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Stylized Gameplay VFX Bundle

Video:• Stylized Energy Orbs VFX: Link• Stylized Power-Up VFX: Link• Stylized Rocket Thruster VFX: LinkA collection of stylized visual effects designed for gameplay systems, pickups, energy effects, and propulsion mechanics.This bundle includes:• Stylized Energy Orbs VFX• Stylized Power-Up VFX• Stylized Rocket Thruster VFXPerfect for:• Power-Ups• Pickups• Energy Systems• Spaceships• Rockets• Drones• Gameplay Feedback• Futuristic ProjectsFeatures:• 3 Complete VFX Packs• 46 Stylized Effects• Customizable Parameters• Easy To Use Niagara Systems• Optimized Material SetupPlug & Play:Simply drag and drop the effects into your scene and attach them to your gameplay objects.Built with Unreal Engine 5 Niagara for real-time game-ready performance.Show moreIncluded formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU)Niagara Effects: 46LODs: NoNumber of Materials: 24Number of Material Instances: 30Number of Textures: 23Texture Resolutions: 256 / 512 / 1024 / 2048Number of Meshes: 9Engine Compatibility: UE 5.3+Demo Map IncludedSupported Development Platforms: PC, WEB, Consoles, MobilesCompatibilitySupported Unreal Engine Versions5.3 – 5.8Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneLinuxHTML5Other informationDistribution MethodAsset PackageTagsPowerThrusterOrbVisualCustomizableEffectGameplayNiagaraRocketEnergyStylizedPickup

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Simple Auto Depth Of Field Plugin

Auto Depth Of Field PluginSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Comprehensive Documentation: A step-by-step guide is included to ensure a clean implementation right hereIncluded NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. And thats It! Its Super Simple[!IMPORTANT]This is a cosmetic client sided featureSupport For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comShow moreIncluded formatsUnreal EngineTechnical detailsSimple Auto Depth Of Field Plugin is a lightweight, PostProcess-based system designed for seamless Depth Of Field integration into Unreal Engine 5.It allows you to implement high-quality DoF Effect using Camera's Post Process Settings with minimal setup, keeping your event graphs clean and your development smooth.Key FeaturesEasy Usability: Super simple and works out of the box with only one node, nothing else!Included NodesEnable Automatic Depth Of Field: Which enables the DoF For the specified camera with PostProcess Effects. Support @For any issues or technical questions, feel free to reach out via: casualcoder.dev@gmail.comFeatures:Simple And Easy to use Depth of FieldCode Modules: "Name": "AutomaticDepthOfField", "Type": "Runtime","LoadingPhase": "Default", "PlatformAllowList": [ "Win64" ]Number of Blueprints: 1Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms: Win64Documentation Link: https://casual-coder.gitbook.io/automatic-depth-of-field-pluginCompatibilitySupported Unreal Engine Versions5.2 – 5.8Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsMacLinuxWindowsOther informationDistribution MethodPluginTagsSeamlessCameraDepthSimpleMore from CasualCoder1 results availableItems 0 to 2Simple Voice Chat Plugin5.0(1)

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Ironwyrm Sentinel Rigged Dark Fantasy Insectoid Warrior

lean, armored insectoid warrior built for dark fantasy and horror projects. Chitinous plating, clawed segmented arms, and a narrow mandibled face with glowing eyes give it a hostile, alien presence — ideal as a boss enemy, guardian creature, or cinematic hero asset.Fully rigged biped skeleton with walk animation included. High-detail mesh (~300,000 polygons) — best suited for renders, cinematics, and 3D printing rather than real-time game engines without further optimization. Textured and ready to drop into Blender, Maya, or your preferred 3D software.Includes: FBX file with rig, animation, and textures.Included formatsfbxConverted GLB, glTF, and USDZTechnical detailsGeometryTriangles36006Total triangles36006Vertices17975Unique meshes1Textures and materialsTextures10Max texture resolution4096Materials1Vertex colorsNoSquare texturesYesAnimationsAnimations tracks0Rigged animationsYesMorph animationsNoOther informationFile formatzipSize273.14 MBFilesource.zipTagsInsectSoldierScifiFantasyWarriorBugAlienCreatureMonsterHorror

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Tactical Combat AI Framework

Combat AI Framework (EQS, Cover System, Healing, Full Behavior Tree AI)Bring your enemies to life instantly with this comprehensive, production-ready AI Behavior Framework designed specifically for Unreal Engine 5. Built entirely using clean, deeply commented, and organized Blueprints, this system serves as the perfect startup template for beginners and a robust, scalable foundation for experienced developers.From basic patrolling to advanced combat tactics like taking cover and tactical healing, this asset handles the heavy lifting of enemy AI so you can focus on building your game.Key Features🛡️ Combat & Advanced TacticsDynamic Cover System (EQS): Utilizing Unreal Engine’s Environment Query System, enemies intelligently find nearby cover, move to safety, peek out to shoot, and duck back down to reload or protect themselves.Automatic Healing System: When health drops below a customizable threshold, the AI strategically retreats to heal gradually over time before aggressively re-entering the fight.Continuous Fire Logic: Enemies engage seamlessly, maintaining continuous fire while the player is in sight and halting naturally when line of sight is broken.👁️ Perception & InvestigationAI Perception Integration: Built using UE5’s native AI Perception component. Easily configure sight radius, peripheral vision angles, and hearing sensitivity.Smart Patrol System: Set up custom, looped patrol routes using predefined points. Enemies move naturally along the path until interrupted.Sound Investigation: Real-time reaction to noises (footsteps, gunshots). Enemies break patrol to investigate the exact location of a sound, returning to their route if no threat is found.⚙️ Architecture & LifecycleComplete Death System: Cleanly handles AI termination by disabling movement, stopping behavior trees, turning off combat functions, and triggering death animations.Beginner-Friendly Architecture: No messy spaghetti code. Variables, functions, and macros are strictly organized and color-coded for effortless customization and learning.📦 What’s Included?This pack contains everything you need to drop this AI into your project right out of the box:Blueprint & Logic ComponentsAI Architecture AssetsEnvironment & SetupEnemy Character BPBehavior TreeExample LevelHealth & Healing SystemBlackboardBasic Animation SetupCombat & Shooting LogicAI Controller BPPatrol & Investigation LogicEQS Cover QueryShow moreIncluded formatsUnreal EngineTechnical detailsFeaturesPatrol SystemPlayer Detection SystemSound Investigation SystemCombat SystemCover System using EQSHealing SystemDeath SystemState-Based AI BehaviorBehavior Tree & Blackboard IntegrationClean Blueprint ArchitectureTechnical DetailsBlueprint-Based: 100%Engine Version: Unreal Engine 5.7+Network Replication: No (Single Player Focus)AI Systems: Behavior Trees, Blackboard, AI Perception, EQSPlugins: None requiredDocumentation: https://drive.google.com/file/d/1wbJHezCYwK1Tn3suycwnoYaYC6FZeZ37/view?usp=sharingDemo Video: https://youtu.be/WnvkRrhiV3ABlueprints : 19AI SystemsBehavior Trees: 1Blackboards: 1EQS Queries: 1MapsExample Map: 1Test Map: 1MeshesEnemy Character: 1Player Character: 1Total: 2MaterialsInstances: 1TexturesLevel Floor: 1AudioGunshots Sound : 2Demo Content (Not Included)Asset Construction Volume (demo only)NotesRequires enabling UE5 AI systems (Behavior Trees, AI Perception, EQS). No third-party dependencies.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodComplete ProjectTagsTemplateBehaviorBlackboardFrameworkAIBlueprint

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Fire Dash

commentsDescriptionWhen you open this pack, the default map “L_Effects” will load , When you hit play it will load the sequencer with camera animation and VFX.For a better understanding, please refer to the video demonstration.Included formatsUnreal EngineTechnical detailsType of Emitters: (CPU, GPU,) Number of Unique Effects:2 LODs: (No) Number of LODs: (0) Number of Materials:6 Number of Material Instances:1 Number of Textures:13 Texture Resolutions: 1024*1024 Number of Blueprints: 1 Supported Development Platforms: Window (Yes), Mac (No) Documentation Link: Please check the description for everything about this pack. CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsDashFire

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Rekall: AI Coding Assistant (MCP) Plugin (Claude, Cursor, Windsurf etc)

commentsDescriptionRekall — AI Coding Assistant Plugin for Unreal EngineGive your AI assistant real creative power inside the editor. Rekall is a native C++ MCP server that runs inside the Unreal Engine editor and exposes 700+ tools to AI agents — Claude Code, Cursor, Windsurf, or any MCP-compatible client. Your AI doesn't just suggest code: it authors Blueprints, materials, levels, animations, PCG graphs, and complete game systems in real time, while you watch it happen in your editor.No Python bridge. No Node.js sidecar. No external process. Pure C++ in-engine on 127.0.0.1:30080, running on the editor thread with full UObject access.What your AI agent can doBlueprints — create classes, add variables/functions/components, wire event graphs, compile and verifyMaterials — author shader graphs node-by-node, set material instance parameters, validate at compile timeLevels & Actors — spawn, transform, destroy actors; configure component defaults; place lights, cameras, post-process volumesProcedural Content (PCG) — full graph authoring plus six high-level scene macros: realistic forests (with clearings, density variation, edge falloff, undergrowth), rocky terrain, urban grid scatter, spline-following placement, and Nanite-skinned skeletal-mesh tree forestsAnimation — Animation Blueprints, state machines, blend spaces, Sequencer cinematicsAI / Gameplay — Behavior Trees, EQS queries, AI Perception, GameplayAbilitiesAudio & VFX — Niagara emitters, MetaSounds, sound classes/cues3D Generation — Tripo AI integration for text/image-to-meshGame framework — GameMode, PlayerController, HUD, Pawn, Enhanced InputTesting & QA — PIE control, screenshots, automated assert chains, deterministic test runners …and a lot more. 480+ tools across 47 topic areas, all browsable via the in-editor rekall_guide reference.Why native MCPMost AI integrations are Python wrappers around Blueprint Library calls or external bridges that pipe JSON over RPC. They drift from engine semantics, miss editor-only APIs, and break with engine updates. Rekall is built differently:In-process — runs on the UE editor thread, can call any UE editor API directlyGame-thread-safe — every tool wraps UObject access in a game-thread dispatch helper; no editor crashes from off-thread accessDiscoverable — rekall_guide topic="<area>" returns long-form, hand-written workflow documentation that AI agents read before actingagent_hint convention — every tool result includes natural-language guidance for the next step, surfacing pitfalls and recovery paths Try this prompt ▎ "Create a landscape and place a realistic forest on it — trees clustered in natural patches ▎ with a couple of clearings, density fading at the edges, and saplings as undergrowth. Use the ▎ high-quality Procedural Vegetation Editor trees if you can. Then take a screenshot from a ▎ low angle so I can see them." That single sentence resolves to a full pipeline: landscape creation → PCG forest with clearings/density-noise/edge-falloff/undergrowth → PCGVolume placement → camera positioning →screenshot. One sentence in, fully-realized scene out.Works with Any MCP-compatible AI client. Tested with: - Claude Code (Anthropic) - Cursor - WindsurfGetting started 1. Install from FAB 2. Enable "Rekall" in your project's plugin settings 3. Launch the editor — server starts automatically on 127.0.0.1:30080 4. Add Rekall to your AI client's MCP config (one-line JSON, see above) 5. Ask your AI agent to build something. Watch it happen. Requirements - Unreal Engine 5.7 - Windows 64-bit (primary tested platform) - Editor-only plugin — Rekall is the authoring tool. Your final game ships as a normal UE project without Rekall; nothing in your shipped game depends on it.A note on AI pluginsThis isn't an AI runtime plugin (it doesn't put NPCs in your shipping game). It's an AI authoring plugin — it lets your AI assistant actually build the game, while you focus on the parts that need taste and judgment.Required Engine PluginsRekall's tool groups are guarded by preprocessor defines — enable only what your project uses. Building from source requires: Interchange, EnhancedInput, Niagara, PCG, StateTree, GameplayAbilities, IKRig, PoseSearch, GeometryScripting, GeometryCollectionPlugin, Fracture, MetasoundShow moreIncluded formatsUnreal EngineTechnical detailsFeatures: - 700+ MCP tools that AI agents (Claude Code, Cursor, Windsurf) can call to author Blueprints, materials, levels, animations, PCG graphs, Niagara emitters, and complete game systems — all running in-process inside the editor. - Native C++ MCP server on 127.0.0.1:30080 with no Python bridge or external sidecar; runs on the UE editor thread with full UObject access for crash-free editor authoring. - Six high-level scene macros for procedural content generation: realistic forests (with clearings, density variation, edge falloff, undergrowth), Nanite-skinned skeletal-mesh tree forests, rocky terrain, urban grid scatter, spline-following placement, and exclusion-zone composition.Code Modules: - RekallEditor (Editor) Number of Blueprints: 0 Number of C++ Classes: 12 (2 UCLASS settings classes + supporting structs/server classes; ~75 source files registering 600+ tool handlers) Network Replicated: No (the MCP server listens on 127.0.0.1 only and is editor-only — never present in shipping builds)Supported Development Platforms: - Windows: Yes - Mac: NoSupported Target Build Platforms: Windows. Requires Visual Studio 2022 for compilation on Windows.Required PluginsInterchange, EnhancedInput, Niagara, PCG, StateTree, GameplayAbilities, IKRig, PoseSearch, GeometryScripting, GeometryCollectionPlugin, Fracture, MetasoundDocumentation Link:https://rekall-ai.com/rekall-ue/docsCompatibilitySupported Unreal Engine Versions5.6 – 5.8Supported Target PlatformsWindowsWin32Supported Development PlatformsWindowsOther informationDistribution MethodPluginTagsOceanVehicleBlueprintProceduralWaterLevelAIAnimationblueprintPcgUmgMore from Marius' Store1 results availableItems 0 to 2Rekall: Terrain Graph

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UNote

to UNote!Watch the demo video (on YouTube), see it in action.Unote is a lightweight tool for Unreal Engine that keeps feedback directly inside the editor. Instead of spreading notes across chats or documents, notes can be created in the level, right where they are most useful.Each note automatically stores the author, the level, and the time it was created. Notes can include tags for organization, replies for short discussions, and are stored in per-user assets inside developer folders to avoid conflicts. The editor panel provides an overview of all notes, with options to jump directly to their location in the scene, filter by author, tag, or note ID, and copy a note’s unique ID for sharing.Unote is designed for day-to-day collaboration. It is not a replacement for production tracking tools, but a small companion that keeps feedback visible, contextual, and easy to revisit without leaving the editor.Documentation is included in the plugin folder or you can find it here.Find the example project for unreal 5.6 here._____________________________________Included formatsUnreal EngineTechnical detailsFeatures:Code Modules:Editor (Editor)EditorScriptingUtilities (Editor)Number of Blueprints: 6Number of C++ Classes: 9Network Replicated: No Supported Development Platforms:Windows: YesMac: YesSupported Target Build Platforms:WindowsMacDocumentation Link: Find it hereExample Project: Find it here ( Unreal 5.6 )Important/Additional Notes: Editor pluginCompatibilitySupported Unreal Engine Versions5.5 – 5.6Supported Target PlatformsWindowsMacLinuxSupported Development PlatformsWindowsLinuxMacOther informationLast update09/16/2025Distribution MethodPluginTagsLevelBlueprintEditorutilitiesUmg

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American Drive | Modular Winter House with Interior

commentsDescriptionBring the cozy, crisp atmosphere of a snowy American suburb to your project. American Drive is a premium modular construction kit designed to create high-quality, atmospheric winter environments. Whether you are building a survival horror game, a cozy cinematic scene, or a realistic neighborhood, this pack offers the perfect balance of aesthetic charm and structural flexibility.Showcase VideoWalkthrough VideoFree Demo mapKey Features:Fully Modular Freedom: Build your own layouts from scratch or use the included pre-assembled house. Walls, windows, roofs, and floors snap together seamlessly.Complete Interior Design: No empty shells here. This pack includes a fully furnished interior, featuring everything from kitchen setups to living room furniture, all styled with a winter-ready vibe.Winter Atmosphere: Pre-configured materials with subtle snow accumulations and frost effects to give your scene that authentic "chilly" look.Unreal Engine Ready: Optimized for performance with PBR textures and efficient lightmap UVs, ensuring it looks great under any lighting setup (Lumen/Path Tracing).Disclaimer:The HDRi plugin needs to be enabled for the product functionality What’s Inside?Architectural Assets: Modular walls, stairs, windows, doors, and roofing systems.Interior Props: Sofas, tables, kitchen appliances, lighting fixtures, and decor.Exterior Elements: Fences, driveways, and winter-specific environmental touches.Materials: High-quality PBR master materials for easy customization.✨ Follow Us & Stay Connected ✨INSTAGRAM | X | YOUTUBE | ARTSTATIONShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:338 Unique MeshesAttention to Detail / AAA QualityControllable parameters in Material InstancesHigh-Quality AssetsGame ready/OptimizedUnique Concepts of Assets High Attention to DetailsMaterial Variations for some assetsTexture Sizes:409620481024Texture Size: 4096 for detailed Assets, 2048 for Mid-sized Assets, & 1024 for small assetsCollision: Yes, Custom collisions for complex assetsLODs: Yes, 3 LODs for complex assets , Nanite enabled for some meshesNumber of Meshes: 338 Unique MeshesNumber of Blueprint: 9Number of Materials and Material Instances: 344Number of Textures: 715Supported Development Platforms: All PlatformsSupported Development Versions: Unreal Engine 5,5, 5.6, 5.7+CompatibilitySupported Unreal Engine Versions5.5 – 5.7Supported Target PlatformsWindowsMaciOSXbox OnePS4AndroidOculusSteamVR / HTC ViveHoloLens 2Nintendo SwitchWin32HTML5Gear VRLinuxOther informationDistribution MethodAsset PackageTagsAmericanaWayWinterDriveMore from Switchboard Studios23 results availableItems 0 to 2Arcade Game Saloon5.0(3)Office Space Megapack5.0(1)Norwegian Winter Island Village Megapack5.0(1)

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Vampire Killing Kit

have their own place in the boxCan choose which tool to put inIncluded formatsUnreal EngineTechnical detailsFeatures:not animationBP_Candle:on/offBP_VampireKillingKit:open/close/angleProps in the box have the option:hide/unhideTechnical Details:Blueprints:2Number of Unique Meshes:19Vertex Count:From 42 to 2473Collision:autoLOD:NoNumber of Materials and Material Instances:4/16Number of Textures:37Texture Size:2048Test platform:PC (Windows)CompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsWindowsOther informationDistribution MethodAsset PackageTagsDemonPbrVampireHorrorMore from Mad Mom7 results availableItems 0 to 2Voodoo Ritual5.0(1)Halloween Food5.0(1)Seance5.0(1)

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Modern City / Block 2.

City asset pack features over 300 high-quality models. Fully modular, this pack helps you assemble buildings, place street props, and design detailed urban environments. This is the second block of a large city project. Included are: road system, traffic lights, rails, and a variety of elements to customize your urban layout. YouTube PreviewONLY the second block is included in this pack! (Please check images of the complete city map). Explore the City Blocks here:Block 8. Block 7. Block 6. Block 5. Block 4. Block 3. Block 1.Meshes: 300 meshes in total: Street props + building parts + foliage + road blocksCheck images of the overview scene. Blueprints:Fast road creation with spline blueprints. Fence blueprints + shop signs included. Questions, concerns or assistance: via email: info@dexsoft-games.com or join Discord Server Note:Please enable the following options in Project settings: Virtual Textures Streaming Virtual Textures For Opacity MaskTextures used for some materials (metal, plastic, wood) are taken from free PBR sources (www.ambientcg.com) Large pack size, mobile version not supported. Show moreIncluded formatsUnreal EngineTechnical detailsTechnical Details:Number of Meshes: 244LODs: 1-4 per modelNumber of Blueprints: 21Collision: Yes, automatically generatedNumber of Materials: 393Number of Textures: 692Texture Sizes: up to 4KTexture formats: PNG and TGASupported Development Platforms:Windows: YesMac: NoCompatibilitySupported Unreal Engine Versions5.4 – 5.7Supported Target PlatformsWindowsPS4Xbox OneOculusSteamVR / HTC ViveGear VRLinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsStreetCourtBasketballModularModernLevelCityscapeRoadBuildingUrbanParkCityRoadblockMore from Dexsoft Games24 results availableItems 0 to 2Mountain Road5.0(1)Medieval Castle4.2(26)Space Cruiser Defender4.8(34)

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Sci-Fi Hydra

DISCORD 🎁 - we have a lot of interesting things thereLINK PREVIEWThe perfect solution for your project✅We're done working on the Ancient Greek characters pack - characters Pack will contain 5 game-ready characters 4/5 characters*sound, FX not included, just demo*Character has Custom skeleton (Image skeleton preview included)4 skins.Inst Mat color blending for each skin58 animation includedAttack - 13Idle - 3Death - 3Fall - 3KnockOut - 4Gethit - 18Turn 90 - 4Turn 180 - 2Walk - 3Idle Transitions - 2Provoke - 1Character:Triangles: 123 133Vertices: 92 005Show moreIncluded formatsUnreal EngineTechnical detailsRigged: YesRigged to Epic skeleton: NoAnimated: YesNumber of Animations: 58Animation Types (Root Motion/In-place): 0/58Number of Characters: 1 (4 skins options)Vertex counts of characters: 92 005Number of Materials and Material Instances: 24Number of Textures: 44Texture Resolutions: 4096x4096, 2048x2048Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions4.26 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsLinuxWin32Other informationDistribution MethodAsset PackageTagsBeastEnemyUndeadScifiFantasyScriptRobotNpcRpgDragonMechWyvernMechaMonsterMilitaryBossAnimationblueprintMore from Shumniy23 results availableItems 0 to 2Sci-Fi Boss Pack5.0(3)SciFi Dinosaurs Pack5.0(2)Sci-Fi Animals Pack Vol. 15.0(1)

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HB Mech

Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint

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Mech Sound Effects

the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects

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SCI FI: QUADRAPED MECH

inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint

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Personal Cassette Player SFX

PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack