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Ghost Exorcist Animation

Video - LinkList of Animation CategoryExorcist (10)SitAshWaterPrayerHit ReactStandPrayerCrossAttackShieldIn GroundCandleHit ReactGhost 1 (13)EnrageScreamBurnAttackRunGhost 2 (15)EnrageFlyLampScreamHurtBurnGhost 3 (15)EnrageFeedRunBurnAttackShow moreIncluded formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.6 – 5.8Supported development platformsWindows, macOSDistribution methodAsset packageTarget platformsWindowsMacAndroidShow moreTagsZombieEnemyAnimationGhostCriticalExoticDangerousAnimatedFlyJumpDangerPitRiggedFireHorrorMore from NexaFrame Production24 results availableItems 0 to 2Horse Animation5.0(1)Casino Animation4.0(1)Cover Animations3.0(1)

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Clash Battle - Multiplayer Card Arena Template

commentsDescriptionClash Battle Template is a production-ready, server-authoritative real-time card battle game. It includes both the game template and the complete WebSocket server backend.Create your own Clash Royale-style game without wasting time creating code and mechanics from scratch.WebGL DemoDocumentationDiscord CommunityDeveloper's websiteWhat's included:Game Template:A complete battle system in the style of Clash Royale with troops, buildings and spells.21 demo cards, king and princess towers, crowns, overtime with double and triple elixir.Battles against other players or bots.Full meta-game: deck builder, card collection, upgrade system, lootboxes, shop with daily rotation.Server-authoritative battles with smooth client-side interpolation for both WebSocket and offline backends.Offline modeLogin (email/password + guest), profile, settings, nickname renameClan system with real-time chat, emotes, donations, member roles, search and clan war.Friends list with online status and friendly battlesLeaderboardsBattle PassTrophy RoadChest SlotsBattle emotes, victory animations, particle reward FXReplay SystemMatch history + replay viewerReal-time server data update system, exporting with just one click.Localization: English, Portuguese, Chinese, Japanese and Korean (LanguageManager, ready for more languages)Local + remote update flow (Google Play / App Store / custom JSON)Customization:Every game-design-related setting lives in the Editor as ScriptableObjects:Units (stats, AI, animations, costs)Maps + arenasLootbox reward tablesShop offers + rotationsCurrency definitionsBattle Pass / Trophy Road / Chest Slot rewardsClan rules + chat configThe documentation has step-by-step tutorials for creating a new arena and a new card.WebSocket Backend Server:Authoritative battle simulation at 20 ticks/sec (configurable) with delta-encoded state sync.REST + WebSocket APIs for auth, matchmaking, shop, IAP, clans, friends, telemetry.JWT auth with email/password + persistent guest accounts (device-id based).Real-money IAP with server-side receipt validation: Google Play Billing, Apple App Store StoreKit, Stripe Checkout / Payment Intents.Auto-reconnect for battle and lobby sockets.GM panel with ban / kick / grant currency / set trophies / search players.Real-time data push to clientTelemetry pipeline with crash aggregationMulti-region distributed scaling via Redis (optional)This asset uses the following third-party resources:LeanTweenLicense: MITAuthor: Russell Savage - Dented PixelUnityHFSMLicense: MITAuthor: InspiaaaColyseus Unity SDKLicense: MITAuthor: Endel DreyerMsgPack SerializationLicense: MITAuthor: Denis ZykovMeshCombineWizardLicense: MITAuthor: Gojko RadonjicUniTaskLicense: MITAuthor: Yoshifumi Kawai / Cysharp, Inc.VContainerLicense: MITAuthor: hadashiAUIEffectLicense: MITAuthor: mob-sakaiUIParticleLicense: MITAuthor: mob-sakaiOther assets, audio, 3D models, etc., are all under the CC0 license.Show moreIncluded formatsUnityCompatibility and file informationFile formatunitypackageFileclash_battle_multiplayer_card_arena_template.unitypackageFile size221.16 MBSupported development platformsWindowsRender pipelinesURPMinimum Unity versionUnity 6.xHas package dependenciesNoShow moreTagsMultiplayerDefenseFantasyCardTowerRoyaleClashStrategyMore from BizachiCode2 results availableItems 0 to 2BulletHell Elemental Template v1.6.1From $49.99Slingshot Squad | Template + EditorFrom $28.99

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Ice Fantasy UI Kit - Frostbound (HD)

light kit: pale frosted glass with faint frost clouds, a polished silver-blue trim with a bevel, and corners cut like a crystal - long facets on two corners, short ones on the other two. Corners carry a frost star with rules running out to small crystals, and the studs are crystal prisms. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a winter level, a frost-magic class, a northern survival game, or a holiday event UI that should look cold without going dark.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - crystal, double, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crystal, helm, icicle, mountain, northstar, pine, snowflake, windRibbons (3): banner headers in three widthsDividers and ornaments (6): icicle, snowflake, shards, frostline, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/frostbound-ui-kit.html . The SVG masters ship as the Additional File IceFantasyUIKitFrostbound_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsMenuHudFrostWinterInventorySpriteUserinterfaceIceSnowflakeInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

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UE5 Premium Missile System (Armored Core Style)

& Tutorial Video: This asset package contains all of the required components to replicate FromSoftware's Armored Core Style Missile lock weapons system. It contains 4 distinct types of classic missile variants: Standard Homing, Intercept Homing, Vector-Thrust Homing, Intercept Vector-Thrust Homing. All assets are custom made and come preassembled out of the box. All assets are built upon a "Closest to the middle of the screen" lock system. Missile system comes ready and able to lock on to up to 12 targets at a single time. Sound FX, Static Meshes, Materials, Material Instances, Textures, Blueprints, and Niagara Particles are all custom and included in the sample project. Usage, installation, and explanation can all be found in the linked video above ~ Included formatsUnreal EngineCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindowsDistribution methodAsset packageTarget platformsWindowsShow moreTagsModularModernScifiMetalFantasyAnimatedRealisticBlueprintMore from TheRoyalMarket24 results availableItems 0 to 2Unreal 5 Skeleton EDITOR (Maya)5.0(1)UE5: (Gundam Style) FUNNEL-Orbit Weapons5.0(2)UE5: Bullet, Muzzle-Flash, & Hit (Niagara Particles)

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Art Deco UI Kit - Gilded Court (HD)

lacquer with fine gold pinstripes, a two-pixel polished gold frame, and notched corners cut square into every panel, button and slot. Corners carry a deco sunburst fan with stepped rules, and the studs are gold lozenges. The whole kit is generated from code as vector art rather than painted, so corner radii match across every element and stroke weights are identical at every size.It suits a casino or card game, a 1920s mystery, a luxury tycoon or hotel sim, or a noir detective story.Every element is vector art and ships as an SVG master, which stays sharp at any size, plus PNGs at 1x, 2x and 4x rendered straight from it, so no scale is an upscale of another. 132 parts, every PNG RGBA with real alpha, and no text glyphs anywhere, so the kit localizes cleanly.What is inside:Panels (39): three variants - double, gilded, plain - at 256x256, 512x384 and 384x512, plus a full 9-slice set per variant: nine tiles, the reference they were cut from, and a slices.json giving the insets, center size, corner radius and minimum render sizeButtons (12): wide, square and pill, each in normal, hover, pressed and disabledItem slots (7): five rarities plus empty and locked, all on one footprint with a transparent icon windowStatus bars (24): horizontal, vertical and 10-segment, each as a complete frame, a hollow border and four separate color fillsCooldown rings (17): the ring frame plus eight sweep steps in two colorsToggles (6): checkbox, radio and switch, on and offSliders (4): track and knob, normal and disabledCursors (6): pointer shapesBadges (8): crown, fan, gem, hourglass, key, laurel, spade, trophyRibbons (3): banner headers in three widthsDividers and ornaments (6): deco, sunburst, zigzag, lozenge, plus corner ornamentsEngine notes. The Unity package imports every PNG as a Sprite with its 9-slice borders already set, so a panel drops into a Sliced Image and stretches correctly. The Unreal project holds the PNGs as Texture2D with UI settings; every panel's Box brush margins, as the fractions a Slate/UMG brush takes, are on the Unreal setup page at https://taproot-ue-packs.web.app/docs/gilded-court-ui-kit.html . The SVG masters ship as the Additional File ArtDecoUIKitGildedCourt_SVG_Masters.zip, an SVG_Masters folder, for any tool or pipeline that takes vector art or to render a scale of your own; neither engine imports them as they are, so they are in neither the Unity package nor the Unreal project.Fills are their own layer. Every bar ships three files: the complete frame, the same border with a transparent interior, and the fill on its own. Draw frame then fill, or fill then border - both orders work, so the fill can be tinted, masked to a percentage or scaled on one axis without touching the frame.9-slice tiles carry the body gradient but not the surface grain, so a stretched edge never steps against an unstretched corner. The standalone panel PNGs carry the full surface.Show moreIncluded formatsUnreal EngineUnityCompatibility and file informationUnreal Engine versions5.8Supported development platformsWindows, macOS, LinuxDistribution methodComplete projectTarget platformsWindowsMacLinuxShow moreAdditional files1 additional fileShow detailsTagsLuxuryCasinoMenuCardHudGoldInventorySpriteUserinterfaceInterfaceMore from TaprootSolutions24 results availableItems 0 to 2Free Particle VFX Sampler Vol. 1 - 5 Effects for Unity & UnrealFree Surface Decals - 5 PBR Decals for Unity & UnrealFree VFX Sampler Vol. 1 - 9 3D Mesh Effects

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Hammerhead Shark with Spline System

VIDEO | NEW DEMO | TUTORIAL | DISCORD SUPPORT | ETHERION DESIGNSThe Hammerhead Shark Pack comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines. The Sharks mouth also optionally opens when it nears the player.The package includes a swimming animation, an idle animation, Left & Right Poses & a mouth open pose used for blendspace animations. It comes with 4 LODs, Dry & Wet Materials, and a range of adjustable blueprint settings allowing maximum customization.The Material parent has been planned in advance to allow maximum tweaking so you can adjust the shark's color with complete control.Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many Sharks with their paths set up, demonstrating what can be accomplished with the Shark's Spline Blueprint.This asset now also supports Vertex animation and works with the Fish School System 2 and Fish School SystemShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:A realistic Physics Asset for ragdoll effectsA Hammerhead Shark Spline BlueprintCaustic Lighting MaterialA Hammerhead Shark Static MeshA BlendSpace combined with 4 Animations1 Parent Material and 2 Material Instances (wet & dry)Spline Animation Blueprint controls:Starting Distance along splineToggle dynamic speed or maintain a constant speed.Toggle whether mouth opens near playerShark ScaleShow SplineAnimation Playrates for slow and fastAnimation Acceleration & DecelerationDistance for mouth to start openingTiming for how long to swim slow and fastMovement speed acceleration & decelerationMovement speeds for slow and fastIntensity of rolling around cornersNon-Dynamic speed, playrate & intensityRoll, rotation & movement smoothing valuesScaled to Epic Skeleton: YesRigged: YesRigged to Epic Skeleton: NoAnimated: YesNumber of Characters: 1Number of Animations: 5Animation Types: In-placeMaterials and Material Instances: 5Vertex Counts of Characters: LOD0=3165LOD1=1614LOD2=1203LOD3=364Texture Resolutions:2x40961x20482x5121x128Supported Development Platforms: PC & MacDocumentation Included: Annotations in BlueprintsCompatibilitySupported Unreal Engine Versions4.16 – 4.27 and 5.0 – 5.7Supported Target PlatformsXbox OneWindowsMacNintendo SwitchOculusPS4SteamVR / HTC ViveWin32LinuxOther informationDistribution MethodAsset PackageTagsHammerheadUnderwaterFishSharkWhaleSeaWaterScriptAnimatedDolphinBoatOceanSplineAnimalAnimationblueprintMore from Etherion Designs24 results availableItems 0 to 2Zombie4.5(17)Goblin5.0(11)Alien5.0(4)

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Optimize Series - Material Consolidator

commentsDescriptionReduce multiple materials down to 1 material on Static Meshes in Unreal with this tool!See the Tutorial example here! TutorialAssets in the example photos are Made by Akairo. Check out his work here!Akairo | FabAssets Used in VideoThis plugin uses EditorScriptingUtilities and GeometryScriptingThis plugin was designed to take a static mesh with multiple materials and reduce it down to 1 material. This is achieved by scanning every material, on that mesh, making texture arrays of every texture parameter, and automatically painting and individual channel of the vertex color on that static mesh to correspond to each texture.Excellent for CPU bound mobile and mobile VR games with tight CPU budgets.For detailed Instructions, please view the documentationDocumentationShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Provided Template Material and Texture Arrays for you to modify for Material instances and Texture Arrays.Add/Remove as many Textures associated for your Materials to collect into Arrays to use in your Template MaterialAutomatically Generates and saves Static Mesh, Material Instance and Texture Arrays in folders of your choosing for each mesh converted.Select your desired Vertex color channel to record to. R,G,B, or ACode Modules: EditorScriptingUtilities, GeometryScriptingNumber of Blueprints: 1Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms: WindowsSupported Target Build Platforms: AnyDocumentation Link: https://docs.google.com/document/d/1B_6Z2_i2Vw2pAXg0BZIvMkYG48sPm_XaXA94tYce_s4/edit?usp=drive_linkImportant/Additional Notes: Please email support@nero-minded.com with any bugs and steps to replicate that bug.CompatibilitySupported Unreal Engine Versions5.1 – 5.8Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsBlueprintProcessArrayCodePluginMaterialMeshingTextureMobileScriptVrOptimizedRemeshingEditorutilities

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Velocity Raptor Car

Cars Pack on Youtube🎮Velocity Cars Demo Game📃 Velocity Raptor Car reviews and questions (from pre-Fab era)Two blueprints included:Driveable Velocity Raptor Car with customizable materials, decals, lights, sound, passengers.Static Velocity Raptor Car with customizable materials, decals, lights, passengers, lightmap UVs, LODs.Static blueprint is perfect for archviz and other situations with baked lightingVelocity cars:Velocity CoyoteVelocity SunriseVelocity RaptorVelocity Shadow Velocity Sparrow Velocity Gayal Velocity Gaurus Velocity ThunderUpdate 06/2022: UE5 support; wheel blur; high/low beam; engine start/stopUpdate 08/2024: Enhanced Input, gamepad support, UE5.4 support, american reg plates, performance improvementSee also: 7 Cars Pack1980s Cars PackAll lyoshko's productsDiscord support server| SEE MORE: | ALL ASSETS | DISCOUNTED ASSETS | FREE ASSETS | HIGH RATED ASSETS || ALL CARS | MILITARY VEHICLES | BACKGROUND CARS | VELOCITY CARS | CITY BUS | TRAINS | PLANES IN THE SKY | BUILDINGS | | ROAD CREATOR PRO | CITY TRAFFIC PRO | FOOD & DRINK | INTERIOR ENVIRONMENTS | WAREHOUSE | WEAPONS | POOL |Show moreIncluded formatsUnreal EngineTechnical detailsFeatures:Driveable vehicleUnique car design: no copyright problemsRealistic engine, doors, impact soundsMaterials with tweakable parameters (Body, Plastic, Glass...)Changeable from blueprint: Body Color, Metallic, Roughness, 5 interior colorsCustomizable Registration Plates; American and EuropeanHorn sound (press H)Tire skid sound, marks, smokeDoors can be opened (press 1,2,3,4)Headlights (press L to toggle), stop lights, reverse, dashboard lightsTurn lights (press <, >), hazard lights (press /)Realistic headlamp beamDriver and passengers inside (not for close-up shots)Driver turns steering wheel and headRandomizationFlip back on wheels (press R)Multiplayer readyWheel blurHeadlights high/low beam (press K)Engine start/stop (press E or possess vehicle)Island map for car testing included (remove CarDemoMap folder if you don't need it)Texture Sizes: 4096x4096 (interior) 256x256 to 2048x2048 (other)Vertex Count: 46,600LODs: LOD0 to LOD3Number of Meshes: 11Number of Materials and Material Instances: 28Number of Textures: 36Notes:ChaosVehiclesPlugin is used in UE5 version. No input setup needed.Contact me if you need mesh without Velocity logo and text.Discord: lyoshkoCompatibilitySupported Unreal Engine Versions4.25 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacAndroidiOSLinuxPS4Win32Xbox OneWindowsHTML5Other informationDistribution MethodAsset PackageTagsPbrVehicleVisualizationDrivableCustomizableSportscarModernAutomotiveScriptRealisticSuvAutomobileIndustrialArchvizVelocityCrossoverBlueprintSimulationMore from lyoshko24 results availableItems 0 to 2Velocity Cars Pack5.0(7)Railway System with IC Train4.8(22)City Bus4.7(17)

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Stylish Text

commentsDescriptionBring Photoshop-style text effects to Unreal Engine UIs – soft shadows, glow, and more, instantly.✨ showcase | 📖 docsStylish Text is UMG plugin that adds advanced text effects to UI texts by introducing StylishTextBlock, a C++ based replacement for the standard TextBlock widget.The plugin focuses on text styling through modular effects, allowing you to enable and disable individual text effects such as shadow, outline, outer glow, highlight, and strike-through. This makes it easy to build rich, stylized UI text for HUDs, menus, and interfaces, similar to working with layered text effects in graphic design tools.Effects ExplainedStylishText styles are built from independent text effects that can be enabled, disabled, and combined freely. Each effect focuses on a single visual responsibility, allowing complex text appearance to be built step-by-step.ShadowA soft, blurred shadow effect designed to enhance text readability and depth.Unlike the standard shadow, this effect supports controlled blur, allowing shadows to appear softer and more natural.Parameters include:Blur amount and blur behaviorOffset and direction controlsFine-tuned shadow softnessStrike ThroughA ready-to-use strike-through effect that can be enabled instantly without manual setup.Designed for clarity and consistency, with additional controls beyond the standard implementation.Additional parameters:HeightWidthThicknessOutlineA classic text outline effect for improving contrast and readability.Behaves similarly to a standard outline, making it familiar and predictable when combined with other effects.Outer GlowA dedicated glow-style effect that adds a soft outer outline, visually resembling a glow.This effect is designed for layered styling and works well when combined with shadows or outlines.Parameters include:Glow sizeGlow offsetOptional shadow castingShadow amountBlur amountFringe color (used during blur to control edge coloration)Advanced blur settingsHighlightA pre-configured highlight effect that can be enabled without manual layout adjustments.Useful for emphasis, selection states, or label backgrounds.Additional parameters:Highlight width3D (Parallax 3D)Creates a layered parallax depth effect that makes text appear three-dimensional.This is a visual illusion made from stacked layers, not real 3D geometry.Parameters include:Start ColorEnd ColorLook At RotationDepthAdd Depth Offset to ShadowAdd Depth Offset to GlowPropagate Glow To 3D EffectShow moreIncluded formatsUnreal EngineTechnical detailsFeaturesStylishTextBlock widgetA custom UMG text widget designed as a practical alternative to TextBlock, intended for use in Widget Blueprints.Effect-based text styling systemText appearance is defined through modular styles composed of independent effects that can be enabled, disabled, and combined.Pre-configured text effectsIncludes ready-to-use effects such as Shadow, Strike Through, Outline, Outer Glow, and Highlight, each with dedicated parameters.Code ModulesStylishText — RuntimeStylishTextEditor— EditorNumber of Blueprints: 1Number of C++ Classes: 8+Network Replicated: NoSupported Development Platforms:Windows: YesMac: No (not tested)Supported Target Build Platforms: WindowsDocumentation Link: https://drive.google.com/file/d/1qaGqrq-mcI5PJpqYMeDdB8I0KS_iH6WN/view?usp=sharingExample Project: https://drive.google.com/file/d/1escN8wyPhwB7aG2gqfT6brYy5SYaakmG/view?usp=sharingImportant/Additional Notes:Includes a sample UMG Widget Blueprint for demonstration purposesDesigned for runtime UI useDoes not modify Unreal Engine source codeCompatibilitySupported Unreal Engine Versions5.6 – 5.8Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginEditorWidgetStringSlateEffectGlyphFormationHudLetterUserinterfaceUmg

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Ancient Pillars (NANITE)

Our Other Asset PacksJoin Our Discord ServerRequest A FeatureA collection of realistic modular Ancient Pillars.Included formatsUnreal EngineTechnical detailsFeatures:Easy to use: This pack is so easy to use, yet the results are stunning !Optimised: Everything is well optimised to ensure it runs smoothly on most hardware.Modular: These are modular pillars, so each of your scenes will look unique.Realistic: This pack is made keeping the realistic approach in mind.Future Updates: I'll be updating the pack every now and then, so there'll be more pillars to use.NANITEThis product supports Nanite for Unreal Engine 5.0+The official Unreal Engines Nanite documentation:Nanite Virtualized GeometryLUMENThis product supports Lumen for Unreal Engine 5.0+The official Unreal Engines Lumen documentation:Lumen Technical DetailsLumen Global illumination and reflectionsNumber of Unique Meshes: 29Collision: Yes (Automatically generated)Vertex Count: 70 to 26k VerticesLODs: NoNanite: EnabledNumber of Materials: 2Number of Material Instances: 2Number of Textures: 8Texture Resolutions: 8192 x 8192Supported Development Platforms: Windows: Yes / Mac: YesCompatibilitySupported Unreal Engine Versions5.0 – 5.7Supported Target PlatformsWindowsMacAndroidWin32Other informationDistribution MethodAsset PackageTagsPillarModularRealisticConcreteAncientMore from Nest7 results availableItems 0 to 2Oak Trees Forest Biome5.0(1)Pine Trees Forest BiomeStylized Tree5.0(18)

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Sci-Fi Hydra

DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack