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200 Sparkling Gems And Gemstones - Icons

searching for the perfect icons? You’re in the right place.This pack features 200 Sparkling Gems And Gemstones Icons, designed to elevate your game’s visuals and bring clarity to your UI.✨ Available in 6 different resolutions, these icons are ready for use in games, mobile apps, and other digital projects.📚 How You Can Use Them:Inventory & Loot Systems:Clean, beautiful icons that make items and equipment instantly recognizable.Books, Notes & Lore:Add visual depth to in-game documents and storytelling elements.UI & In-Game Interfaces:Perfect for menus, devices, and interface elements; bringing consistency and polish.This pack is more than just a set of icons, it’s a visual upgrade that makes your project feel more immersive, professional, and engaging.📣If you like it, feel free to explore our other packs and leave a rating.📣Show moreIncluded formatsUnreal EngineUnityTechnical detailsNumber of Textures: 1205200 individual icons in five resolutions: 256x256, 128x128, 64x64, 32x32, and 16x16. This range of resolutions ensures crisp, clear icons on any display, from low-resolution mobile devices to high-definition desktops. Spend less time resizing and optimizing, and more time creating!Five icon sheets, each featuring icons at a different resolution:256x256 per icon128x128 per icon64x64 per icon32x32 per icon16x16 per iconThe included icon sheets make it easy to import the entire set into your project and quickly access individual icons.Original high-resolution icons before scalingCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsIconGemCrystalFancyColorfulGuiStoneRockMiningFantasyReusableItemOreCraftingMineralRealisticRpgEnergyLootPackInventoryMagicSpriteGemstoneMagicalMore from ArtCraft Studio24 results availableItems 0 to 2100 Stylized Runestones And Artifacts - Icons266 Magical Runestones And Artifacts - Icons171 Ancient Runestones And Artifacts - Icons

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Tick Profiler — Per-Actor Performance Insights

the actor that's eating your frame. Stop guessing which Blueprint instance is dragging your PIE session down. Runtime Instrumentation measures the true wall-clock cost of every actor's Tick() and shows you the offenders, in a single dockable panel. Why this, and not stat unit / Unreal Insights? - stat unit tells you the frame is slow. It can't tell you who. - Unreal Insights traces the whole engine. Heavy, and doesn't pinpoint a specific Blueprint instance. - stat game rolls up by group, not by actor. This plugin focuses on one question: which actors are eating my CPU budget right now? It replaces PrimaryActorTick on every tracked actor with a custom FTickFunction that brackets Tick() in FPlatformTime::Cycles64(). The result is real per-actor ms — not a task-graph slot estimate, not an aggregated group. Features - Per-actor tick timing — real ms per Tick(), sortable by % of frame, peak, average, total, or sample count. - Class filter — track everything, or only actors derived from a set of Blueprint / C++ classes picked from the Content Browser. - Top Offenders panel — per-actor or grouped-by-class, no row cap. - Spike capture — every frame over your threshold (16.7 / 33.4 / 50 / 100 ms) recorded with the contributorsShow moreIncluded formatsUnreal EngineTechnical detailsv0.0.1 — Initial releaseTechnical Details - Number of C++ Classes: 5 - Code Modules: RunTime and Editor - Number of Blueprints: 0 - Network Replicated: No - Supported Development Platforms: Win64, Mac, Linux (the plugin uses no platform-specific code — but only check the ones you've actually tested) - Supported Target Build Platforms: Win64, Mac, Linux (same caveat) - Documentation: https://parth414.github.io/runtime-instrumentation-docs/ - Example Project: https://drive.google.com/file/d/1-vl8Tw86Dgp7CrFgGb1gQR0SXekR2C9r/view?usp=sharingFeatures - Per-actor wall-clock tick timing using a custom FTickFunction (real ms, not task-graph estimates) - Dockable Slate panel under Tools → Runtime Instrumentation - Top Offenders view — sortable by % of frame, peak ms, average ms, total ms, or sample count; per-actor or grouped by class - Frame-spike capture at 16.7 / 33.4 / 50 / 100 ms thresholds, with contributor snapshot at the moment of the spike - Live multi-series performance graph with pan, zoom, and pop-out window - Class filter driven by Content Browser selection - Recording: save/load to JSON, side-by-side compare of two recordings - CSV export (long and wide formats) - F9 in PIE to toggle instrumentation on/off - Editor module excluded from cooked builds; runtime module safe to ship (disabled by default) Engine support - Built and tested against Unreal Engine 5.6 CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsLevelSeamlessScriptModularBlueprintEditorutilitiesUmg

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146 Fantasy Chest Armor Pieces - Icons

searching for the perfect icons? You’re in the right place.This pack features 146 Fantasy Chest Armor Pieces Icons, designed to elevate your game’s visuals and bring clarity to your UI.✨ Available in 6 different resolutions, these icons are ready for use in games, mobile apps, and other digital projects.📚 How You Can Use Them:Inventory & Loot Systems:Clean, beautiful icons that make items and equipment instantly recognizable.Books, Notes & Lore:Add visual depth to in-game documents and storytelling elements.UI & In-Game Interfaces:Perfect for menus, devices, and interface elements; bringing consistency and polish.This pack is more than just a set of icons, it’s a visual upgrade that makes your project feel more immersive, professional, and engaging.📣If you like it, feel free to explore our other packs and leave a rating.📣Show moreIncluded formatsUnreal EngineUnityTechnical detailsNumber of Textures: 881146 individual icons in five resolutions: 256x256, 128x128, 64x64, 32x32, and 16x16. This range of resolutions ensures crisp, clear icons on any display, from low-resolution mobile devices to high-definition desktops. Spend less time resizing and optimizing, and more time creating!Five icon sheets, each featuring icons at a different resolution:256x256 per icon128x128 per icon64x64 per icon32x32 per icon16x16 per iconThe included icon sheets make it easy to import the entire set into your project and quickly access individual icons.Original high-resolution icons before scalingCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsIconRobeMmorpgChestGuiGarmentDefenseFantasyItemEquipmentPhotorealisticMedievalHelmetRealisticKnightRpgAttackLootCombatStylizedPackArmorInventoryWearCharacterMore from ArtCraft Studio24 results availableItems 0 to 2100 Stylized Runestones And Artifacts - Icons266 Magical Runestones And Artifacts - Icons171 Ancient Runestones And Artifacts - Icons

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164 Useful Flasks And Waterskins - Icons

searching for the perfect icons? You’re in the right place.This pack features 164 Useful Flasks And Waterskins Icons, designed to elevate your game’s visuals and bring clarity to your UI.✨ Available in 6 different resolutions, these icons are ready for use in games, mobile apps, and other digital projects.📚 How You Can Use Them:Inventory & Loot Systems:Clean, beautiful icons that make items and equipment instantly recognizable.Books, Notes & Lore:Add visual depth to in-game documents and storytelling elements.UI & In-Game Interfaces:Perfect for menus, devices, and interface elements; bringing consistency and polish.This pack is more than just a set of icons, it’s a visual upgrade that makes your project feel more immersive, professional, and engaging.📣If you like it, feel free to explore our other packs and leave a rating.📣Show moreIncluded formatsUnreal EngineUnityTechnical detailsNumber of Textures: 989164 individual icons in five resolutions: 256x256, 128x128, 64x64, 32x32, and 16x16. This range of resolutions ensures crisp, clear icons on any display, from low-resolution mobile devices to high-definition desktops. Spend less time resizing and optimizing, and more time creating!Five icon sheets, each featuring icons at a different resolution:256x256 per icon128x128 per icon64x64 per icon32x32 per icon16x16 per iconThe included icon sheets make it easy to import the entire set into your project and quickly access individual icons.Original high-resolution icons before scalingCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsIconAlchemyBuffDrinkPoisonPotionFantasyReusableItemCraftingPhotorealisticManaHealingHealthMedievalRpgVialLootPackBottleFlaskInventoryMagicSpeedMagicalMore from ArtCraft Studio24 results availableItems 0 to 2100 Stylized Runestones And Artifacts - Icons266 Magical Runestones And Artifacts - Icons171 Ancient Runestones And Artifacts - Icons

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80 Colorful Mushrooms - Icons

searching for the perfect icons? You’re in the right place.This pack features 80 Colorful Mushrooms Icons, designed to elevate your game’s visuals and bring clarity to your UI.✨ Available in 6 different resolutions, these icons are ready for use in games, mobile apps, and other digital projects.📚 How You Can Use Them:Inventory & Loot Systems:Clean, beautiful icons that make items and equipment instantly recognizable.Books, Notes & Lore:Add visual depth to in-game documents and storytelling elements.UI & In-Game Interfaces:Perfect for menus, devices, and interface elements; bringing consistency and polish.This pack is more than just a set of icons, it’s a visual upgrade that makes your project feel more immersive, professional, and engaging.📣If you like it, feel free to explore our other packs and leave a rating.📣Show moreIncluded formatsUnreal EngineUnityTechnical detailsNumber of Textures: 48580 individual icons in five resolutions: 256x256, 128x128, 64x64, 32x32, and 16x16. This range of resolutions ensures crisp, clear icons on any display, from low-resolution mobile devices to high-definition desktops. Spend less time resizing and optimizing, and more time creating!Five icon sheets, each featuring icons at a different resolution:256x256 per icon128x128 per icon64x64 per icon32x32 per icon16x16 per iconThe included icon sheets make it easy to import the entire set into your project and quickly access individual icons.Original high-resolution icons before scalingCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsIngredientIconSurvivalMushroomGuiPoisonFantasyReusableItemCraftingCreepyNatureRpgLootPackInventoryMagicFoodMagicalCookingMore from ArtCraft Studio24 results availableItems 0 to 2100 Stylized Runestones And Artifacts - Icons266 Magical Runestones And Artifacts - Icons171 Ancient Runestones And Artifacts - Icons

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Dev Titan - Online backend services for your game easy

commentsDescription🎮 DEV TITAN — Cloud Backend Plugin for Unreal Engine 5Trailler https://youtu.be/zaBWd-dEcv8Launch your game with a production-ready backend in minutes.DevRealm is a plug-and-play Unreal Engine 5 backend solution with authentication, leaderboards, cloud saves, inventory, quests, and more — fully integrated with Blueprints and C++, no servers or DevOps required, optimised for indie games to enterprise level, just focus on your game.💡 Overview: Stop building backend. Start building your game. Every game needs a backend — but building one slows you down a lot, taking time for experiences, that is why we build this.ServersAPIsDatabasesAuthenticationScalingThat’s months of work before your game even becomes playable.👉 DevRealm removes all of that.Install the plugin, paste your API key, and instantly unlock a complete cloud backend powered by a global edge network.⚡ Key Benefits⚡ No servers to manage⚡ No backend code required⚡ Works instantly with Blueprints & C++⚡ From prototype to production in minutes🧩 Features🔐 Player AuthenticationAnonymous login for instant onboardingEmail/password accounts with display namesSecure session handling (auto-managed)Password reset supportWebhooks🏆 LeaderboardsMultiple leaderboards per gameSubmit scores with metadataGlobal rankings + “around player” queriesAutomatic resets (daily / weekly / monthly)☁️ Cloud SavesSave any game state as JSONSlot-based save systemFull version trackingLoad, save, delete — all built-in⚙️ Remote ConfigChange game values without updatesCached locally for performanceType-safe Blueprint accessPerfect for balancing & live tuning💰 Inventory & Virtual CurrencyMultiple currencies (gold, gems, etc.)Server-side validation (anti-cheat ready)Item system with metadata & equipmentFull audit logs for transactions📜 Quest SystemMulti-objective questsServer-side validationDaily & weekly repeatable questsJSON-based rewards🧪 A/B TestingRun experiments live in your gameAutomatic player assignmentPersistent variants per playerSeamless config overrides🌐 Server UtilitiesReal-time latency pingServer time (UTC + Unix)Ideal for events, cooldowns, anti-cheat🎯 Blueprint-First DesignAll features are exposed as simple Quick Nodes:Quick Anonymous Login Quick Submit Score Quick Save / Load Quick Fetch Config Quick Grant Currency Quick Start Quest Quick Ping 👉 No complex setup. No subsystems required.⚙️ Setup — 2 MinutesAdd the plugin to your projectEnable it in Unreal EditorPaste your API URL + Game KeyStart calling nodes✅ Your backend is live.🔧 Technical DetailsEngine: UE 5.4+Language: C++17Platforms: Win64, Mac, Linux, Android, iOSNetworking: HTTPS (FHttpModule)Dependencies: Built-in Unreal modules onlyBlueprint Support: Full async nodesSubsystem: GameInstance-basedBackend: Supabase global edge network💸 PricingPlugin: FreeBackend: Subscription-basedFree → 1 project · 500 playersIndie → 5 projects · 3,000 playersStudio → 20 projects · 25,000 playersPro → Unlimited🔗 Links & Support📘 Docs: https://dev.thedevrealm.com/docs💬Discord: https://discord.com/invite/BRmqneTf5d🧠 Final ThoughtBuild less backend. Ship more gameplay.DevRealm turns months of backend work into minutes — so you can focus on what actually matters: making great games.Show moreIncluded formatsUnreal EngineTechnical details# DevRealm — Technical DetailsFeatures: Auth (Anonymous + Email), Leaderboards, Cloud Saves (JSON), Remote Config, Inventory/Currency, Quests, A/B Testing, Server Utilities (ping/time), Blueprint Nodes, C++ API.Code Modules: - DevRealm (Runtime)Blueprints: 0C++ Classes: ~40+Network Replicated: No (HTTP backend)Dev Platforms: Windows: Yes Mac: Yes Target Platforms: Windows, macOS, Linux, Android, iOSDocs: https://dev.thedevrealm.com/docsExample Project: https://dev.thedevrealm.com/docsNotes: No external deps (HTTP, Json). Managed backend. Internet required. Blueprint & C++ ready. Server-side validation.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacLinuxiOSAndroidSupported Development PlatformsWindowsLinuxMacOther informationDistribution MethodPluginTagsMmorpgSurvivalLeadMultiplayerQuestMmoSeamlessScriptLevelRpgMoneySummonersInventoryBlueprintMore from TheDevRealm Studio4 results availableItems 0 to 2Master Inventory4.5(19)From $9.99Master Http Request4.1(10)From FreeMaster Chat System$4.99

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Monsters

wondered how to get the creatures, beasts and monsters in your project as badass and nasty as possible?This collection is filled with high-quality sound effects that let your clients tremble in their seats. The curated package comes with everything you need: Vocals like attacks, breaths, threats, alerts, idle sounds, die screams and foley sounds such as bodyfalls, steps and movement.The Library includes:Beast, Coloss, Dwarf, Fishman, Gnome, Golem, Hellhound, Imp, Insect, Kraken, Minotaur, Ogre, Orc, Reptile, Witch, Wraith, Yeti, Zombie, Attack, Breath, Death, Idle, Step, Threaten, Voice, FoleyListen to a preview hereView the complete File List here Service: service@smartsoundeffects.comIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 789Number of Audio Cues: 789Sample rate / bit rate: 44.1 kHz, 16bit Stereo WAVsDo Sound FX loop: NoSupported Development Platforms: Audio WAVE files for all platformsSupported Target Build Platforms: Audio WAVE files for all platformsCompatibilitySupported Unreal Engine Versions4.22 – 4.23 and 4.25 – 4.26Supported Target PlatformsAndroidHTML5iOSGear VRLinuxMacXbox OneWindowsWin32SteamVR / HTC VivePS4OculusOther informationDistribution MethodAsset PackageTagsSoundZombieEffectFantasyVoiceCreatureMonsterMagicFoleyCharacterBeastMore from SmartSoundFX10 results availableItems 0 to 2Futuristic SFX5.0(1)€60.34*Medieval4.0(2)€60.34*Impacts, Hits & Whooshes3.0(2)€60.34*

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Blockout Romanesque Pillar Simulator

Blueprint tool to generate Romanesque pillar layouts— automatic style assignment, CAC customization, and in-place baking for modular level design.Tutorial Video : ▶️https://youtu.be/_StAhtxuscAA procedural Blueprint tool for building modular Romanesque-style pillar layouts.Automatically generate unique pillar structures based on center area and direction (N/S/E/W). Each side can apply a different pillar style with automatic type assignment per position. Supports CAC-based pillar customization – easily design and manage pillar Blueprints, and reference them from other Blueprints for consistent modular workflow.Built entirely with Blueprint and ST (Structure) data assets — no C++ required. Every layout and style rule is managed through structured data and pure Blueprint logic.Features:- Procedural layout generation based on central area- Automatic pillar type assignment by position and direction- CAC-based pillar style system (customizable within BP)- Cross-BP referencing for consistent design- Bake function: spawn and convert in-place to Static Mesh or grouped folder- 100% Blueprint + ST-driven system (no C++ dependency)- Stable for Unreal Engine 5.5 / 5.6Perfect for environment artists, level designers, and architectural visualization creators. Included formatsUnreal EngineTechnical detailsFeaturesDistributed as a standalone Blueprint project (not a plugin).Procedural pillar layout generation based on the central areaAutomatic pillar type assignment by position and direction (N/S/E/W)CAC-based pillar style customization (usable across Blueprints)Bake function: convert spawned Blueprints into grouped Static Mesh or folder100% Blueprint + Structure (ST) based — no external plugins requiredCompatible with Unreal Engine 5.5 / 5.6Code Modules(None — fully Blueprint-based)Number of BlueprintsBluePrints: 5 (Simulator 1, Pillar Type 4)Editor Utility Widget: 1 (Simulated BP Bake)Number of C++ Classes0 (No C++ dependency)Network ReplicatedNoSupported Development PlatformsWindows: YesMac: No (not tested)Supported Target Build PlatformsWindows 64-bit (Editor use only; not intended for packaged runtime)Documentation Link / Example ProjectDocumentation and usage guide are included within the demo map inside the project.No external link required.CompatibilitySupported Unreal Engine Versions5.5 – 5.6Supported Target PlatformsWindowsOther informationLast update10/13/2025Distribution MethodAsset PackageTagsAncientEditorDesignPillarModularGothicProceduralMedievalEnvironmentPrototypingLevelBlockWorkflowToolColumnGreyArchitectureBlueprintEditorutilitiesFrequently asked questionsWhere is the procedural center area, and can I extend beyond it?

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CGr BASnpR

read the description carefully, before purchasing this project.This is not just a weapon model, the project contains all the necessary animations and logic to create your game.One customizable sniper rifle, scope, laser/flashlight, compensator, and suppressor. Due to customization, you can get different views of weapons. You can also customize the accuracy of the weapon.This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.Raindrops appearing on weapons, procedural walking, character crouching, sliding, weapon deflection when the character approaches an object,grenades: fragmentation, flashbang, and smoke, explosions, blinding, and concussion effects. Bullet projectiles are subject to gravity and do not fly off into infinity.The enemy's damage system depends on the hit on the body parts. For example, a hit to the head leads to the death of the enemy with fewer hits than to the arm or leg.PREVIEW (UE5)PRESENTATION (UE5)Introduction to the CGr UE5 update projectHow to combine CGr projects The video was recorded for an old version and has several differences. For example, in all animation blueprints (except FaLMG), "cast to" is replaced with interfaces.If you combine this project with the shotgun one, watch this video.In versions UE5.5 and possibly higher, there will probably be freezes and disappearance of the material.The solution is simple (watch this video): You need to reduce the resolution of all textures (for example, from 4096x4096 to 2048x2048, and some 2048x2048 to 1024x1024). P.S. Projects updated, lower resolution textures uploaded. High-resolution textures are placed in the appropriate folder.If your image has shifted to the right (watch this video)If Ragdoll is sliding on the floor (watch this video)Project "CG" stands for Customizable Guns. "r" is a remaster. You have the main body of the weapon, which is represented by the skeletal mesh, and a variety of attachments that can completely change the look of the weapon. Variability allows you to make weapons short or long. Thus, you get a kind of constructor from which you can assemble different variants of the same type of weapon.This project uses procedural aiming.This tutorial shows how procedural aiming is roughly (with slight differences) implemented in my project.This project uses procedural recoil.This tutorial shows how procedural recoil is roughly (with slight differences) implemented in my project.The project has been updated. The update only affected versions of the UE5 engine.All animations have been retargeted for the UE5 Manny. Animations have been adjusted for this mannequin.The project is now True FPS, meaning the character's Blueprint includes the entire mannequin, not just its arms.Because Manny's animblueprint is split into upper and lower body parts, the "ik_hand_gun" bone is no longer used in animations, but is still needed for procedural aiming.In this regard, the animations used in the project have changed (but the analogue of the old animations, where the "ik_hand_gun" bone is animated,remained and were placed in the "Legacy" folder). In the new animations, the old analogues were replaced with "GunMainBoneMove", where the "Main" bone of the weapon is animated, and the weapon itself remains attached to the socket of the right hand. But in some projects, such as this and "SAShotgun", during the playback of some animations, the weapon is dynamically attached to the socket on the left hand (the socket for the left hand is necessary in these projects!).In connection with the innovations, the Data Table was changed.The project does not contain SAShotgun and PAShotgun's reloading logic. If you want to combine this project with those shotguns, I have created shotgun components (watch this video). All you need to do is import the "SAShotgunReloadComponent" and "PAShotgunReloadComponent" and connect the functions from them. The components contain all the necessary logic for reloading these shotguns.The project was conceived not as a complete one, but as an asset pack. So that developers can use animation and weapon models, and maybe some logic in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it. For beginners, this project may seem complicated.For those who decide to understand this project, you need to pay attention to custom collision presets in the project settings and notifications in animation montages. All changes for different types of weapons must be made in the "DT_Weapon_DataTable". For your convenience, I have moved some variables from the Data Table to the weapon blueprints. This way, you can change the variables and see the changes in real time. You can find them in the weapon blueprint in the construction script.As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.As well as animation of weapon jamming.In the directory "BONUS", there are animations not implemented in the project, such as "Weapon Block Idle Animations" and "Movements".Important Note: The weapon in my project is located on the X-axis.If you want the Y-axis, this is solved very simply - you just export the weapon model, then import it back, but with a rotation of -90 degrees on the Z-axis. You will have to do the same with the weapon animation, or manually rotate the weapon by -90 degrees in each animation, and set the key.Show moreIncluded formatsUnreal EngineTagsFpsSniperLowpolyFirearmPhotorealisticRealisticWeaponRifle

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Warning signs decals Vol. 1

of high-quality decals featuring a diverse array of traffic signs and hazard warnings. Designed for use in video game environments and virtual tours, this pack includes everything you need to add realism and detail to your scenes.Perfect for urban, rural, or industrial environments, these decals are versatile and can be easily applied to surfaces such as walls, roads, barriers, and floors. Whether you’re creating a bustling cityscape, a dangerous construction site, or a treacherous mountain pass, these decals will help bring your digital worlds to life.The package contains 60 decals.METAL RUSTYMetal rust decals Vol. 2Metal rust decals Vol. 1Decals Walls and Paint Vol. 1Metal rust decals Vol. 6PAPERSPapers decals Vol. 1WALLSDecals Walls and Paint Vol. 2Decals Walls and Paint Vol. 3Burnt and Destroyed Wall Decals Pack Vol. 2PAINT ON WALLPaint Stains Decals Collection vol. 1STREET SIGNSStreet signs Decals Vol. 1DOORS:Cemetery Doors and Windows Decals Vol. 1Vintage Doors & Windows Decals Vol. 3Vintage Doors & Windows Decals Vol. 2Vintage Doors & Windows Decals Vol. 4Show moreIncluded formatsUnreal EngineTechnical detailsHigh-Resolution Decals: Each decal is crafted in high resolution, ensuring clear and crisp visuals even up close.Wide Variety of Signs: Includes a diverse range of traffic signs such as stop signs, speed limits, pedestrian crossings, and more.Realistic Designs: Accurate and detailed designs that adhere to real-world standards.PBR Materials: Physically Based Rendering (PBR) materials for lifelike lighting and shadows.Easy to Use: Drag and drop into your Unreal Engine project for immediate results.Versatile Application: Suitable for a variety of environments including urban streets, highways, rural roads, and more.Number of Unique Materials and Material Instances:2 Master material60 Material InstancesNumber of Textures:180 TexturesTexture Resolutions:4096 x 4096 (180)Supported Development Platforms:WindowsMacCompatibilitySupported Unreal Engine Versions5.0 – 5.4Supported Target PlatformsWindowsXbox OneMacNintendo SwitchPS4SteamVR / HTC ViveWin32OculusOther informationDistribution MethodAsset PackageTagsStreetSignLowpolyDecalRealisticHazardWallTrafficMore from FullDecals23 results availableItems 0 to 2Papers decals Vol. 1Metal rust decals Vol. 1Metal rust decals Vol. 6

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Sci-Fi Hydra

DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack