.llmmat)```json{ "version": "1.0", "name": "MaterialName", "domain": "Surface", "blendMode": "Opaque", "shadingModel": "DefaultLit", "nodes": [...], "connections": [...], "output": {...}}```### Material Domains- `Surface` - Surface material (default)- `PostProcess` - Post-process material- `UserInterface` - UI material- `VirtualTexture` - Virtual texture### Blend Modes- `Opaque` - Opaque (default)- `Masked` - Masked (uses OpacityMask)- `Translucent` - Translucent- `Additive` - Additive blending- `Modulate` - Modulate blending### Shading Models- `DefaultLit` - Default lit (default)- `Unlit` - Unlit- `Subsurface` - Subsurface scattering- `SubsurfaceProfile` - Subsurface with profile- `ClearCoat` - Clear coat- `Hair` - Hair- `Cloth` - Cloth- `Strata` - Strata (for Substrate)## Node Types### Math Operations| Type | Description | Inputs | Outputs ||------|-------------|--------|---------|| `Add` | Addition | A, B | Result || `Multiply` | Multiplication | A, B | Result || `Subtract` | Subtraction | A, B | Result || `Divide` | Division | A, B | Result || `Power` | Power | Base, Exp | Result || `Sine` / `Cosine` | Trigonometry | Input | Result || `Clamp` | Clamp range | Input, Min, Max | Result || `Lerp` | Linear interpolation | A, B, Alpha | Result |### Constants| Type | Description | Properties ||------|-------------|------------|| `Constant` | Scalar constant | Value || `Constant2Vector` | 2D vector | Constant [X, Y] || `Constant3Vector` | 3D vector/color | Constant [R, G, B] || `Constant4Vector` | 4D vector/color+Alpha | Constant [R, G, B, A] |### Textures| Type | Description | Properties ||------|-------------|------------|| `TextureSample` | Texture sample | Texture (path) || `TextureCoordinate` | UV coordinates | CoordinateIndex |### Parameters| Type | Description | Properties ||------|-------------|------------|| `ScalarParameter` | Scalar parameter | ParameterName, DefaultValue || `VectorParameter` | Vector parameter | ParameterName, DefaultValue || `TextureSampleParameter` | Texture parameter | ParameterName, Texture |## Substrate MaterialsUE5 Substrate provides physically-based layered materials:```json{ "version": "1.0", "name": "MySubstrateMaterial", "domain": "Surface", "substrate": { "slabs": [ { "id": "main_slab", "type": "SubstrateSlabBSDF", "inputs": { "DiffuseAlbedo": [0.8, 0.8, 0.8], "Roughness": 0.3, "F0": [0.04, 0.04, 0.04], "Metallic": 0.0 } } ], "root": { "type": "VerticalLayering", "top": "main_slab" } }}```### Slab Types- `SubstrateSlabBSDF` - Surface BSDF (default)- `SubstrateHairBSDF` - Hair BSDF- `SubstrateUnlitBSDF` - Unlit BSDF- `SubstrateEyeBSDF` - Eye BSDF- `SubstrateSingleLayerWaterBSDF` - Single layer water## Editor PanelThe LLMMaterial editor provides a three-panel interface:1. File List (left): Manage `.llmmat` files2. Node Tree (center): View material structure3. Property Panel (right): Edit node properties### Toolbar Actions- Generate: Create materials from selected files- Export Material: Export existing material to JSON- Export Schema: Export expression schema referenceShow moreIncluded formatsUnreal EngineTechnical details# LLMMaterialJSON-driven Material Generation System for UE5---## Technical InformationFeatures: JSON-to-Material Generation, Bidirectional JSON↔Material Conversion, 30+ Expression Node Types, UE5 Substrate BSDF Support, Custom HLSL (.ush) Functions, Auto-Layout (Sugiyama Algorithm), Three-Panel Editor UI, Live Preview, Schema-Driven Type System.Code Modules: LLMMaterial (Runtime), LLMMaterialEditor (Editor)Number of Blueprints: 0Number of C++ Classes: ~40Network Replicated: NoSupported Development Platforms: Windows: Yes, Mac: Yes, Linux: YesSupported Target Build Platforms: Windows, Mac, LinuxDocumentation Link: Documentation.md in plugin folderExample Project: Examples/ folder contains .llmmat example filesImportant/Additional Notes: Requires EditorScriptingUtilities plugin (included with UE5). UE 5.7+. All documentation in English.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginMaterialAIAgentMore from Yomin1 results availableItems 0 to 2LLMDynamicUI
Basic Paper Plane System
for a flight system that doesn’t require a degree in aerodynamics? This Paper Plane Flight System is all about simplicity and fun!Instead of heavy physics calculations, this system focuses on providing a smooth, "breezy" gliding experience that feels satisfying from the first throw. It’s the perfect starting point for anyone wanting to add a whimsical flight mechanic to their game without the headache of complex setups.VideoWhy You’ll Love This SystemPure Fun: Designed for a relaxing and arcade-like feel. It’s easy to control and fun to fly!Lightweight Physics: Simple drag and lift mechanics that give you that "paper" feel without being overly technical.Plug & Play: No complicated setup. Drag the Blueprint into your level, and you're ready to soar.Ready for Customization: Want it faster? More floaty? You can tweak the flight behavior in seconds using the clearly labeled variables.Dynamic Visuals: Includes a neat Niagara ribbon trail that follows your wingtips perfectly, adding a great sense of speed and motion.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Physics-Lite Flight Model: A custom-built flight logic that simulates air resistance (drag) and lift without the overhead of complex aeronautical formulas.Enhanced Input Integration: Fully utilizes Unreal Engine 5’s Enhanced Input System for modular and rebindable controls.Niagara VFX: Includes an optimized Ribbon-based Niagara System for wingtip trails, pre-configured for high performance.Socket-Based Attachment: Trail emitters are attached via sockets (Socket_Wing_L / Socket_Wing_R), allowing for easy mesh swapping.Clean Blueprint Logic: Strictly organized and commented code, categorized into Movement, Input, and Visuals.Number of Blueprints:2Input: Keyboard, MouseNetwork Replicated: NoSupported Development Platforms:Windows: YesMac: YesDocumentation Link:DocumentationImportant/Additional Notes:NoCompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsSystemHelicopterPaperPapercraftFlightBlueprintPlaneMore from oguzgames3 results availableItems 0 to 3Satisfying PowerWash-Inspired Cleaning MechanicVery Easy Draggable and Resizable Windows 1.0Universal Multiplayer Tabletop Engine 1.0
MeshSkinner
commentsDescriptionRig a character in minutes. Not days.Auto-rigger and mesh skinning for Unreal Engine 5. Drop a static mesh, place a few landmarks, press one button — get a fully rigged, animation-ready skeletal mesh.The plugin computes per-vertex bone weights with five state-of-the-art solvers — Volumetric and Surface Bounded Biharmonic Weights, Geodesic, Voxel, and fast Euclidean — and produces a ready-to-use skeletal mesh with clean joint deformation.Works with your existing skeletons. Bind a new mesh to a UE5 Manny skeleton or any custom skeleton. Or skip the skeleton entirely — the interactive auto-rigger builds one fitted to your mesh using 28 markers, with Manny-compatible bone names for one-click animation retargeting.DocumentationJoin our Discord serverUse CasesAuto-rig a new humanoid static mesh — drop 28 landmarks, get a fully skinned skeletal mesh with a 51-bone skeleton (21 body + 30 finger)Skin a static mesh to an existing skeleton — UE5 Manny or any custom rigRe-skin an existing skeletal mesh after editing bone positions in UE5's bone editorFit clothing (experimental) — Geodesic solver with automatic bone filtering by garment type (shirts, pants, gloves, shoes, hats)Bulk-rig characters from code — call the Blueprint, C++, or Python API directlyKey FeaturesInteractive Auto-Rigger: 3D viewport with draggable 28-marker workflow, view presets (Front/Left/Right/Top), symmetry mirroringFive Skinning Algorithms: Volumetric BBW (best quality), Surface BBW, Geodesic (clothing), Euclidean, VoxelRight-click Integration: skin any static mesh directly from the Content BrowserManny-Compatible Output: retarget UE5 Manny animations to the rigged output with one clickDual Quaternion Skinning: enabled by default — reduces volume loss at bent jointsAsync Solver: editor stays responsive during long solves; progress reporting for every algorithmMaterial Transfer: source static mesh materials (multi-slot supported) automatically copy to the output skeletal meshBlueprint, C++, and Python APIs: full access from visual scripting or code, plus an included Editor Utility Widget (EUW_Skinner) as a working exampleNotesNo third-party dependencies — all solvers implemented in pure UE5 C++Works with any skeleton convention (Manny or custom)Includes an Editor Utility Widget you can use as-is or fork for your own workflowShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Interactive 3D auto-rigger with 28 draggable landmark markers, view presets, and symmetry mirroringFive skinning algorithms: Volumetric BBW, Surface BBW, Geodesic, Euclidean, and VoxelAsync solver with per-algorithm progress reporting — editor stays responsive during long solvesContent Browser right-click integration on Static Meshes and Skeletal MeshesEditor Utility Widget (EUW_Skinner) driving the full SkinOrReskin API — usable as-is or as a reference exampleManny-compatible bone naming for one-click animation retargeting via UE5 IK RetargeterMulti-material support, automatic material transfer from source mesh, Dual Quaternion Skinning enabled by defaultCode Modules:MeshSkinner (Editor)Number of Blueprints: 1Number of C++ Classes: 17Number of Python Scripts: 0Network Replicated: NoSupported Development Platforms:Windows: YesMac: NoSupported Target Build Platforms: WindowsDocumentation Link: https://drive.google.com/file/d/1R4RETOMgDjVh-AivF9RTS1Y4lC1P2uwL/view?usp=sharingImportant/Additional Notes:Requires the Deformer Graph plugin (ships with UE5)Dual Quaternion Skinning uses the engine's DG_DualQuatSkin_Morph_Cloth asset (UE 5.7). On UE 5.5 and 5.6 the output uses Linear Blend Skinning (DQS requires UE 5.7)Output skeletal meshes are editor-only assets. All solvers run on the CPU; no runtime componentCompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsAnimatedRiggedControlrigEditorutilitiesMore from Agent Disco2 results availableItems 0 to 3MCP Python BridgeMeshConnect
Beat Lumen Fx
(Coming Soon)DiscordWith Beat Lumen every track becomes a stage. Powered by Unreal Engine, it turns your audio into a synchronized light performance that moves, pulses, and evolves with your music.No programming required – One‑click import, instant visualization.Custom lighting scenes – Place, size, color, and animate any light source to match your artistic vision.Step‑by‑step learning – Included tutorial ensures you can set up and fine‑tune your show in minutes.Ideal for musicians, DJs, and live‑visual artists who need a dynamic, cost‑effective stage solution that scales from studio to arena.Get Beat Lumen and turn every show into a light‑powered experience.Show moreIncluded formatsUnreal EngineTechnical detailsLODs: (No)Number of Materials: 6Number of Material Instances: 25Number of Textures: 13Texture Resolutions:1024 * 10242048 * 2048Number of Blueprints: 3Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link:This product supports Lumen for Unreal Engine 5.0+This product supports Nanite for Unreal Engine 5.0+CompatibilitySupported Unreal Engine Versions5.0 – 5.7Supported Target PlatformsWindowsMacOther informationDistribution MethodAsset PackageTagsBeatVisualizationLightingLumenStageMusicSyncLightDjMore from VFX4GAME18 results availableItems 0 to 2Dust and SandStorm FX5.0(3)Water Simulation Effects3.5(11)Dust and Smoke Effects4.7(14)
Best
Light Passes & AOV Widget
the Full Potential of Your Unreal Engine Renders with Our Advanced Light Pass & AOV WidgetRevolutionize your Unreal Engine rendering workflow with our cutting-edge Render Widget. Whether you're a seasoned professional or just stepping into the world of Unreal Engine, our tool provides an unprecedented level of control over the rendering process. With support for advanced light passes, light component AOVs, batch rendering, and seamless integration with the Movie Render Queue, you can streamline your workflow like never before.Key Features1. Light Passes & AOVsEasily manage and customize light passes directly within Unreal Engine. Simply add an Actor Tag to your lights, and our tool will automatically generate individual light passes for each tag. This allows you to separate key, fill, and rim lights, providing full control over your compositing workflow.2. Light Component AOVs for Path TracingTake advantage of Path Tracing Support with the ability to render individual light components:Direct DiffuseIndirect DiffuseDirect SpecularIndirect SpecularDirect EmissionDirect VolumeIndirect VolumeThis allows for deeper compositing control, giving artists the flexibility to refine lighting in post-production.3. Batch RenderingSpeed up your workflow with the Batch Rendering system.Use Presets to set up rendersBatch Rendering will sequentially render all the tool automations4. Batch to Movie Render Queue (MRQ)Easily integrate your renders into the Movie Render Queue:Once your settings are configured in the tool, hit Batch to MRQ at the top.This will batch all renders into the Movie Render Queue, automatically generating individual sequences with overrides.Review the renders and adjust settings directly in MRQ before finalizing your output.5. Spawnable Light SupportOur tool now fully supports Spawnable Lights in Unreal Engine. For additional security:Blueprint spawnable lights will need an binding tag with the same name as the component tag on the BP lights. 6. Cryptomattes Made SimpleNo more complex node setups! Generate Cryptomattes in just a few clicks:Enable up to 3 Cryptomatte IDs.Choose the specific objects you want to isolate.The tool will automatically assign Cryptomatte passes for easy selection in compositing.7. Advanced Color ManagementOur Blueprint Widget now supports OpenColorIO (OCIO) for ACES workflows:Load your custom Color Configuration File.Select your Source and Destination Color Spaces.Ensure accurate color grading and consistency across different render passes.8. Object Visibility ControlControl object visibility at the render level. Use actor tags to search for multiple actors or individually select. The tool will apply the overrides and keep your scene clean. Hide ActorsPrimary Visibility ControlHoldouts (5.2 and up)BenefitsEfficiency Redefined – Save time by automating complex render setups. Creative Control – Fine-tune light passes and AOVs for maximum flexibility. User-Friendly Interface – Designed for both beginners and industry professionals. Optimized Performance – Balance quality and performance with advanced sampling and CVAR settings.Transform your Unreal Engine renders and elevate your projects with our Blueprint Tool. Download now and experience a seamless, efficient rendering workflow.Required PluginsBefore using the tool, ensure the following plugins are enabled in Unreal Engine:Movie Render QueueMovie Render Queue Additional PassesNDisplayRestart Unreal Engine after enabling these plugins to apply changes.Documentation:https://docs.google.com/document/d/1U-HtxdNbkOJLhKi5LekLX-TuEo5fZMYnw77SGWG5FP4/edit?usp=sharingTool Tutorials:https://www.youtube.com/@TerribleActivistDiscord:https://discord.com/invite/pBsYFDMTggEmail:terribleactivist@gmail.comShow moreIncluded formatsUnreal EngineTagsEditorWidgetLightingRenderCinematicConfigurationLayeredScriptTechnicalLightLayerRenderingMovieBlueprint
School Bus
are taken with the "Open World Demo Collection" environment" (not included)Video PBR low poly School Bus с 35281 vertices and 18167 faces.Playable Demo: Windows 64 / Android ES 3.1Check out the version of this asset - School busVarious options are available for customization, such as color, turn signal, brake light.The main type of PBR material includes headlight housing, glass, wheels.- The texture of the case has a resolution of 4096 * 4096-The texture of the interior has a resolution of 4096 * 4096- The glass material has the same body texture to save-Materials for brake light, turn signal have a standard lookManual TransmissionNight LightsRear Lights more glow while braking.Show moreIncluded formatsUnreal EngineTechnical details Features:Ready to driveUnique bus design: no copyright problemsMain & Interior cameraCustomizable Registration PlatesTurn On Wheels ( Flip Car ) ReadyDoors can be opened (press 1)Doors can be close (press 2)Back door open close (3)Headlights (press L to toggle), stop lights, dashboard lightsTurn lights (press Q, E), hazard lights (press R)Multiplayer readyWheel blurEngine startSpeedometer Ready ( Interior & Hud )Driving a car :Input:Throttle = WBrake = SSteer = A,DInput: (If any, please include which methods of input are preconfigured (Gamepad, Keyboard, Mouse... etc.))Supported Development Platforms:Windows: (Yes)DocumentationTo add vehicle to your project, map Input Axes (MoveForward, MoveRight, LookUp, LookRight).In UE5 enable ChaosVehiclePluginCompatibilitySupported Unreal Engine Versions4.27 and 5.0 – 5.7Supported Target PlatformsWindowsWin32AndroidLinuxiOSMacOther informationDistribution MethodComplete ProjectTagsStudentUsaTravelAutomotiveScriptTransportBusTransportationPassengerIndustrialBlueprintSchoolMore from Studio.LAO18 results availableItems 0 to 2Train pack4.5(47)Light Airplane5.0(6)Military Vehicle5.0(5)
American City Packs (Bundle)
is a bundle of 3 huge packs: Downtown - City Pack, Suburbs - City Pack, Industrial - City Pack, American City Pack (Bundle)This pack has everything you need to create a large city fast and easily! The tools/blueprints have intuitive UI, detailed documentation, and full artistic control in every aspect. It contains a lot of 3D models, materials, blueprints, and other assets that will make your life easier and you'll save hundreds of hours of work. You can customize almost all of the materials very easily.Cinematic Videos:Downtown Video: Downtown Pack Suburbs Video: Suburbs PackIndustrial Video: Industrial PackPlease take a look at the documentation before you buy: Documentation of the projectCreating a big scene for your game can take a lot of time and effort because you have to manually place every object in the world. With these blueprints/ tools, you can create huge and unique areas in just a few hours instead of weeks or months.There are blueprints for roads, sidewalks, roofs/floors, traffic lights, decals, banners, procedural buildings (for background), modular buildings (office, apartments, industrial), fences, and wires; all of these can save you a lot of time when you are working on your projects. They are easy to use, flexible, with a lot of features and you can modify them anytime after generation.The customization of modular buildings is limitless with a lot of style variations and different materials. You set the parameters: the number of floors, shape, style, materials, etc. You press a button and the tool will generate the building by itself. The monotonous, boring, and repetitive work will be done by the blueprints/tool and then you can modify anytime each building or modular piece as you want. You can create your very own map and you can also add or replace the 3D models in the blueprints with other custom meshes such as Quixel Megascans Meshes. (same for the materials)“Background Procedural Building” and “Roof” blueprints generate procedural mesh, the rest of the blueprints use the 3D models included in this pack. These blueprints/tools work only in the Editor, not at runtime (play mode).The latest pack updates released from June 2023 are exclusively compatible with Unreal version 5.1 or higher. These specific versions have a better optimization for Nanite and Lumen. Additionally, they introduce new or improved content such as trees, trash, and more.This product supports Lumen and Nanite for Unreal Engine 5.0+You should have "Editor Scripting Plugin" enabled in your project (Editor -> Plugins) * for the UE5+ version, this plugin is enabled as default.The setting is inspired by New York City - Manhattan - Midtown - Brooklyn - Queens.Support Email: support@polyspherestudio.com-----For 3D Formats (FBX, 3Ds Max) ------Downtown: Polygons: 11.338.923, Vertices: 11.989.729.Suburbs: Polygons: 40.472.374, Vertices: 35.333.865.Industrial: Polygons: 21.051.606, Vertices: 18.748.368.Physical MaterialsThe models have real-world scale.Textures use meaningful names.Stripped texture path names.Descriptive object names.Textures resolutions: 1024x1024 to 4096x4096; Format: .PNG;Textures for Physical Materials include (base color/ metallic/ roughness / normal )The first photos are rendered in Unreal Engine, The last ones, in 3ds max using ArnoldThe 3Ds Max scene closely resembles the one in the Unreal Engine, although it is not an exact match. The decals (graffiti/dirt) are not included in the 3D formats.If you have clipping artifacts in the viewport, you can increase the minimum clipping value to solve this problem:https://www.autodesk.com/support/technical/article/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.htmlShow moreIncluded formatsUnreal Engine3ds MaxAdditional filesTagsPbrNewNewyorkModularSuburbanRoofModernDowntownManhattanProceduralLevelRealisticOfficeBuildingPackIndustrialArchitectureNaniteTrafficCityApartment
Advanced Game Logging (GLS)
Game Logs System (GLS) is a powerful Unreal Engine 5 plugin for real-time log management, even in shipping builds. Designed for developers and QA, it offers flexible filtering and seamless control across desktop, mobile, and console platforms.Version 0.14 Watch the full update overview video.Tabs can now have custom user-defined names (Video Demonstration).Filter panels are now resizable via mouse drag.Filter categories now stay visible after clearing logs, with dimmed appearance if no logs are available.Filter categories appear fully opaque if there are logs to display, and semi-transparent if no logs are available.You can now hide logs by category using the eye icon, removing them from the main list.Added bStrictFilterMode setting to switch between OR (default) and AND logic for category filtering.Useful linksDocumentation, Dev Blog, ForumFree Demo Plugin, Example Builds (Windows, Android, Linux)YouTubeChangelogFeedback PageKey Features of GLS Plugin🟢 Real-time log viewing, even in shipping builds🖥️ In-game overlay for seamless log monitoring during gameplay🎯 Advanced filtering by verbosity, category, class, object, and custom tags📁 Named Tabs – organize logs by systems or tasks, saved between sessions↔️ Resizable filter panel – adjust UI layout to fit your workflow✨ Animated indicators show when logs appear/disappear in each category🔀 OR / AND filtering logic – switch between broad or strict matching🙈 Hide logs with one click using the eye icon, with persistent settings📌 Sort categories by activity – most relevant logs always on top🧹 Clear logs without losing filters – dimmed categories remain visible🌐 Multiplayer-ready – filter by PIE instance, controller ID, and network role📱 Works on all platforms, including mobile and consoles💾 Save, reload, and export logs with full metadata and timestamps🔄 Persistent sessions – filters, tabs, panel sizes and UI state auto-restored⚡ Handles up to 1 million logs with excellent performance🛠️ Customizable via Project Settings – tune log capture and display👨💻 Built for developers & QA teams – streamline your debugging processActively used in the development of our own AAA project, guaranteeing quality and fast support.Show moreIncluded formatsUnreal EngineTagsPluginEditorLoggerDevelopmentPerformanceConsoleCodePluginGameplayProfessionalGamepadTestMobileUtilityAutomationLoggingIndiegameAbilityToolCodeToolboxLogBlueprintToolkitEditorutilitiesUmg
Ultimate Library Music
package is designed to give you everything you need musically! With over 11 hours of music, loops, variations and ambience and 260 audio files to choose from.Categorised into 10 different genres: Scfi, Chill, Horror, Piano solo, Forest, Happy, Sad, Fantasy, Action, Ambience WATCH THE TRAILERDemos of EVERY Audio File available here CLICK MEPlease don't hesitate to Contact me if you have any problems: spdavies519@gmail.comIncluded formatsUnreal EngineTechnical detailsPackages Included:Alien SCFI: 22 FilesChill Vibes: 42 FilesDark Horror: 26 FilesFive Pianos: 18 FilesForest Music: 13 FilesHappy Days: 27 FilesHaptic Ambience: 21 FilesPure Fantasy: 27 FilesSad Times: 25 FilesTaking Action: 28 FilesNo. of Audio Wavs: 260No. of Audio Cues: 260Sample rate / bit rate: 44,100 Hz / 16Does music loop: YesMinutes of audio provided: 697min 42sSupported Development Platforms: Windows: Yes Mac: YesDocumentation: All Above CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.1Supported Target PlatformsAndroidGear VRHoloLens 2HTML5iOSLinuxMacNintendo SwitchOculusPS4SteamVR / HTC ViveWin32Xbox OneWindowsOther informationDistribution MethodAsset PackageTagsActionHappyPianoFantasyMusicBackgroundLibrarySadAmbienceChillUltimateHorrorMore from SD Soundtracks14 results availableItems 0 to 2Dark Horror5.0(1)Elevator Effects & MusicJust Ambience
Popular
HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
