New
Toctet Random — Intrinsic Entropy Node
Random is a drop-in replacement for Unreal Engine random nodes with intrinsic entropy behavior. Same range, same inputs — different results over time.It produces values within the same statistical range as traditional pseudo-random generators, but uses an intrinsic entropy field instead of a linear sequence.The result is not "more random" — but different behavior over time.Standard RNG:- deterministic sequences- visible repetition in procedural systems- streaks and pattern artifactsToctet Random:- non-linear evolution- reduced repetition patterns- more natural variation across frames and systemsIncluded nodes:- Toctet Random Integer- Toctet Random Float- Toctet Random Bool- Toctet Select (anti-repeat)- Toctet Weighted Select- Toctet Shuffle- Toctet Reset- Toctet Entropy (debug)Use cases:- procedural generation (levels, terrain, layouts)- loot systems and spawn tables- AI behavior variation- dialogue and content selection- VFX and particle systemsDeterminism is supported via Toctet Reset when needed.A minimal showcase map is included for side-by-side comparison.DOCUMENTATIONShow moreIncluded formatsUnreal EngineTechnical detailsFeatures:Drop-in replacement for standard Unreal Engine random nodes, including Integer, Float, Bool, and Select-style workflows.Intrinsic entropy-based selection with non-linear temporal behavior for procedural generation, AI variation, loot systems, and content selection.Includes Blueprint-accessible utility nodes such as weighted selection, shuffle, reset, and entropy/debug support, plus a minimal showcase example.Code Modules: ToctetRandom — RuntimeNumber of Blueprints: 2Number of C++ Classes: 1Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms: Windows (Win64), LinuxDocumentation Link: https://toctet.com/docs/randomExample Project: Not included as a separate downloadable project. A minimal showcase map and demo content are included inside the plugin Content folder.Important/Additional Notes: The plugin itself does not implement network replication.However, it can be used in multiplayer environments:- Deterministic behavior can be achieved via Toctet Reset with a shared seed- Or by using standard server-authoritative workflowsSuitable for both single-player and networked gameplay systems.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsLinuxSupported Development PlatformsWindowsLinuxOther informationDistribution MethodPluginTagsFlowSystemVariationLogicRandomBehaviorGeometryDataUtilityProceduralWeightliftingGeometricProcessingControlBlueprintMathSelectionSimulationMore from Hutvarev24 results availableItems 0 to 2Footsteps Bundle5.0(7)From €17.48*Necessary sounds5.0(3)-50%€4.11*€8.22Horror Amplifier5.0(5)-50%€4.11*€8.22
Team Meeting Anim Pack
commentsDescriptionTeam Meeting Anim Pack is a collection of 11 natural and professional animations designed for realistic office and meeting scenarios. Perfect for games, simulations, business presentations, or any project focused on workplace interactions.The pack includes essential actions such as listening, speaking, note-taking, presenting, and reacting during meetings. Each animation is smooth, clear, and easy to integrate into your project.Create believable office interactions and bring your workplace scenes to life with this animation pack.VIDEO: https://youtu.be/c0lewbQPXa4Included formatsUnreal EngineTechnical detailsRigged to Epic or MetaHumans Skeleton: (Yes)If rigged to the Epic or MetaHumans skeleton, IK bones are included: (Yes)Number of Animations: 11Animation Types (Root Motion/In-place)Number of Characters: 0Vertex Counts of Characters: 0Number of Materials: 0Number of Material Instances: 0Number of Textures: 0Texture Resolutions: 0Supported Development Platforms:Windows: (Yes)Mac: (Yes)Documentation Link: NOImportant/Additional Notes: NOCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMacPS4AndroidXbox OneiOSSteamVR / HTC ViveOculusGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsVideogameDiscusGameplayMeetBusinessBodyAnimationMotioncaptureGamereadyCorporationRealisticOfficeWorkPackMotionMeetingTeamEmotionCharacterSpeakerMore from Jane Gintsar24 results availableItems 0 to 2Free Anims Mix Pack5.0(1)Ball Action Pack5.0(1)Gardening Animations2.0(1)
Environment Scanner
Scanner is a pure environment detection plugin for Unreal Engine 5.7. Given a character and a configuration struct, it produces a complete FESScanResult in a single call — detecting front and back ledges, obstacle classification, measurements, airborne state and lateral walls for wall-run.Designed as a sensing layer that feeds data into any movement system: the UE5.7 Motion Matching demo, a custom ability system, GAS, or plain Blueprint logic. No animation dependencies, no third-party modules — just Engine.All normals are guaranteed horizontal, so they can be passed directly to Motion Warping warp targets without additional rotation math. The top surface snap means ledge locations sit on the actual surface, not on the wall face.⚠ Beta: Functional and actively used in production. Edge cases may appear — please report them via the product page comments.Included formatsUnreal EngineTechnical detailsFEATURESSingle Scan() call returns front/back ledges, obstacle classification, height/depth measurements and airborne stateObstacle types: Reachable, Gap (crouch-only), Slide, UnreachableLateral wall detection for wall-run — direction, location and corrected normalNormals guaranteed horizontal — analytically computed, never diagonal from edge hitsTop surface snapping — warp targets land on the actual surface, not the wall faceTick or on-demand scanning via ScanNow()Drop-in UEnvironmentScannerComponent or static UEnvironmentScanner::Scan() without a componentZero animation dependencies — no PoseSearch, Chooser, MotionWarping or GameplayAbilitiesImmutable FESScanResult — built atomically, no partial stateFull debug visualizationCode Modules: 1Number of Blueprints: 0Number of C++ Classes: 7Network Replicated: NoSupported Development Platforms:Windows: YesMac: Not testedSupported Target Build Platforms:WindowsDocumentation Link: DocumentationExample Project: Demo ProjectImportant/Additional Notes: Environment Scanner is the detection layer of a larger traversal system currently in development.CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsModularGameplayParkourClimbMantleEnvironmentScannerVault
PhysDice Framework
— Physics Dice FrameworkA complete physics dice game you can drop into any level. Shake, roll, score — with AI, custom rules, and camera system included.Supported Engine Versions:UE5.6~UE5.7Real Physics Dice — No probability tables. Dice use Unreal's physics engine to roll, bounce, and settle naturally. Face detection uses axis-aligned mapping that works with any custom dice mesh.Physics Cup System — Players shake dice in a physics cup controlled by mouse movement. The cup uses invisible colliders for physics simulation while supporting any custom cup mesh for visuals. Configurable bounce animation, wall physics, and table margins.Flexible Scoring System — Define any scoring rules through the editor: single-face values, N-of-a-kind, straights, N-groups, and custom exact combos. Rules are matched by priority and support partial/full-set modes. Includes Farkle and Hot Dice rules.AI Opponent — Built-in AI with 3 difficulty levels. AI shakes the cup, evaluates dice, makes keep decisions using expected-value calculations, and banks strategically.Camera System — 5 camera modes: seat overview, finger/selection view, palm tracking (follows cup), free look, and dice inspection. All offsets are Pawn-relative — just place and rotate the Pawn to define the player's seat.Full Game Flow — Complete turn cycle: pick up cup → shake → throw → select scoring dice → bank or roll again → switch turns → detect winner. Includes forfeit support.Base UI Widgets — HUD showing both players' scores, turn indicators, center messages. Game over screen with rematch. Forfeit confirmation dialog.Dice Trait System — 32 predefined passive traits across 5 categories: Physics (bounce, damping, mass), Scoring (bonus points, multipliers), Protection (Farkle immunity, auto-reroll), Pressure (debuff opponents), and Strategic (gold bonuses, intel). Assign traits to dice by star/rarity level (0-5). Data structures are fully included — implement your own trait processing logic to create unique dice abilities.Audio System — Per-material collision sounds on dice. Collision sound components for table and cup surfaces. Centralized audio settings data asset.Designed for Extension — Every class is built for inheritance. Override virtual functions to add your own game rules, settings integration, AI profiles, dialogue, progression systems, and custom UI.Show moreIncluded formatsUnreal EngineTechnical detailsFeatures: - Physics-based dice rolling (no probability tables) with configurable face mapping, landing detection, and tilt correction - Invisible physics cup system with shaking, bouncing, and throw animation - Fully configurable scoring engine: single face, N-of-a-kind, straights, N-groups, exact combos - 3-tier AI opponent (Easy/Medium/Hard) with strategic banking decisions - 5-mode player input: Ready, Palm (cup shaking), Throwing, Finger (dice selection), Spectating - 5-mode camera system: Seat view, Finger view, Palm tracking, Free Look, Dice Inspect - Base HUD, Game Over, and Forfeit widgets ready for subclassing - 32 predefined passive dice traits across 5 categories (data structures included) - Collision sound system for dice and table surfaces - Audio/VFX settings data asset for centralized configuration - Asset pre-warming / loading screen system to eliminate in-game hitches - Demo level with fully playable Farkle game out of the box Code Modules: DiceSystem (Runtime) Number of Blueprints: 4 Number of C++ Classes: 17 Network Replicated: No Supported Development Platforms: Windows: Yes, Mac: No Supported Target Build Platforms: Windows: Yes, Mac: No Documentation: Included in plugin (Docs/PhysDice Framework_QuickStart.pdf)Important/Additional Notes: No external dependencies. All functionality is self-contained within the plugin.Example Project: Demo level included in plugin content (DiceGamePlugin/Map_DiceDemo)CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsGameplayDiceScoreFrameworkTabletopAIPhysicalBoardgame
Faction & Reputation System
commentsDescriptionComplete, production-ready Faction & Reputation Engine for any game genre. Built in C++ with full Blueprint exposure. DataTable-driven, modular, and multiplayer-ready.Core Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetDesigned for any genre: RPG, simulation, strategy, open-world, courier/delivery games. Every feature is configurable via DataTables and DataAssets — no code changes needed to adapt.Show moreIncluded formatsUnreal EngineTechnical detailsCore Systems:- 16x16 Faction Relationship Matrix (asymmetric support, bitfield-optimized queries)- Reputation System with decay, propagation, diminishing returns, and 8-tier ranking- War State Machine (Peace → Tension → Conflict → War → Ceasefire)- NPC Behavior Integration with per-tier modifiers- Economy System with faction-based pricing and courier route access- Quest Integration with reputation requirements and rewards- One-call Save/Load for all faction state- Debug HUD and Editor Matrix WidgetNumber of Blueprints: 90Number of C++ Classes: 16Network Replicated: Yes Supported Development Platforms: WindowsSupported Target Build Platforms: Documentation Link: https://docs.google.com/document/d/1i-mujR-dN2qzbSB_wWl0O_v2Xy5LXT944MTKe76f6wU/edit?usp=sharingCompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsMaciOSLinuxSupported Development PlatformsWindowsOther informationDistribution MethodPluginTagsPluginSaveSystemEconomyQuestDataWarNpcFactionMore from HatinBaba Studios2 results availableItems 0 to 2Omni-Economy SystemULTIMATE BANK SYSTEM
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Advanced Dynamic Stamina & Status Bar System
your game's interface with a highly modular and visually intuitive stamina system. Designed for developers who need more than just a simple progress bar, this asset provides a multi-layered approach to tracking player vitals, energy, or fatigue.Whether you are building a hardcore survival sim, a fast-paced action RPG, or a tactical shooter, this system adapts to your mechanics through a powerful set of customization tools.Youtube: https://youtu.be/RgoDvLRDVrsDocumentation: https://www.notion.so/Advanced-Dynamic-Stamina-Status-Bar-System-Documentation-2f334c244c38800c9ad8dd1ad3296c21Key FeaturesModular Sector System: Break your bar into any number of segments. Perfect for representing "pips" of energy or specific stat thresholds that grow as the player levels up.Multi-State Visuals: Out-of-the-box support for different visual states, including active fill, depletion buffers (ghosting effect), and permanent fatigue/locked sections.Full Color Control: Every element—from the main bar and background to the "spent" animation—can be recolored via simple parameters to match your game’s palette.con Integration: Includes a flexible slot system for status icons.Smooth Animations: Built-in logic for fluid transitions, "shake" alerts for low energy, and responsive regeneration effects.Total Creative FreedomThis asset is built with customization as the priority. You aren't locked into a specific "look." Using the exposed parameters, you can transform the aesthetic from a clean, minimalist sci-fi bar to a rugged, stylized survival meter in seconds.Adjustable Thickness & Padding: Fine-tune the geometry of the sectors.Icon Library Support: Easily swap the default icons for your own custom sprites.Performance Optimized: Extremely lightweight logic ensures minimal impact on your UI thread, even with complex animations.Note: This system is designed to be plug-and-play. Simply drop it into your HUD, link your variables, and you’re ready to go.Show moreIncluded formatsUnreal EngineTechnical detailsNumber of Widgets: 2Supported Development Platforms:Windows: (Yes/No) YesMac: (Yes/No) YesDocumentation Link: https://www.notion.so/Advanced-Dynamic-Stamina-Status-Bar-System-Documentation-2f334c244c38800c9ad8dd1ad3296c21CompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsMacWindowsPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Win32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsBarCartoonAnimatedStylizedBlueprintMore from Roman Y.1 results availableItems 0 to 2Kuwahara Filter: Stylized Oil Paint Post Process Shader
ViewportManager
commentsDescriptionViewport Manager - Break free from any viewport limitations! (FREE)Viewport Manager is a completely free, C++ plugin that removes Unreal Engine’s default 4-player viewport limitation.Create advanced multi-view applications, simulators, surveillance systems, picture-in-picture setups, multi-camera dashboards, and more all with unlimited viewports.If you find this plugin useful, all I ask is a small favor:⭐ Please consider giving it a star on GitHub! It helps support ongoing development.━━━━━━━━━━━━━━Key FeaturesUnlimited ViewportsSupports 32+ simultaneous viewports and more??Pixel-perfect custom layout control with normalized coordinatesRuntime layout switching without restarting the gameDedicated HUD/widget per viewport with proper clipping━━━━━━━━━━━━━━Camera System IncludedVMCameraPawn (Orbit Camera)Spring arm orbitingSmooth interpolationTarget locking & trackingPan, orbit, and focus controlsVMFreeCameraPawn (Free-Fly Camera)WASD movement + mouse lookConfigurable zoom (distance, FOV, orthographic)Ideal for CAD/visualization apps and debugging━━━━━━━━━━━━━━Powerful Editor ToolsQuick Start WizardSet up everything automatically and get things working quicklyVisual Layout DesignerDesign multi-viewport layouts with a drag-and-drop editor, no coding required.Simplified Project SettingsCentralized settings for layout, viewports, and camera handling.━━━━━━━━━━━━━━Developer-FriendlyFull Blueprint API, every feature is accessible without C++Complete C++ source code includedReal-time error validation and smart auto-configurationDetailed documentation + example projectsPerfect ForSecurity camera systemsMulti-camera gameplayCAD/editor-style applicationsVisualization dashboardsBefore/after comparison toolsMulti-monitor control roomsTraining simulatorsAny project needing more than 4 viewportsIncluded in the PluginTwo camera pawnsVisual layout designerQuick Start wizardBlueprint libraryExample contentInput presetsFull documentation━━━━━━━━━━━━━━Technical Highlights & InformationCustom UGameViewportClientSmart input routing (hover focus or click-to-focus)Active viewport highlightingLayout asset systemGame Instance subsystem-driven architectureWindows supportComplete documentation is available at:Online: https://github.com/jackcayc924/ViewportManager#readmeIn-Plugin: Plugins/ViewportManager/Docs/ViewportManagerQuickStart.mdDocumentation covers: • Installation and setup (automated via Quick Start Wizard) • Complete API reference for C++ and Blueprint • Step-by-step implementation guide • Usage examples • Troubleshooting guide Dependency: Requires EnhancedInput plugin (included with Unreal Engine).━━━━━━━━━━━━━━Free & Open SourceThis plugin is fully free for any use, commercial or personal.If you want to support development:👉 Give it a star on GitHub👉 Share with other Unreal developers👉 Send feedback or suggestionsYour support is greatly appreciatedShow moreIncluded formatsUnreal EngineTechnical detailsTechnical Details Features: - Advanced Viewport Management - Support for 32+ simultaneous viewports with custom layouts, runtime switching, per-viewport HUD support with proper clipping, click-to-focus input routing, and focus highlighting - Professional Camera System - VMCameraPawn (orbit camera with target tracking, spring arm, zoom modes) and VMFreeCameraPawn (free-flying WASD camera) with full Blueprint and C++ control - Complete Editor Toolset - Quick Start Wizard for automated setup, visual Layout Designer, one-click Input Setup Tool, and centralized Project Settings panel Code Modules: - ViewportManager (Runtime) - Core plugin functionality including viewport management, camera pawns, game instance subsystem, layout system, and Blueprint API - ViewportManagerEditor (Editor) - Editor-only tools including Layout Designer, Quick Start Wizard, Input Setup Widget, and asset factories Number of Blueprints: 0 Number of C++ Classes: 27 Network Replicated: No Supported Development Platforms: - Windows: Yes - Mac: Yes (untested but compatible) - Linux: Yes Supported Target Build Platforms: - Windows (Fully tested and supported) - Linux (Supported) - Mac (Untested but should work) Documentation Link: [Will be provided upon marketplace submission] Example Project: Demo content included with plugin (Demo map showcasing multi-viewport layouts, example layout assets, and sample configurations)CompatibilitySupported Unreal Engine Versions5.7Supported Target PlatformsWindowsSupported Development PlatformsWindowsLinuxOther informationDistribution MethodPluginTagsEditorWidgetSystemLayoutCameraBlueprint
Drivable Vehicle : Snowmobile
working Snowmobiler featuring four skins, and fully working suspensions.Realistic sounds of the engine, suspensions, tracks etc. Toggle ON or OFF lights and indicators. Lights and indicators can be destroyed individually, destroyed version with custom blueprint is included with project.Can be used in any game or project. Vehicle is built from scratch. Keyboard and mouse for controlling the vehicle.Breakdown video ( in making )Custom character integration ( please follow instruction no matter which vehicle is in use )Try it before you get it, if you like it tell me why if you don't like it then especially tell me why i will improve the vehicle.Demo V.1.0Thank you :)Included formatsUnreal EngineTagsVehicleDrivableSnowballScriptBikeBlueprint
Dungeons Of Dice
pack contains 3D Meshes of Dice, Trays, Battle Maps, Paper Figurines and more!These are essential things to run a tabletop campaign.With coding and art on your side you can easily make everything else what is needed (for example - marker to draw on Battle Map, throwing randomizer or complete DnD simulator).There are several sets of dice with Master Materials and Instances with easy to use Parameters,Battle Map - blank, gridded and Blueprint with Placeholders for your custom images,Couple of dice bags as decorations,Tray with pad color selection,Paper minis with Blueprints for your custom images,Blueprint Example Map witch UI that can spawn and count results of thrown DiceJOIN MY DISCORD IF YOU HAVE QUESTIONS, SUGGESTIONS OR WANT TO SHARE YOUR CREATIONS!Included formatsUnreal EngineTechnical detailsFeatures:Game Ready assetsMaterials are customizable and easy to set upUnlimited usabilityBlueprint ExpamplesNumber of Unique Meshes: 26Number of Materials: 15Number of Material Instances: 75Texture Resolutions: 2048, 512, 128CompatibilitySupported Unreal Engine Versions4.20 – 4.27 and 5.0 – 5.7Supported Target PlatformsMacWindowsWin32LinuxOther informationDistribution MethodAsset PackageTagsPbrDiceFantasyDungeonTabletopRealisticSimulation
Space Soundtrack
https://www.youtube.com/watch?v=6dfXA40YIIMSpace Soundtrack includes 14 seamlessly looping atmospheric electronic Sci-Fi themed songs. This collection contains a wide range of emotional backgrounds for a variety of possible scenes.Battle (144BPM) 1:33 Danger (130BPM) 1:36Encounter (110BPM) 1:09 Eternal (110BPM) 2:02 Floating (100BPM) 1:26 Friendly Race (100BPM) 1:09 Getting Ready (100BPM) 1:16 Hero (120BPM) 1:20 New Planet (100BPM) 1:55 Orbit (100BPM) 2:14 Sphere (100BPM) 1:16 Supernova (100BPM) 1:36 Tension (110BPM) 2:19 The Unknown ( 90BPM) 2:08Show moreIncluded formatsUnreal EngineTechnical detailsAudio Tracks: 14 Audio Cues: 14 44.1 kHz, 16bit Stereo WAVs Seamless Loops 22 Minutes Total (Non-looped) Engine Compatibility: 4.15.0Intended Platform: AllCompatibilitySupported Unreal Engine Versions4.15 – 4.21Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRLinuxHTML5Other informationDistribution MethodAsset PackageTagsElectronicScifiMusicSpaceChillMore from Rene Breitbarth23 results availableItems 0 to 3Tropical Atmos5.0(1)Alien VoicesDeep House Music5.0(1)Background Beatz5.0(1)
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HB Mech
Mech of my own design. Includes Blueprints for the Player Pawn and Weapons as required to have a basic functional character with functioning weapons systems. Materials include custom paint or decal layers or both. Includes a template you can export for painting. All basic animations are included. Mostly animations are achieved with blending poses, but walking and running are fully animated. Also includes the Animation Blueprint and Physics Asset. Some simple particle effects are included for the weapons and various effects.(Demo Video)Included formatsUnreal EngineTagsScifiScriptRobotMechAnimationblueprint
Mech Sound Effects
the power of machines with the "Mech Sound Effects" pack, a must-have for game developers, filmmakers, and sound designers. This comprehensive collection features 219 meticulously crafted sound effects, ready to infuse your projects with the authentic sounds of robotic movement.From the subtle whir of servos and the heavy clank of metal limbs to the dramatic, intricate sounds of transformations and the powerful hiss of hydraulics, this pack captures every nuance of mechanized motion. Elevate your scenes with realistic and immersive audio that brings futuristic worlds to life.Preview HEREIncluded formatsUnreal EngineTechnical detailsNumber of Audio Waves: 219Number of Audio Cues: 219Sample rate / bit rate: 44,100 Hz/16 BitDo Sound FX loop: YesSupported Development Platforms: Windows: Yes Mac: YesCompatibilitySupported Unreal Engine Versions5.4Supported Target PlatformsXbox OneWindowsOculusNintendo SwitchMacPS4SteamVR / HTC ViveWin32LinuxiOSHTML5HoloLens 2Gear VRAndroidOther informationLast update10/10/2024Distribution MethodAsset PackageTagsMachineRoboticMechanicalRobotMechMore from Gravity Sound24 results availableItems 0 to 1Spaceship Sound EffectsConstruction Sound Effects
SCI FI: QUADRAPED MECH
inside Sci Fi Characters Mega Pack Vol 2 and upcoming Sci Fi Robots Pack Vol 2***Here is a quadraped mech. This unit is perfect for battles requiring big fire power. It can be used as an enemy or a vehicle in your Sci Fi project.Geometry is 39.58 Ktris. Rig is 67 bones. Model uses 2 materials: mech and cockpit, with respectively, 4096*4096 and 2048*2048 PBR texture set.3Weapons are included (gatlin gun, cannon and missile rack). Each weapon uses 1 material with a 2048*2048 PBR texture set.The pack includes a set of 24 animations (8 being root motion variations).Real Time 3D ViewerIncluded formatsUnreal EngineUnityTagsCharacterEnemyLowpolyShooterFantasyScriptRobotRealisticMechWeaponAnimationblueprint
Personal Cassette Player SFX
PREVIEWRecording Session SamplePersonal Cassette Player SFX is a collection of 49 high-quality sound effects captured from a vintage Sony Walkman-style cassette player, delivering an authentic analog aesthetic perfect for Foley, game audio, film, and sound design. The library is organized into 10 clearly structured folders, each focusing on a specific action or mechanical behavior of the cassette player.Beyond the core mechanisms, the pack also includes radio dial tuning, tape hiss, and song rewind effects for added versatility.All sounds were recorded with two perspectives to provide tonal flexibility:• Close-up omni recordings using Clippy EM272 microphones for detailed mechanical texture.• More distant perspective captured with a RØDE NTG3 shotgun microphone for a natural, spatial characterShow moreIncluded formatsUnreal EngineTechnical detailsNumber of Audio Wavs: 49Number of Audio Cues: 49Number of MetaSoundsSample Rate / Bit Rate: 24 bits 96 khzDoes Audio Loop: NoMinutes of Audio Provided: 5:21Supported Development Platforms:Windows: YesMac: YesCompatibilitySupported Unreal Engine Versions5.6 – 5.7Supported Target PlatformsWindowsMacPS4iOSAndroidXbox OneOculusSteamVR / HTC ViveGear VRHTML5LinuxWin32HoloLens 2Nintendo SwitchOther informationDistribution MethodAsset PackageTagsRetroTapeButtonPortablePlayCassetteStopClickDeviceRecordAnalogMechanicalStereoVintageHeadphonesOldRadioMechInsertPersonal1980sSwitchMore from Asak SFX20 results availableItems 0 to 2Cinematic Punch SFX Pack5.0(1)Male Breathe5.0(1)Fire SFX Pack
SciFI Cyber Robot 02
VIDEO https://youtu.be/iqovJBLDNeQLow-poly model of the character Sci-FI Cyber Robot 02. Suitable for games of different genres.The character rigged at UE4 skeleton. But you can easily retarget the UE 5 skeleton.Take into account when you use it in your projects.Key Features Fully compatible with Epic skeleton and Epic's starter animation pack. Fully compatible with UE5 skeleton You can change color, metallic and roughness of every part of the model. 3 different Instances Materials allows you to create countless variations for your projects !!! Compatible with Lyra Starter Game Detailed Model Futuristic Character DesignTested with various animations Lyra Starter Game Game Animation Sample Project Advanced Locomotion System v4 Standard 3rd person animations Mocap Library Close Combat: Swordsman Game Animation Sample Project Epic's starter animation pack.Polycount Sci-FI Cyber Robot 02 Verts 37 081 Tris 37 392Unreal Engine ProjectSupported version: 4.21+Advanced materialsMaterial Instances for change color , metalic & roughness are includedThe project contains 3 different Instances Materials. Each material contains different masks of parts of the model for quick changes color, metallic, roughnes. You can create countless variations for your projects !!!3rd person standard animations are includedIf you bought the model, you liked it, leave a review. It will only take a minute and will give me an understanding of what characters my customers need to use in their projects.You can rate your product from the following: The product's listing page. Click Rate asset in the details panel. From My Library. Click the three dots under a product and select Rate asset. Right click a product and select Rate asset. For products without the minimum reviews,the “Rate asset” option may not be visible, but you can click No rating yet in the listing to rate the product.Thank you for your attention :)Show moreIncluded formatsUnreal EngineTagsCyberpunkMilitaryBlueprintCharacterPbrActionFuturisticRoboticLowpolySoldierScifiMetalCyborgMechanicalSuitScriptRobotCyberRealisticTechnologyMechHumanoidCustomshadersAnimationblueprintEpicskeleton
